Don't forget: You can log in with your Play.net account
Trip
{{#if: CMAN |
{{#if: | |
Category | |||||||
|---|---|---|---|---|---|---|---|---|
}
{{#if: |
! valign="top" | Subcategory
| align="right" valign="top" |
|-
|}}
{{#if: Setup |
! valign="top" | Type
| align="right" valign="top" | Setup
|-
|}}
{{#if: 2s |
! valign="top" | Roundtime
| align="right" valign="top" | 2s
|-
|}}
{{#if: 7 |
! valign="top" | Stamina Cost
| align="right" valign="top" | 7
|-
|}}
{{#if: |
! valign="top" | Mana Cost
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" | Cooldown
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" | Recovery
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" | Hostile
| align="right" valign="top" |
|-
|}}
{{#if: Right leg, and left leg |
! valign="top" | Targets
| align="right" valign="top" | Right leg, and left leg
|-
|}}
{{#if: Right hand |
! valign="top" style="white-space:nowrap" | Offensive Gear
| align="right" valign="top" | Right hand
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Defensive Gear
| align="right" valign="top" |
|-
|}}
{{#if: A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. |
! valign="top" style="white-space:nowrap" | Requirements
| align="right" valign="top" | A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.
|-
|}}
{{#if:
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
|
! valign="top" style="white-space: nowrap;" | Attributes
| align="right" valign="top" |
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
|-
|}}
! valign="top" style style="white-space: nowrap;" | Available To | valign="top" style="text-align: right;" | All |-
{{#if: |
! valign="top" style="white-space:nowrap" | Available In
| align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }}
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Prerequisites
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Points
| align="right" valign="top" |
|-
|}}
|}
|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Setup | }}
|
- This article is about the combat maneuver. For the verb, see TRIP (verb).
Description
Attempt to trip your opponent with a polearm or staff. When using certain polearms, it must be gripped with both hands, otherwise you can't reach far enough to trip anything holding it with one hand.
|}} {{#if: |
Reaction Trigger
{{{reaction}}}
|}} {{#if: Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds. |
Mechanics
Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds.
|}} {{#if: ===Creatures that use this maneuver===
Messaging
[Roll result: 166 (open d100: 128)] With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. Your feet are suddenly swept from under you! Roundtime: 9 sec. ... 7 points of damage! Torn muscle in your left leg!|
Additional Information
Creatures that use this maneuver
Messaging
[Roll result: 166 (open d100: 128)] With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. Your feet are suddenly swept from under you! Roundtime: 9 sec. ... 7 points of damage! Torn muscle in your left leg!
|}}