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Spin Attack

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Revision as of 11:52, 1 August 2021 by imported>MOD-GSMOTTE (Added mono template around math.)
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{{#if: CMAN |
Spin Attack
Mnemonic [sattack]
Activating Verb CMAN
}

{{#if: Warrior Guild |

Category Warrior Guild

}

{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Attack | ! valign="top" | Type | align="right" valign="top" | Attack |- |}} {{#if: ATTACK-2 | ! valign="top" | Roundtime | align="right" valign="top" | ATTACK-2 |- |}} {{#if: 15 | ! valign="top" | Stamina Cost | align="right" valign="top" | 15 |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Targets | align="right" valign="top" | |- |}} {{#if: Both hands | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | Both hands |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | |- |}} {{#if:
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
| ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" |
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
|- |}}

   ! valign="top" style style="white-space: nowrap;" | Available To
   | valign="top" style="text-align: right;" | Warriors, Rogues, Rangers, Bards, Monks, Paladins
   |-

{{#if: | ! valign="top" style="white-space:nowrap" | Available In | align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }} |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Prerequisites | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Points | align="right" valign="top" | |- |}}

 |}

|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Attack | }}

Rank Cost/acquired at
1 - | |  
2 4
 }}{{ #ifeq: 6 | - | |  
3 6
 }}{{ #ifeq: 8 | - | |  
4 8
 }}{{ #ifeq: 10 | - | |  
5 10 }}
{{#if: Make a flashy, spinning attack against your target. |

Description

Make a flashy, spinning attack against your target.

 |
}} {{#if: |

Reaction Trigger

{{{reaction}}}

 |
}} {{#if: Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds. |

Mechanics

Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds.

 |
}} {{#if: This maneuver is also available through the Warrior Guild as a warrior trick.

Stamina cost

The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.

  • For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
  • For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
  • For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. |

Additional Information

This maneuver is also available through the Warrior Guild as a warrior trick.

Stamina cost

The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.

  • For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
  • For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
  • For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
 |
}}

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