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Precision

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Revision as of 11:49, 1 August 2021 by imported>MOD-GSMOTTE (Added internal links.)
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{{#if: CMAN |
Precision
Mnemonic [precision]
Activating Verb CMAN
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{{#if: |

Category

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{{#if: | ! valign="top" | Subcategory | align="right" valign="top" | |- |}} {{#if: Passive | ! valign="top" | Type | align="right" valign="top" | Passive |- |}} {{#if: | ! valign="top" | Roundtime | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Stamina Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Mana Cost | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Cooldown | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Recovery | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Hostile | align="right" valign="top" | |- |}} {{#if: | ! valign="top" | Targets | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Offensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Defensive Gear | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Requirements | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space: nowrap;" | Attributes | align="right" valign="top" | {{{attributes}}} |- |}}

   ! valign="top" style style="white-space: nowrap;" | Available To
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{{#if: | ! valign="top" style="white-space:nowrap" | Available In | align="right" valign="top" | [[{{{availablein}}}]] {{#if: |
[[{{{availablein2}}}]] }} |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Prerequisites | align="right" valign="top" | |- |}} {{#if: | ! valign="top" style="white-space:nowrap" | Points | align="right" valign="top" | |- |}}

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|}{{#ifeq: {{{categories}}} | no ||}} {{#if: | [[Category: {{{availablein}}}]] }} {{#if: | [[Category: {{{availablein2}}}]] }} {{#if: Passive | }}

Rank Cost/acquired at
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2 6
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{{#if: Wield your weapons with precision, applying only the type of damage you choose. |

Description

Wield your weapons with precision, applying only the type of damage you choose.

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Reaction Trigger

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}} {{#if: Precision allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always deliver your preferred type of damage. Precision does not function with aimed (ambush) or ranged attacks. |

Mechanics

Precision allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always deliver your preferred type of damage. Precision does not function with aimed (ambush) or ranged attacks.

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}} {{#if: Precision can be especially useful to avoid ineffectual puncture damage on creatures who are immune to it, such as stone trolls and some types of golems. |

Additional Information

Precision can be especially useful to avoid ineffectual puncture damage on creatures who are immune to it, such as stone trolls and some types of golems.

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