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Airn
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! valign="top" | Storyline
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{{#switch: {{{include}}}|#default={{#if: War of Nations | }} {{#if: | [[Category: {{{storyline2}}}]] }} {{#if: | [[Category: {{{storyline3}}}]] }} {{#if: | [[Category: {{{storyline4}}}]] }} {{#if: | [[Category: {{{storyline5}}}]] }} {{#if: | [[Category: {{{storyline6}}}]] }} {{#if: | [[Category: {{{storyline7}}}]] }} {{#if: | [[Category: {{{storyline8}}}]] }} {{#if: | [[Category: {{{storyline9}}}]] }} |no= }} Airn is a half-krolvin who first appeared in 5103 seeking vengeance for her dush (krolvin for sibling) against Sankir the Bloodfist.
Appearance
You see Airn, the Half-Krolvin. The cowl of Airn's voluminous eelskin cloak conceals her features. The cloak does not hide her slim, long-fingered hands, which are tinted a pale blue. The hands would be elegant if not for the series of fine scars which are laced across her knuckles. She is holding a notched black-bladed broadsword in her right hand and a metal-banded tooled leather shield in her left hand. She is wearing a crystal amulet, an old knotted cotton scarf, some fraying fingerless gloves, a wire-wrapped eelskin backsheath, some dark brigandine armor, an abalone plated belt, an oversized eelskin cloak, some shapeless brown linen trousers, and a pair of soft leather boots.
Background
Airn was one of several half-krolvin who appeared after the Krolvin attempted to invade Teras Isle and occupied River's Rest. The goal of these half-krolvin was to find and kill Sankir, who had been responsible for torturing and gruesome experimentation on Airn's people. Airn was armed with a Krolbane weapon, a blade that resulted in a spirit death of any Krolvin it lethally wounded.
Airn was chiefly responsible for negotiating the end of the occupation in River's Rest. While in Solhaven, Airn introduced a simple dice game, which involved betting on the chances of a player rolling higher or lower than a set number between 1 and 12. Airn was last seen searching for Colgan, a dushdo (brother) of hers who had gone missing.