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Verb:WINCE
{{#if: | {{#switch: |
Yes=! align="left" valign="top" scope="rowheader" | Demeanor-based
{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Wedding |
|}} | |||||
}
{{#if: | ! align="left" valign="top" scope="rowheader" | Citizen | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Race | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Culture | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Profession | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | System | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" style="white-space: nowrap;" | Special Case | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} |} |} {{#switch: | Yes=
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This verb is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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{{#if: WINCE is a roleplaying verb. | WINCE is a roleplaying verb. | This section has not been added yet; please add to it now! }} {{#arraymap:Roleplaying|,|x| | }} {{#switch: |Yes=|yes=}} {{#switch: |Yes=|yes= }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }}{{#if: | {{#arraymap:|,|x| | }} }}
Usage
{{#if: Target | | role="colheader" scope="col" | Target |}} {{#if: | | role="colheader" scope="col" | ' |}} {{#if: None | | scope="row" role="rowheader" style="text-align: center" | None |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Any/Living Player | | scope="row" role="rowheader" style="text-align: center" | Any/Living Player |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Dead Player | | scope="row" role="rowheader" style="text-align: center" | Dead Player |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}}30% | 45% }}" | First
{{#if: Yes | | role="colheader" scope="col" style="width: 30%" | Second |}}
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30% | 45% }}" | Third |
| scope="row" }} | {{#if: You furrow up your face and wince. | You furrow up your face and wince. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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Person winces. | This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You glance over at Person and wince. | You glance over at Person and wince. | This section has not been added yet; please add to it now! }}
{{#if: Person glances over at you and winces. | | Person glances over at you and winces. |}}
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This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You glance over at the body of (target) and size up the mess she has made of herself. You wince, idly muttering beneath your breath, "What a ninny!" | You glance over at the body of (target) and size up the mess she has made of herself. You wince, idly muttering beneath your breath, "What a ninny!" | This section has not been added yet; please add to it now! }}
{{#if: (Person) glances over at you, sizes up your injuries and winces. | | (Person) glances over at you, sizes up your injuries and winces. |}}
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This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! }} |