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Verb:WATCH
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This verb is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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{{#if: WATCH is a verb used to counter pickpockets. It has limited roleplay functionality. | WATCH is a verb used to counter pickpockets. It has limited roleplay functionality. | This section has not been added yet; please add to it now! }} {{#arraymap:Roleplaying, Special case|,|x| | }} {{#switch: |Yes=|yes=}} {{#switch: |Yes=|yes= }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }}{{#if: | {{#arraymap:|,|x| | }} }}
Help
Usage:
WATCH {target} - watches a target, where the target is a player, object, or creature
WATCH LOOK - LOOK at a target in a room you are watching
NOTE: WATCHing a player will provide a bonus against being pickpocketed by that player. It will also make it easier to detect that player attempting to hide near you.
Usage
Standard
{{#if: Target | | role="colheader" scope="col" | Target |}} {{#if: | | role="colheader" scope="col" | ' |}} {{#if: None | | scope="row" role="rowheader" style="text-align: center" | None |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Self | | scope="row" role="rowheader" style="text-align: center" | Self |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Person | | scope="row" role="rowheader" style="text-align: center" | Person |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Object | | scope="row" role="rowheader" style="text-align: center" | Object |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Creature | | scope="row" role="rowheader" style="text-align: center" | Creature |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}}30% | 45% }}" | First
{{#if: Yes | | role="colheader" scope="col" style="width: 30%" | Second |}}
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30% | 45% }}" | Third |
| scope="row" }} | {{#if: You survey your surroundings carefully, looking for any untoward activities. | You survey your surroundings carefully, looking for any untoward activities. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: Do you expect yourself to do something interesting soon? | Do you expect yourself to do something interesting soon? | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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N/A | This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You begin to watch Person intently out of the corner of your eyes, while trying not to be too obvious about it. | You begin to watch Person intently out of the corner of your eyes, while trying not to be too obvious about it. | This section has not been added yet; please add to it now! }}
{{#if: You notice (Person) watching you warily out of the corner of her eyes. | | You notice (Person) watching you warily out of the corner of her eyes. |}}
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| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You watch a long table closely for a moment. Wondrous things fail to occur. | You watch a long table closely for a moment. Wondrous things fail to occur. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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Person watches a long table closely for a moment. | This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You watch a creature closely for a moment. | You watch a creature closely for a moment. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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Person watches a creature closely for a moment. | This section has not been added yet; please add to it now! }} |
LOOK
WATCH LOOK is a special case version that allows players to LOOK at an item in a room they are watching from viewing areas, such as when they are in Talondown Arena.