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Trip

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Revision as of 04:49, 30 October 2025 by imported>SLIMY (Added note about GRIP and it must be 2-handed to use trip)
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{{#if: CMAN |
Trip
Mnemonic [trip]
Activating Verb CMAN
}

{{#if: |

Category

}

{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Setup | ! valign="top" | Type | align="right" valign="top" | Setup |- |}} {{#if: 2s | ! valign="top" | Roundtime | align="right" valign="top" | 2s |- |}} {{#if: 7 | ! valign="top" | Stamina Cost | align="right" valign="top" | 7 |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: Right leg, and left leg | ! valign="top" | Targets | align="right" valign="top" | Right leg, and left leg |- |}} {{#if: Right hand | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | Right hand |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. |- |}} {{#if:
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
| ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" |
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
|- |}}

   ! valign="top" style style="white-space: nowrap;" | Available To
   | valign="top" style="text-align: right;" | All
   |-

{{#if: | ! valign="top" style="white-space:nowrap" | Available In | align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }} |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Prerequisites | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Points | align="right" valign="top" | |- |}}

 |}

|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Setup | }}

Rank Cost/acquired at
1 - | |  
2 4
 }}{{ #ifeq: 6 | - | |  
3 6
 }}{{ #ifeq: 8 | - | |  
4 8
 }}{{ #ifeq: 10 | - | |  
5 10 }}
This article is about the combat maneuver. For the verb, see TRIP (verb).
{{#if: Attempt to trip your opponent with a polearm or staff. When using certain polearms, it must be gripped with both hands, otherwise you can't reach far enough to trip anything holding it with one hand. |

Description

Attempt to trip your opponent with a polearm or staff. When using certain polearms, it must be gripped with both hands, otherwise you can't reach far enough to trip anything holding it with one hand.

 |
}} {{#if: |

Reaction Trigger

{{{reaction}}}

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}} {{#if: Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds. |

Mechanics

Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds.

 |
}} {{#if: ===Creatures that use this maneuver===

Messaging

[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!
Torn muscle in your left leg!
|

Additional Information

Creatures that use this maneuver

Messaging

[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!
Torn muscle in your left leg!
 |
}}

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