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Volley

The official GemStone IV encyclopedia.
Revision as of 19:43, 10 July 2022 by imported>MOD-GSMOTTE (re-added in PSM3.0 costs template.)
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{{#if: WEAPON |
Volley
Mnemonic [volley]
Activating Verb WEAPON
}

{{#if: Ranged Weapons |

Category Ranged Weapons

}

{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Area of Effect | ! valign="top" | Type | align="right" valign="top" | Area of Effect |- |}} {{#if: Varies based on weapon size | ! valign="top" | Roundtime | align="right" valign="top" | Varies based on weapon size |- |}} {{#if: 20 | ! valign="top" | Stamina Cost | align="right" valign="top" | 20 |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: Varies based on weapon size | ! valign="top" | Cooldown | align="right" valign="top" | Varies based on weapon size |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Targets | align="right" valign="top" | |- |}} {{#if: Both hands | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | Both hands |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | |- |}} {{#if: Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus | ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" | Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus |- |}}

   ! valign="top" style style="white-space: nowrap;" | Available To
   | valign="top" style="text-align: right;" | Warriors, Rogues, Rangers, Bards, Monks, Paladins
   |-

{{#if: | ! valign="top" style="white-space:nowrap" | Available In | align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }} |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Prerequisites | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Points | align="right" valign="top" | |- |}}

 |}

|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Area of Effect | }}

Rank Cost/acquired at
1 - | |  
2 100 ranks
 }}{{ #ifeq: 125 ranks | - | |  
3 125 ranks
 }}{{ #ifeq: 150 ranks | - | |  
4 150 ranks
 }}{{ #ifeq: 175 ranks | - | |  
5 175 ranks }}
{{#if: Fire multiple times into the sky to rain down on enemies. |

Description

Fire multiple times into the sky to rain down on enemies.

 |
}} {{#if: |

Reaction Trigger

{{{reaction}}}

 |
}} {{#if: Deals moderate weapon Damage over Time to targets that remain in the room based on your Multi Opponent Combat training. Damage is dealt 4 times over 16 seconds at 4 second intervals. An ammo bundle may be specified, causing any properties of that ammo to apply to targets hit. |

Mechanics

Deals moderate weapon Damage over Time to targets that remain in the room based on your Multi Opponent Combat training. Damage is dealt 4 times over 16 seconds at 4 second intervals. An ammo bundle may be specified, causing any properties of that ammo to apply to targets hit.

 |
}} {{#if: This weapon technique is available upon training 75 ranks of Ranged Weapons, and ranks in the technique will go up with further training. As part of the Player System Manager it also requires 1x/CM as a baseline for effectiveness. Roundtime / Damage Modifier Based on Weapon Size
  • Long bow/Heavy crossbow: 7s
  • Composite bow/Light crossbow: 6s, -5% damage
  • Short bow: 5s, -10% damage
  • Hand crossbow: 4s, -15% damage (single) / 6s, -5% damage (two) |

Additional Information

This weapon technique is available upon training 75 ranks of Ranged Weapons, and ranks in the technique will go up with further training. As part of the Player System Manager it also requires 1x/CM as a baseline for effectiveness.

Roundtime / Damage Modifier Based on Weapon Size

  • Long bow/Heavy crossbow: 7s
  • Composite bow/Light crossbow: 6s, -5% damage
  • Short bow: 5s, -10% damage
  • Hand crossbow: 4s, -15% damage (single) / 6s, -5% damage (two)
 |
}}

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