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System Repair III (812)
{{ #if: Instantaneous | ! Duration
}}
{{#if: |
{{#if: |
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Mana Cost | {{{mana_cost}}} | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
}
{{ #ifeq: Healing | Attack | |
{{ #ifeq: Healing | Defensive | |
{{ #ifeq: Healing | Offensive | |
{{ #ifeq: Healing | Healing | |
{{ #ifeq: Healing | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Healing }}}}}}}}}}
|-
{{ #ifeq: Healing | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Healing | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: None | None | | - Enhancement | }} | {{ #ifeq: Healing | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Healing | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Healing | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Healing | Attack | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{target}}} | None | |
|-
! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
|-
! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
|-
! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
|-
! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
|-
! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Healing | Defensive | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{ds}}} | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ds}}}
}}{{ #ifeq: {{{td}}} | None | |
|-
! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | {{{td}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Offensive | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{enhancement}}}
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: {{{enhancement}}} | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Healing| {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Healing | Utility | {{ #ifeq: Healing | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | Healing
}}{{ #ifeq: None | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: None | None | |
|-
! Components
| valign="top" style="white-space: nowrap; text-align: right;" | None
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| }}}}}}}}}}
|}
|- align=center
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{{#switch: Healing | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
The System Repair III spell was for healing minor scars to the nervous system, and, like all other healing spells, was selfcast only. Casting the spell would heal minor nerve scars for 12 mana each.
Like all spells in the 800 circle the spell cannot be inherently cast by any profession, and instead can only be newly found in herbs, and alchemy potions. Older items and scrolls may contain this spell.
Common items containing System Repair III
- Torban Leaf
- Dark Frothing Ale
- Ma Leaftoe's Spiced Torban Tart
- Miner's Muddy Ale
- Valerian Root Tea
- A tincture of torban