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Verb:TINKER
{{#if: | {{#switch: |
Yes=! align="left" valign="top" scope="rowheader" | Demeanor-based
{{#if: | {{#switch: | Yes=! align="left" valign="top" scope="rowheader" | Wedding |
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{{#if: | ! align="left" valign="top" scope="rowheader" | Citizen | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: Burghal gnome, Forest gnome | ! align="left" valign="top" scope="rowheader" | Race | align="right" valign="top" | {{#arraymap:Burghal gnome, Forest gnome|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Culture | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | Profession | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" | System | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} {{#if: | ! align="left" valign="top" scope="rowheader" style="white-space: nowrap;" | Special Case | align="right" valign="top" | {{#arraymap:|,|x|x |, }} |- |}} |} |} {{#switch: | Yes=
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This verb is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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{{#if: TINKER is a roleplaying verb used to tinker with a character's appearance or an item. Burghal Gnomes and Forest Gnomes have unique messaging. | TINKER is a roleplaying verb used to tinker with a character's appearance or an item. Burghal Gnomes and Forest Gnomes have unique messaging. | This section has not been added yet; please add to it now! }} {{#arraymap:System|,|x| | }} {{#switch: |Yes=|yes=}} {{#switch: |Yes=|yes= }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: Burghal gnome, Forest gnome | {{#arraymap:Burghal gnome, Forest gnome|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }} {{#if: | {{#arraymap:|,|x| | }} }}{{#if: | {{#arraymap:|,|x| | }} }}
Help
Usage:
TINKER
TINKER {self}
TINKER {target}
Verb Info
Verb information for verb "TINKER": People targets: STANDARD - You tinker with (target's) appearance. FOREST GNOME - Noticing a tiny, stray twig on (target's) leg, you reach over and remove it, flicking it into the distance. GNOMES - You sneak closer to (target) and tinker with a few of his things. Self target: STANDARD - You tinker with your appearance. GNOMES - You methodically tinker with each one of your belongings. Object targets: STANDARD - You try to tinker with your (item). FOREST GNOME (Foraged/Herbs) WITH EMPTY HAND - Tracing the (item's) form with your fingertip, you study it scrupulously hoping to deduce pertinent information regarding its origin. WITH ITEM IN HAND - You meticulously inspect the (item) in an attempt to discern and understand its ecological intricacies. BURGHAL GNOME (metal) WITH EMPTY HAND - You carefully tinker with (item), working to improve it. WITH ITEM IN HAND - You carefully tinker with your (item), working to improve it. No target: STANDARD - You look for something to tinker with. FOREST GNOME - You ponder on the philosophical aspects of your environment and consider the potential ecological consequences of your surroundings. GNOMES - You search for something worth tinkering with. NOTE: ONLY first person messaging is listed unless it differs substantially from other versions. Wedding messaging will only work with your spouse, all other targets default to standard messaging. Messaging without an option shown applies to all options. Special scripts and areas may override listed messaging.
Usage
Standard
{{#if: Target | | role="colheader" scope="col" | Target |}} {{#if: | | role="colheader" scope="col" | ' |}} {{#if: None | | scope="row" role="rowheader" style="text-align: center" | None |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Self | | scope="row" role="rowheader" style="text-align: center" | Self |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Person | | scope="row" role="rowheader" style="text-align: center" | Person |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Object | | scope="row" role="rowheader" style="text-align: center" | Object |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}}30% | 45% }}" | First
{{#if: Yes | | role="colheader" scope="col" style="width: 30%" | Second |}}
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30% | 45% }}" | Third |
| scope="row" }} | {{#if: You look for something to tinker with. | You look for something to tinker with. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You tinker with your appearance. | You tinker with your appearance. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You tinker with (target's) appearance. | You tinker with (target's) appearance. | This section has not been added yet; please add to it now! }}
{{#if: This section has not been added yet; please add to it now! | | This section has not been added yet; please add to it now! |}}
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| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You try to tinker with your (item). | You try to tinker with your (item). | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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| This section has not been added yet; please add to it now! }} |
Burghal Gnome
{{#if: Target | | role="colheader" scope="col" | Target |}} {{#if: | | role="colheader" scope="col" | ' |}} {{#if: None | | scope="row" role="rowheader" style="text-align: center" | None |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Self | | scope="row" role="rowheader" style="text-align: center" | Self |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Person | | scope="row" role="rowheader" style="text-align: center" | Person |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Metal Object with Empty Hand | | scope="row" role="rowheader" style="text-align: center" | Metal Object with Empty Hand |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Metal Object in Hand | | scope="row" role="rowheader" style="text-align: center" | Metal Object in Hand |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}}30% | 45% }}" | First
{{#if: Yes | | role="colheader" scope="col" style="width: 30%" | Second |}}
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30% | 45% }}" | Third |
| scope="row" }} | {{#if: You search for something worth tinkering with. | You search for something worth tinkering with. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You methodically tinker with each one of your belongings. | You methodically tinker with each one of your belongings. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You sneak closer to (target) and tinker with a few of his things. | You sneak closer to (target) and tinker with a few of his things. | This section has not been added yet; please add to it now! }}
{{#if: This section has not been added yet; please add to it now! | | This section has not been added yet; please add to it now! |}}
|
| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You carefully tinker with (item), working to improve it. | You carefully tinker with (item), working to improve it. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
|
| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You carefully tinker with your (item), working to improve it. | You carefully tinker with your (item), working to improve it. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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| This section has not been added yet; please add to it now! }} |
Forest Gnome
{{#if: Target | | role="colheader" scope="col" | Target |}} {{#if: | | role="colheader" scope="col" | ' |}} {{#if: None | | scope="row" role="rowheader" style="text-align: center" | None |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Self | | scope="row" role="rowheader" style="text-align: center" | Self |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Person | | scope="row" role="rowheader" style="text-align: center" | Person |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Foraged/Herb Object with Empty Hand | | scope="row" role="rowheader" style="text-align: center" | Foraged/Herb Object with Empty Hand |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}} {{#if: Foraged/Herb Object in Hand | | scope="row" role="rowheader" style="text-align: center" | Foraged/Herb Object in Hand |}} {{#if: | | scope="row" role="rowheader" style="text-align: center" | ' |}}30% | 45% }}" | First
{{#if: Yes | | role="colheader" scope="col" style="width: 30%" | Second |}}
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30% | 45% }}" | Third |
| scope="row" }} | {{#if: You ponder on the philosophical aspects of your environment and consider the potential ecological consequences of your surroundings. | You ponder on the philosophical aspects of your environment and consider the potential ecological consequences of your surroundings. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
|
| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You methodically tinker with each one of your belongings. | You methodically tinker with each one of your belongings. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
|
| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: Noticing a tiny, stray twig on (target's) leg, you reach over and remove it, flicking it into the distance. | Noticing a tiny, stray twig on (target's) leg, you reach over and remove it, flicking it into the distance. | This section has not been added yet; please add to it now! }}
{{#if: This section has not been added yet; please add to it now! | | This section has not been added yet; please add to it now! |}}
|
| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: Tracing the (item's) form with your fingertip, you study it scrupulously hoping to deduce pertinent information regarding its origin. | Tracing the (item's) form with your fingertip, you study it scrupulously hoping to deduce pertinent information regarding its origin. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
|
| This section has not been added yet; please add to it now! }} |
| scope="row" }} | {{#if: You meticulously inspect the (item) in an attempt to discern and understand its ecological intricacies. | You meticulously inspect the (item) in an attempt to discern and understand its ecological intricacies. | This section has not been added yet; please add to it now! }}
{{#if: N/A | | N/A |}}
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| This section has not been added yet; please add to it now! }} |