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Verb:TRIP

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Revision as of 00:17, 17 October 2025 by imported>GS4-XERAPHINA
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{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Demeanor-based
TRIP
Type {{#arraymap:System|,|x|x |, }}
Yes |}}
}

{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Wedding

|}}

}

{{#if: | ! align="left" valign="top" scope="rowheader" | Citizen | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Race | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Culture | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Profession | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: Combat,PSM | ! align="left" valign="top" scope="rowheader" | System | align="right" valign="top" | {{#arraymap:Combat,PSM|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" style="white-space: nowrap;" | Special Case | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} |} |} {{#switch: | Yes=

This verb is deprecated and is no longer implemented. Information in this article is presented for historical reference only.

| }}

{{#if: The Trip verb makes use of a polearm, quarterstaff, or runestaff to knock an opponent off his or her feet. Training in the skill related to the weapon, Polearm Weapons or Two-handed Weapons, is recommended prior to using this skill. Also, training in the Combat Maneuver, Trip will help. | The Trip verb makes use of a polearm, quarterstaff, or runestaff to knock an opponent off his or her feet. Training in the skill related to the weapon, Polearm Weapons or Two-handed Weapons, is recommended prior to using this skill. Also, training in the Combat Maneuver, Trip will help. | This section has not been added yet; please add to it now! }} {{#arraymap:System|,|x| | }} {{#switch: |Yes=|yes=}} {{#switch: |Yes=|yes= }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }}{{#if: Combat,PSM | {{#arraymap:Combat,PSM|,|x| | }} }}

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