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System Repair IV (816)
{{ #if: Instantaneous | ! Duration
}}
{{#if: |
{{#if: |
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Mana Cost | {{{mana_cost}}} | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
}
{{ #ifeq: Healing | Attack | |
{{ #ifeq: Healing | Defensive | |
{{ #ifeq: Healing | Offensive | |
{{ #ifeq: Healing | Healing | |
{{ #ifeq: Healing | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Healing }}}}}}}}}}
|-
{{ #ifeq: Healing | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Healing | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Healing | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Healing | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Healing | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Healing | Attack | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{target}}} | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Healing | Defensive | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{ds}}} | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
}}{{ #ifeq: {{{td}}} | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Offensive | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Healing| {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Utility | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: None | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| }}}}}}}}}}
|}
|- align=center
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{{#switch: Healing | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
The System Repair IV spell was for healing major scars to the nervous system, and like all other healing spells, is selfcast only. Casting the spell would heal major nerve scars for 16 mana each.
Like all spells in the 800 circle the spell cannot be inherently cast by any profession, and instead can only be newly found in herbs, and alchemy potions. Older items and scrolls may contain this spell.
Common items containing System Repair IV
- Woth Flower
- Stalagmite Brew
- Flower-shaped Tart
- Dacra's Dream Ale
- Valerian Root Potion
- A tincture of woth