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Self Control (613)
{{ #if: | ! Duration
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Mana Cost | {{{mana_cost}}} | ||||||||||||||
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{{ #ifeq: Defensive | Attack | |
{{ #ifeq: Defensive | Defensive | |
{{ #ifeq: Defensive | Offensive | |
{{ #ifeq: Defensive | Healing | |
{{ #ifeq: Defensive | Utility | | ! Type
| valign="top" style="white-space: nowrap; text-align: right;" | Defensive }}}}}}}}}}
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{{ #ifeq: Defensive | Attack | !colspan=2 align=center style="background:#F99;"|Attack Magic{{ #ifeq: None| None | | - Damage}}{{ #ifeq: None | None | | - Disabling}} | {{ #ifeq: Defensive | Offensive | !colspan=2 align=center style="background:#FF9;"|Offensive Magic{{ #ifeq: None | None | | - Weapon Enhancement | }}{{ #ifeq: Disarming Traps, Aim | None | | - Enhancement | }} | {{ #ifeq: Defensive | Defensive | !colspan=2 align=center style="background:#CF9;"|Defensive Magic | {{ #ifeq: Defensive | Healing | !colspan=2 align=center style="background:#FC9;"|Healing Magic |{{ #ifeq: Defensive | Utility | !colspan=2 align=center style="background:#9CF;"|Utility Magic{{ #ifeq: None | None | | - Skill Enhancement | }} | }}}}}}}}}} {{ #ifeq: Defensive | Attack | {{ #ifeq: DS (melee)
TD (spiritual)
Utility | None | |
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! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | DS (melee)
TD (spiritual)
Utility
}}{{ #ifeq: {{{target}}} | None | |
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! Target(s)
| valign="top" style="white-space: nowrap; text-align: right;" | {{{target}}}
}}{{ #ifeq: {{{interval}}} | None | |
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! Interval
| valign="top" style="white-space: nowrap; text-align: right;" | {{{interval}}}
}}{{ #ifeq: {{{dtype}}} | None | |
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! Damage Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{dtype}}}
}}{{ #ifeq: {{{status}}} | None | |
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! State(s) Inflicted
| valign="top" style="white-space: nowrap; text-align: right;" | {{{status}}}
}}{{ #ifeq: {{{dtype}}} | None | | {{ #ifeq: {{{ctype}}} | None | |
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! Critical Type
| valign="top" style="white-space: nowrap; text-align: right;" | {{{ctype}}} }} }}
| {{ #ifeq: Defensive | Defensive | {{ #ifeq: DS (melee)
TD (spiritual)
Utility | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | DS (melee)
TD (spiritual)
Utility
}}{{ #ifeq: +20 + special (melee) | None | |
|-
! Defensive Strength
| valign="top" style="white-space: nowrap; text-align: right;" | +20 + special (melee)
}}{{ #ifeq: +20 + special (spiritual) | None | |
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! Target Defense
| valign="top" style="white-space: nowrap; text-align: right;" | +20 + special (spiritual)
}}{{ #ifeq: Disarming Traps, Aim | None | |
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! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | Disarming Traps, Aim
}}{{ #ifeq: Self-cast | None | |
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! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Defensive | Offensive | {{ #ifeq: DS (melee)
TD (spiritual)
Utility | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | DS (melee)
TD (spiritual)
Utility
}}{{ #ifeq: {{{weapon}}} | None | |
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! Weapon Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{weapon}}}
}}{{ #ifeq: Disarming Traps, Aim | None | |
|-
! Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | Disarming Traps, Aim
}}{{ #ifeq: {{{weapon}}} | None | |
|-
! Weapon Requirements
| valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
}}{{ #ifeq: Disarming Traps, Aim | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Defensive | Healing| {{ #ifeq: DS (melee)
TD (spiritual)
Utility | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | DS (melee)
TD (spiritual)
Utility
}}{{ #ifeq: Self-cast | None | |
|-
! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
| {{ #ifeq: Defensive | Utility | {{ #ifeq: DS (melee)
TD (spiritual)
Utility | None | |
|-
! Subtype
| valign="top" style="white-space: nowrap; text-align: right;" | DS (melee)
TD (spiritual)
Utility
}}{{ #ifeq: {{{skill}}} | None | |
|-
! Skill Enhancement
| valign="top" style="white-space: nowrap; text-align: right;" | {{{skill}}}
}}{{ #ifeq: {{{components}}} | None | |
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! Components
| valign="top" style="white-space: nowrap; text-align: right;" | {{{components}}}
}}{{ #ifeq: Self-cast | None | |
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! Availability
| valign="top" style="white-space: nowrap; text-align: right;" | Self-cast }}
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{{#switch: Defensive | Attack= | Defensive= | Offensive= | Healing= | Utility=}} {{#switch: {{{target}}} | Multi-target= }}
Description
Self Control allows the caster to focus better.
It provides a bonus of +20 to defensive strength and spiritual target defense. It also increases trap spotting and disarming, resistance to sheer fear-based attacks and aiming with a ranged weapon.
- the DS bonus increases by +1 for every two ranks in Ranger Base ranks above 13.
- the aiming bonus granted to archers and hurlers also increases with ranks.
- Target defense increases with training in Spiritual Lore, Blessings.
The bonus for this spell is capped at the caster's level, or a maximum of 63.
This spell is selfcast only.
Lore Benefit
Training in Spiritual Lore, Blessings provides an additional bonus to the spell's +20 base spiritual TD bonus of 1 per seed 5 summation of ranks.
Spiritual Lore, Blessings ranks 0 5 11 18 26 35 45 56 68 81 95 110 126 143 Total spiritual TD bonus 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Messaging
- Start
You feel an aura of natural confidence surrounding you.
- End
You feel the aura of confidence leave you.
Resources
- Ranger Base Spell Circle: Self Control, on Play.net