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Caedera
{{#if: Caedera_Colored.jpg|frameless |
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| Level | 82 | |||
|---|---|---|---|---|
| Family | Worm family creatures | |||
| Body Type | Worm | |||
| Classification(s) | Living{{#if: Magical |
| |||
| Area(s) Found
{{#if: The Rift | |
The Rift{{#if: |
| |||
}
|- ! BCS | align="right" valign="top" style="white-space: nowrap;" | Yes |- ! HP | align="right" valign="top" style="white-space: nowrap;" | 600 |- ! Speed | align="right" valign="top" style="white-space: nowrap;" | ? |- |} |-
{{#if: The Rift | }} {{#if: | [[Category: {{{area2}}} creatures]] }} {{#if: | [[Category: {{{area3}}} creatures]] }} {{#if: | [[Category: {{{area4}}} creatures]] }} {{#if: | [[Category: {{{area5}}} creatures]] }} {{#if: | [[Category: {{{area6}}} creatures]] }} {{#if: | [[Category: {{{area7}}} creatures]] }} {{#if: | [[Category: {{{area8}}} creatures]] }} {{#if: Living | }} {{#if: Magical | }} {{#if: | [[Category: {{{otherclass3}}} creatures]] }}
| align="center" |{{#if: Bite | {{#if: Charge (attack) | {{#if: Ensnare (attack) | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
| Attack Attributes | |
|---|---|
| Physical Attacks | |
| Bite | align="right" valign="top" style="white-space: nowrap;" | 420-440 AS |}} |
| Charge (attack) | align="right" valign="top" style="white-space: nowrap;" | 420-440 AS |}} |
| Ensnare (attack) | align="right" valign="top" style="white-space: nowrap;" | 420-440 AS |}} |
| [[{{{PA4}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAD}}} AS |}} |
| [[{{{PA5}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAE}}} AS |}} |
| [[{{{PA6}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAF}}} AS |}} |
| [[{{{PA7}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAG}}} AS |}} |
| [[{{{PA8}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAH}}} AS |}} |
| [[{{{PA9}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAI}}} AS |}} |
| [[{{{PA10}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{PAJ}}} AS |}} |
}
{{#if: | ! colspan=2 align=center | Bolt Spells |- | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | AS |}} |- {{#if: | | [[{{{BT2}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTB}}} AS |}} |- |}} {{#if: | | [[{{{BT3}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTC}}} AS |}} |- |}} {{#if: | | [[{{{BT4}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTD}}} AS |}} |- |}} {{#if: | | [[{{{BT5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTE}}} AS |}} |- |}} {{#if: | | [[{{{BT6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTF}}} AS |}} |- |}} {{#if: | | [[{{{BT7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTG}}} AS |}} |- |}} {{#if: | | [[{{{BT8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTH}}} AS |}} |- |}} {{#if: | | [[{{{BT9}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTI}}} AS |}} |- |}} {{#if: | | [[{{{BT10}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{BTJ}}} AS |}} |- |}} |}} {{#if: | ! colspan=2 align=center | Warding Spells |- | [[]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | CS |- |}} {{#if: | | [[{{{WD2}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDB}}} CS |}} |- |}} {{#if: | | [[{{{WD3}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDC}}} CS |}} |- |}} {{#if: | | [[{{{WD4}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDD}}} CS |}} |- |}} {{#if: | | [[{{{WD5}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDE}}} CS |}} |- |}} {{#if: | | [[{{{WD6}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDF}}} CS |}} |- |}} {{#if: | | [[{{{WD7}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDG}}} CS |}} |- |}} {{#if: | | [[{{{WD8}}}]] | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDH}}} CS |}} |- |}} {{#if: | | [[{{{WD9}}}]] |{{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{WDI}}} CS |}}
{{#if: || [[{{{WD10}}}]] | align="right" valign="top" style="white-space: nowrap;" | {{{WDJ}}} CS |}} |
}
{{#if: | ! colspan=2 align=center | Misc. Offensive Spells |- | [[]] | |- {{#if: | | [[{{{OS2}}}]] | |- |}} {{#if: | | [[{{{OS3}}}]] | |- |}} {{#if: | | [[{{{OS4}}}]] | |- |}} {{#if: | | [[{{{OS5}}}]] | |- |}} {{#if: | | [[{{{OS6}}}]] | |- |}} {{#if: | | [[{{{OS7}}}]] | |- |}} {{#if: | | [[{{{OS8}}}]] | |- |}} {{#if: | | [[{{{OS9}}}]] | |- |}} {{#if: | | [[{{{OS10}}}]] | |- |}} |}} {{#if: | ! colspan=2 align=center | Combat Maneuvers |- | [[]] | |- {{#if: | | [[{{{MN2}}}]] | |- |}} {{#if: | | [[{{{MN3}}}]] | |- |}} {{#if: | | [[{{{MN4}}}]] | |- |}} {{#if: | | [[{{{MN5}}}]] | |- |}} {{#if: | | [[{{{MN6}}}]] | |- |}} {{#if: | | [[{{{MN7}}}]] | |- |}} {{#if: | | [[{{{MN8}}}]] | |- |}} {{#if: | | [[{{{MN9}}}]] | |- |}} {{#if: | | [[{{{MN10}}}]] | |- |}} |}} {{#if: Burrow | ! colspan=2 style="background:#ddd; white-space: nowrap; text-align: center;" | Special Offensive Abilities |- | Burrow | {{#if: RT knockdown | align="right" valign="top" style="white-space: nowrap;" | RT knockdown |}} |- {{#if: | | {{{AB2}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABB}}} |}} |- |}} {{#if: | | {{{AB3}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABC}}} |}} |- |}} {{#if: | | {{{AB4}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABD}}} |}} |- |}} {{#if: | | {{{AB5}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABE}}} |}} |- |}} {{#if: | | {{{AB6}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABF}}} |}} |- |}} {{#if: | | {{{AB7}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABG}}} |}} |- |}} {{#if: | | {{{AB8}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABH}}} |}} |- |}} {{#if: | | {{{AB9}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABI}}} |}} |- |}} {{#if: | | {{{AB10}}} | {{#if: | align="right" valign="top" style="white-space: nowrap;" | {{{ABJ}}} |}} |- |}} |}}
|}
|-
| align="center" |{{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: |
| Defense Attributes | |
|---|---|
| Armor | |
| 1 = None | 1N = None (natural) | 2 = Robes | 2N = Robes (natural) | 5 = Light Leather | 5N = Light Leather (natural) | 6 = Full Leather | 6N = Full Leather (natural) | 7 = Reinforced Leather | 7N = Reinforced Leather (natural) | 8 = Double Leather | 8N = Double Leather (natural) | 9 = Leather Breastplate | 9N = Leather Breastplate (natural) | 10 = Cuirbouilli Leather | 10N = Cuirbouilli Leather (natural) | 11 = Studded Leather | 11N = Studded Leather (natural) | 12 = Brigandine Armor | 12N = Brigandine Armor (natural) | 13 = Chain Mail | 13N = Chain Mail (natural) | 14 = Double Chain | 14N = Double Chain (natural) | 15 = Augmented Chain | 15N = Augmented Chain (natural) | 16 = Chain Hauberk | 16N = Chain Hauberk (natural) | 17 = Metal Breastplate | 17N = Metal Breastplate (natural) | 18 = Augmented Plate | 18N = Augmented Plate (natural) | 19 = Half Plate | 19N = Half Plate (natural) | 20 = Full Plate | 20N = Full Plate (natural) | ? }} | ASG 12N |
| Immunities | |
| [[]] | |
| [[{{{IMM2}}}]] | |
| [[{{{IMM3}}}]] | |
| [[{{{IMM4}}}]] | |
| [[{{{IMM5}}}]] | |
| [[{{{IMM6}}}]] | |
| [[{{{IMM7}}}]] | |
| [[{{{IMM8}}}]] | |
| [[{{{IMM9}}}]] | |
| [[{{{IMM10}}}]] | |
| [[{{{IMM11}}}]] | |
| [[{{{IMM12}}}]] | |
| [[{{{IMM13}}}]] | |
| [[{{{IMM14}}}]] | |
| [[{{{IMM15}}}]] | |
}
! colspan=2 align=center | Defensive Strength (DS) |- | Melee | align="right" valign="top" style="white-space: nowrap;"| ? |- | Ranged | align="right" valign="top" style="white-space: nowrap;"| +321 |- | Bolt | align="right" valign="top" style="white-space: nowrap;"| ? |- ! colspan=2 align=center | Unarmed Defense Factor |- | UDF | align="right" valign="top" style="white-space: nowrap;"| ? |- ! colspan=2 align=center | Target Defense (TD) |- | Bard Base | align="right" valign="top" style="white-space: nowrap;"| ? |- | Cleric Base | align="right" valign="top" style="white-space: nowrap;"| ? |- | Empath Base | align="right" valign="top" style="white-space: nowrap;"| ? |- | Paladin Base | align="right" valign="top" style="white-space: nowrap;"| ? |- | Ranger Base | align="right" valign="top" style="white-space: nowrap;"| ? |- | Sorcerer Base | align="right" valign="top" style="white-space: nowrap;"| 326 - 338 |- | Wizard Base | align="right" valign="top" style="white-space: nowrap;"| ? |- | Minor Elemental | align="right" valign="top" style="white-space: nowrap;"| ? |- | Major Elemental | align="right" valign="top" style="white-space: nowrap;"| 345 |- | Minor Spiritual | align="right" valign="top" style="white-space: nowrap;"| 308 |- | Major Spiritual | align="right" valign="top" style="white-space: nowrap;"| ? |- | Minor Mental | align="right" valign="top" style="white-space: nowrap;"| ? |-
{{#if: |
! colspan=2 align=center | Defensive Spells |- | colspan=2 | [[]] |-
{{#if: |
| colspan=2 | [[{{{DSP2}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP3}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP4}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP5}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP6}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP7}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP8}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP9}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP10}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP11}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP12}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP13}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP14}}}]]
|- |}}
{{#if: |
| colspan=2 | [[{{{DSP15}}}]]
|- |}}
|}} {{#if: |
! colspan=2 align=center | Special Defensive Abilities |- | colspan=2 | |-
{{#if: |
| colspan=2 | {{{SDA2}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA3}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA4}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA5}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA6}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA7}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA8}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA9}}}
|- |}}
{{#if: |
| colspan=2 | {{{SDA10}}}
|- |}}
|}}
|} |- | align="center" |
| Other Unique Abilities | |
|---|---|
| ? |
|-
| align="center" |{{#ifeq: No | no | | {{#ifeq: No | no | | {{#ifeq: No | no | | {{#ifeq: No | no | | {{#ifeq: a caedera skin | no | | {{#ifeq: No | no | |
| Treasure Attributes | |
|---|---|
| Coins | No}} |
| Gems | No}} |
| Magic Items | No}} |
| Boxes | No}} |
| Skin | a caedera skin}} |
| Other | No}} |
|- |}
The caedera looms malevolently over its prey. Yellow ichor drips from its slavering jaws as its massive head lolls blindly from side to side. Keen senses of smell and sound lead this gargantuan worm to the location of its next meal. Its segmented body contracts and expands powerfully, allowing the beast to burrow through rock and soil with the same ease that other creatures move through the air. Each segment is dark orange with mottled brown spots, though the rings where the segments join are a charcoal grey.
Other information
Caederas can move between rooms by burrowing, which can knock down targets who fail a maneuver check and inflict up to 20 seconds of roundtime.
Waxy grey caederine is a substance sometimes found in the innards of caederas. It is used in the alchemy recipes for clear dye base and many types of dye additive.
- Messaging
The ground shakes violently as a caedera explodes from the ground! [SMR result: 122 (Open d100: 81)] A Vvrael warlock loses his footing and falls to the ground! The caedera crumples to the ground motionless. You plunge your hand into the grisly bowels of the caedera, your arm becoming slick with ichor. Your hand finally contacts something solid, and you withdraw your arm to find a pungent piece of caederine in your grasp! The caedera fades away as if it had never been there.
Behind the Scenes
"Caedera" may be derived from the Latin "caedere", which means to cut or kill.
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