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Subdual Strike
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This combat maneuver is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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! valign="top" | Subcategory
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{{#if: Setup |
! valign="top" | Type
| align="right" valign="top" | Setup
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{{#if: 2s |
! valign="top" | Roundtime
| align="right" valign="top" | 2s
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{{#if: 7 |
! valign="top" | Stamina Cost
| align="right" valign="top" | 7
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! valign="top" | Mana Cost
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! valign="top" | Cooldown
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! valign="top" | Recovery
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{{#if: |
! valign="top" | Hostile
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{{#if: Head |
! valign="top" | Targets
| align="right" valign="top" | Head
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{{#if: Right hand |
! valign="top" style="white-space:nowrap" | Offensive Gear
| align="right" valign="top" | Right hand
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{{#if: Helmet, or armor covering the head |
! valign="top" style="white-space:nowrap" | Defensive Gear
| align="right" valign="top" | Helmet, or armor covering the head
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{{#if: A suitable weapon to beat someone over the head with. |
! valign="top" style="white-space:nowrap" | Requirements
| align="right" valign="top" | A suitable weapon to beat someone over the head with.
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{{#if: Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Racial Size Modifiers
Target Stance Bonus
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! valign="top" style="white-space: nowrap;" | Attributes
| align="right" valign="top" | Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Racial Size Modifiers
Target Stance Bonus
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! valign="top" style style="white-space: nowrap;" | Available To | valign="top" style="text-align: right;" | All |-
{{#if: Combat Maneuvers |
! valign="top" style="white-space:nowrap" | Available In
| align="right" valign="top" | Combat Maneuvers {{#if: |
[[{{{availablein2}}}]] }}
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! valign="top" style="white-space:nowrap" | Prerequisites
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! valign="top" style="white-space:nowrap" | Points
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|}{{#ifeq: {{{categories}}} | no ||}} {{#if: Combat Maneuvers | }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Setup | }}
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Description
{{{description}}}
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Reaction Trigger
{{{reaction}}}
|}} {{#if: Attempt to knock a critter in the head with your weapon in order to stun it, reduce its perception, slow it down, and do some damage. |
Mechanics
Attempt to knock a critter in the head with your weapon in order to stun it, reduce its perception, slow it down, and do some damage.
|}} {{#if: Characters that are trained to be unarmed specialists do not require a weapon. There is a +10 bonus when using the maneuver while in hiding. The hiding bonus is stackable with the weapon bonuses listed below.
| Weapon modifiers | |
|---|---|
| Runestaff | -10 |
| Mace | 10 |
| Dagger | 10 |
| Cestus | 20 |
| Blackjack | 30 |
This maneuver is similar but much more effective than the Rogue Guild skill Subdue. It is frequently used by bandits, which makes 1 or 2 ranks a useful investment to bandit hunters for defensive purposes.
Messaging
A giantman bandit springs from the shadows and strikes at you! [Roll result: 139 (open d100: 78)] A giantman bandit delivers a blow to your head with his composite bow! ...6 damage! You are stunned! You are dazed! Roundtime: 5 sec.
Resources
Additional Information
Characters that are trained to be unarmed specialists do not require a weapon.
There is a +10 bonus when using the maneuver while in hiding. The hiding bonus is stackable with the weapon bonuses listed below.
| Weapon modifiers | |
|---|---|
| Runestaff | -10 |
| Mace | 10 |
| Dagger | 10 |
| Cestus | 20 |
| Blackjack | 30 |
This maneuver is similar but much more effective than the Rogue Guild skill Subdue. It is frequently used by bandits, which makes 1 or 2 ranks a useful investment to bandit hunters for defensive purposes.
Messaging
A giantman bandit springs from the shadows and strikes at you! [Roll result: 139 (open d100: 78)] A giantman bandit delivers a blow to your head with his composite bow! ...6 damage! You are stunned! You are dazed! Roundtime: 5 sec.
Resources
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