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Spin Attack
{{#if: CMAN |
{{#if: Warrior Guild | |
Category | Warrior Guild | ||||||
|---|---|---|---|---|---|---|---|---|
}
{{#if: |
! valign="top" | Subcategory
| align="right" valign="top" |
|-
|}}
{{#if: Attack |
! valign="top" | Type
| align="right" valign="top" | Attack
|-
|}}
{{#if: ATTACK-2 |
! valign="top" | Roundtime
| align="right" valign="top" | ATTACK-2
|-
|}}
{{#if: 15 |
! valign="top" | Stamina Cost
| align="right" valign="top" | 15
|-
|}}
{{#if: |
! valign="top" | Mana Cost
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" | Cooldown
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" | Recovery
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" | Hostile
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" | Targets
| align="right" valign="top" |
|-
|}}
{{#if: Both hands |
! valign="top" style="white-space:nowrap" | Offensive Gear
| align="right" valign="top" | Both hands
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Defensive Gear
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Requirements
| align="right" valign="top" |
|-
|}}
{{#if:
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
|
! valign="top" style="white-space: nowrap;" | Attributes
| align="right" valign="top" |
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
|-
|}}
! valign="top" style style="white-space: nowrap;" | Available To | valign="top" style="text-align: right;" | Warriors, Rogues, Rangers, Bards, Monks, Paladins |-
{{#if: |
! valign="top" style="white-space:nowrap" | Available In
| align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }}
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Prerequisites
| align="right" valign="top" |
|-
|}}
{{#if: |
! valign="top" style="white-space:nowrap" | Points
| align="right" valign="top" |
|-
|}}
|}
|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Attack | }}
|
Description
Make a flashy, spinning attack against your target.
|}} {{#if: |
Reaction Trigger
{{{reaction}}}
|}} {{#if: Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds. |
Mechanics
Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds.
|}} {{#if: This maneuver is also available through the Warrior Guild as a warrior trick.
Stamina cost
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
- For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
- For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
- For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. |
Additional Information
This maneuver is also available through the Warrior Guild as a warrior trick.
Stamina cost
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
- For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
- For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
- For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
|}}