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Shield Push
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Category | |||||||
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! valign="top" | Subcategory
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{{#if: Setup |
! valign="top" | Type
| align="right" valign="top" | Setup
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{{#if: 2s |
! valign="top" | Roundtime
| align="right" valign="top" | 2s
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{{#if: 7 |
! valign="top" | Stamina Cost
| align="right" valign="top" | 7
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! valign="top" | Mana Cost
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! valign="top" | Cooldown
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{{#if: |
! valign="top" | Recovery
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{{#if: |
! valign="top" | Hostile
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! valign="top" | Targets
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{{#if: Left hand |
! valign="top" style="white-space:nowrap" | Offensive Gear
| align="right" valign="top" | Left hand
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{{#if: |
! valign="top" style="white-space:nowrap" | Defensive Gear
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{{#if: None |
! valign="top" style="white-space:nowrap" | Requirements
| align="right" valign="top" | None
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{{#if: Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Shield Size Modifiers
Racial Size Modifiers
Target Stance Bonus |
! valign="top" style="white-space: nowrap;" | Attributes
| align="right" valign="top" | Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Shield Size Modifiers
Racial Size Modifiers
Target Stance Bonus
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! valign="top" style style="white-space: nowrap;" | Available To | valign="top" style="text-align: right;" | Warriors, Paladins |-
{{#if: Shield Specializations |
! valign="top" style="white-space:nowrap" | Available In
| align="right" valign="top" | Shield Specializations {{#if: |
[[{{{availablein2}}}]] }}
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{{#if: Shield Bash (at rank 2) |
! valign="top" style="white-space:nowrap" | Prerequisites
| align="right" valign="top" | Shield Bash (at rank 2)
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{{#if: |
! valign="top" style="white-space:nowrap" | Points
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|}{{#ifeq: {{{categories}}} | no ||}} {{#if: Shield Specializations | }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Setup | }}
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Description
You have learned how to isolate a foe by pushing them away with your shield.
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Reaction Trigger
{{{reaction}}}
|}} {{#if: Attempt to push your foe away with your shield. Creatures can be pushed completely out of the room, players will merely be pushed back, both suffering roundtime. You may specify a direction or exit to push a creature, or simply not specify a direction for a random direction. |
Mechanics
Attempt to push your foe away with your shield. Creatures can be pushed completely out of the room, players will merely be pushed back, both suffering roundtime. You may specify a direction or exit to push a creature, or simply not specify a direction for a random direction.
|}} {{#if: ===Messaging===
[Lower Dragonsclaw, Forest] The moss grows like a blanket up the trunks of the oak and modwir trees here. The large trees stand, indifferent to the encroachment of the harmless fungus. You also see a forest troll. Obvious paths: east, southeast, west >shield push troll se You raise your villswood greatshield before you and attempt to push a forest troll away! [Roll result: 158 (open d100: 94) Penalties: 3] Your push connects! You manage to push the forest troll hard enough that he stumbles southeast! You attempt to follow the forest troll! [Lower Dragonsclaw, Forest] Modwir trees predominate this section of forest, as though the oak, satisfied with its allotted space, has made room for the tall pines. You also see a forest troll and a charred skull on a pike. Obvious paths: north, south, northwest Roundtime: 4 sec.|
Additional Information
Messaging
[Lower Dragonsclaw, Forest] The moss grows like a blanket up the trunks of the oak and modwir trees here. The large trees stand, indifferent to the encroachment of the harmless fungus. You also see a forest troll. Obvious paths: east, southeast, west >shield push troll se You raise your villswood greatshield before you and attempt to push a forest troll away! [Roll result: 158 (open d100: 94) Penalties: 3] Your push connects! You manage to push the forest troll hard enough that he stumbles southeast! You attempt to follow the forest troll! [Lower Dragonsclaw, Forest] Modwir trees predominate this section of forest, as though the oak, satisfied with its allotted space, has made room for the tall pines. You also see a forest troll and a charred skull on a pike. Obvious paths: north, south, northwest Roundtime: 4 sec.
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