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Charge (weapon technique)

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Revision as of 20:36, 10 July 2022 by imported>MOD-GSMOTTE (Added information about ranks to PSM3.0 Cost template.)
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"Charge" redirects here. For other uses, see Charge (disambiguation).
{{#if: WEAPON |
Charge (weapon technique)
Mnemonic [charge]
Activating Verb WEAPON
}

{{#if: Polearm Weapons |

Category Polearm Weapons

}

{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Setup | ! valign="top" | Type | align="right" valign="top" | Setup |- |}} {{#if: 4s | ! valign="top" | Roundtime | align="right" valign="top" | 4s |- |}} {{#if: 14 | ! valign="top" | Stamina Cost | align="right" valign="top" | 14 |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Targets | align="right" valign="top" | |- |}} {{#if: Right hand | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | Right hand |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | |- |}} {{#if:
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
| ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" |
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
|- |}}

   ! valign="top" style style="white-space: nowrap;" | Available To
   | valign="top" style="text-align: right;" | Warriors, Rogues, Rangers, Bards, Monks, Paladins
   |-

{{#if: | ! valign="top" style="white-space:nowrap" | Available In | align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }} |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Prerequisites | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Points | align="right" valign="top" | |- |}}

 |}

|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Setup | }}

Rank Cost/acquired at
1 - | |  
2 35 ranks
 }}{{ #ifeq: 60 ranks | - | |  
3 60 ranks
 }}{{ #ifeq: 85 ranks | - | |  
4 85 ranks
 }}{{ #ifeq: 110 ranks | - | |  
5 110 ranks }}
{{#if: Charge at your opponent with your polearm. |

Description

Charge at your opponent with your polearm.

 |
}} {{#if: |

Reaction Trigger

{{{reaction}}}

 |
}} {{#if: Maneuver a target, dealing moderate weapon damage and moderate unbalance damage. This maneuver can force the target to a higher stance. Applies Vulnerable to the target for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 6) seconds. |

Mechanics

Maneuver a target, dealing moderate weapon damage and moderate unbalance damage. This maneuver can force the target to a higher stance. Applies Vulnerable to the target for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 6) seconds.

 |
}} {{#if: This weapon technique is available upon training 10 ranks of Polearm Weapons, and ranks in the technique will go up with further training. |

Additional Information

This weapon technique is available upon training 10 ranks of Polearm Weapons, and ranks in the technique will go up with further training.

 |
}}

Creatures that use this maneuver

Messaging

A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 102 (open d100: 53)]
A triton radical lunges at you with a sharp charge and you lose your footing.
... 5 points of damage!
Minor puncture to the chest.
Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 166 (open d100: 91)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 21 sec.
You are still stunned.

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