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Marshtown Metalworkers

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{{#if: | : This page utilizes collapsible content. Please click here to uncollapse all content.|}} {{#switch: shop | cart = The marshtown metalworkers | Marshtown Metalworkers}} is {{#switch: shop | cart = a wandering cart | eatery = an eatery | gemshop = a gemshop | inn = an inn | pawnshop = a pawnshop | a shop}} in {{#if: Marshtown | {{#switch: No | Yes = the |}} Marshtown, around  }}{{#switch: Solhaven | Flotilla = the  | Hinterwilds = the  | Isle of Ornath = the  |}}Solhaven{{#if: Marshtown | , }} that {{#switch: | yes = specializes in | {{#switch: shop | gemshop = purchases gems and jewelry | pawnshop = purchases and resells | sells}}}}{{#switch: shop | pawnshop =  armor, weapons, magic items, and miscellaneous goods | gemshop = {{#switch: forging materials | jewelry = , resells pawned jewelry items, and sells jewelry |  and resells pawned jewelry items}} | shop = {{#switch: forging materials | brewing supplies =  coffee and/or tea brewing supplies | fletching materials =  archery supplies and/or fletching materials | forging materials =  forging glyphs and materials | gifts =  gifts, gift giving supplies, and/or souvenirs | groceries =  groceries and/or cooking supplies | herbs =  healing herbs | magic supplies =  magical supplies, components, and/or alchemy tools | ships =  ships, ship supplies, and/or upgrades for Open Sea Adventures | forging materials =  forging materials |}} |}}{{#if: |  and {{#switch: | alchemy reagents = purchases and resells alchemical reagents | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | gifts =  gifts, gift giving supplies, and/or souvenirs | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ship upgrades = ship supplies and/or customizations for Open Sea Adventures| = |}} |}}{{#if: | }}{{#if: forging materials | {{#if: | {{#if: | , and |  and }} specializes in {{{specialty}}} }} |}}. It is off of Green Ell, which runs north of the Market Bridge.

{{#if: clerk Fortog | The proprietor is {{#if: the | the  |}}{{#if: yes | clerk Fortog | clerk Fortog |}}{{#if: | , who offers specialty designs. | {{#if: | , who offers keepsakes crafted from an item presented to them|}}. |}} {{#if: | {{{propinfo}}} |}} |}} {{#if: | Specialty designs are available from {{#if: | {{{designnpcart}}}  |}}[[{{{designnpc}}}]]. |}}

{{#if: yes | {{#switch: yes | yes =

Metalworkers' Enclave

|}} |}}

{{#if: | | colspan="2" | Obvious exits: |}} {{#if: north | | colspan="2" | Obvious paths: north|}} {{#if: | | style="padding-top: 1em" | {{{1}}}|}}
[Metalworkers' Enclave] {{#if: {{#if: 4905002 | 4905002 |}}|Room: {{#if: 4905002 | 4905002 |}} |}}{{#if: {{#if: 5038 | 5038 |}} | {{#if: {{#if: 4905002 | 4905002 |}} | , RNUM: {{#if: 5038 | 5038 |}} | RNUM: {{#if: 5038 | 5038 |}} |}} |}}
A broad wooden walkway leads north to a canopied platform. A counter and attendant occupy the center of the platform, and a number of narrower walkways radiate from it to other platforms, each supporting a small, tin-roofed building with a brick chimney. To either side of the gatehouse to the south, the roofs and upper stories of Marshtown's taller buildings can be seen above the enclave's high fence.
{{#if: |
 |}}
{{#if: | {{#if: yes |

{{#switch: shop | inn = Menu | eatery = Menu | Inventory}}

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{{#switch: shop | inn = Menu | eatery = Menu | Inventory}}

}} |}}
{{#if: | {{#if: yes |

{{#switch: shop | inn = Backroom Menu | eatery = Backroom menu | Backroom Inventory}}

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{{#switch: shop | inn = Backroom Menu | eatery = Backroom Menu | Backroom Inventory}}

}} |}}
{{#if: | {{#if: clerk Fortog | {{#if: yes |

Specialty design NPC

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Specialty design NPC

|}}
{{#if: | {{#if: Solhaven | {{#if: male | {{#if: giantman | {{#if: | {{#if: Clerk | {{#if: Marshtown Metalworkers | {{#if: |
Marshtown Metalworkers
{{{1}}}
Town Solhaven
Gender male
Race giantman
Alias/Title
Job Clerk
Shop Name Marshtown Metalworkers
Affiliation(s)
}
|} {{#switch: {{{include}}}|#default={{#if: Solhaven | }} |no= }} Fortog is the proprietor of Marshtown Metalworkers, the public forge in the Solhaven region.

Description

Bearing a ruddy complexion, this large giantman looks flushed from a recent work session at a forge, although his clothing appears to be clean and dry.  A faded, red-and-white sleeveless shirt and canvas trousers give him more a sailorish look than that of a smith, but do little to hide the enormous breadth of shoulder and thickness of bicep that mark his true calling.

Ambients

Fortog leans forward as he pulls a gleaming eonake toothpick from his belt pouch, "Most expensive toothpick I never hoped to see...an' the only toothpick what I ever made.  Guess I was due."  He rolls his eyes and smiles wryly as he returns the toothpick to the pouch.

"If you're smart, you practice makin' small weapons," advises Fortog.  "They don't take as long as bigger weapons an' you don't hafta spend as much on materials."

Fortog chuckles to himself, "You shoulda seen the little halfer that come through here t'other day.  He had a forging hammer the size of my dinner spoon!  I wouldn't wanna think how long he'd hafta hammer away with that tiny thing on the blade of a flamberge.  'Course, it woulda left such small hammer marks that I bet he don't need to polish much!

"You know, the Baron's daughter come through here just as they was finishin' buildin' it all.  Come through doin' a looksee an' all with a half-dozen guards all in that swan livery of theirs," says Fortog proudly.  "Least I'm pretty sure that's who she was..."

"You ever seen that big bull-centaur guy that's in the Baron's guard?" asks Fortog.  "I seen him once, down in 'Haven.  I couldn't help thinkin' I could pro'bly beat him at arm-wrestlin'," Fortog concludes with a small smile and a gleam in his eye.
|}} |}}
{{#if: | {{#if: yes |

Specialty design NPC

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Specialty design NPC

|}}
{{:{{{designnpc}}}}}
|}}
{{#if: | {{#if: yes |

Keepsake NPC

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Keepsake NPC

|}} {{:{{{keepsakenpc}}}}} |}}

{{#switch: shop | pawnshop = | gemshop = |}} {{#switch: | yes = |}} {{#if: | |}} {{#if: | The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition. |}} {{#if: Marshtown | | }} {{#if: | |}} {{#if: | |}} {{#if: | |}} {{#if: Marshtown ||}} {{#switch: shop | cart = | eatery = | gemshop = | inn = | pawnshop = |}} {{#if: | |}} {{#if: forging materials | {{#switch: forging materials | beverages = | brewing supplies = | clerical supplies = | cobbling materials = | dyes = | fishing supplies = | fletching materials = | floral items = | forging materials = | general goods = | gifts = | groceries = | herbs = | instruments = | locksmith supplies = | magic supplies = | mailing supplies = | player shop furnishings = | premium home furnishings = | ships = | weapons = | forging materials = |}} |}}{{#if: | {{#switch: | alchemy reagents = | beverages = | brewing supplies = | clerical supplies = | cobbling materials = | dyes = | fishing supplies = | fletching materials = | floral items = | forging materials = | general goods = | gifts = | groceries = | herbs = | instruments = | locksmith supplies = | magic supplies = | mailing supplies = | player shop furnishings = | premium home furnishings = | ships = | weapons = | = [[Category:{{{addwares}}} shops]] |}} |}}{{#if: | |}} {{#if: | |}} {{#if: | |}} {{#if: Metalworkers' Central Platform |

Metalworkers' Central Platform

{{#if: north | Directions: north |}}

{{#if: | {{{addinfo}}} |}}
{{#if: south | | colspan="2" | Obvious exits: south|}} {{#if: | | colspan="2" | Obvious paths: |}} {{#if: | | style="padding-top: 1em" | {{{1}}}|}}
[Metalworkers' Central Platform] {{#if: 4905003|Room: 4905003 |}}{{#if: 5039 | {{#if: 4905003 | , RNUM: 5039 | RNUM: 5039 |}} |}}
A metal-topped counter occupies the central third of the platform, and a large sign hangs from the main post that rises behind the counter. A ruddy-complected giantman, with shoulders and arms heavily muscled even for one of his race, leans on an oversized boarding pike, a polished glaes toothpick protruding from his mouth. You also see the clerk Fortog, some forging workshops and a large placard.
{{#if: /------------------------------------------------------/ | | | - READ THIS BEFORE YOU MAKE A PURCHASE - | | | | 1. You need to be wearing an apron in order to | | work in a workshop or forge. NOTHING will | | work if you are not wearing one! | | | | 2. You only need tempering oil when forging steel | | or better materials. There is water in a | | cistern in the forging chamber for use with | | bronze or iron. | | | | 3. Enchanted tempering oil is only needed when | | forging magical materials. | | | | 4. Bronze is an easy material to work with and | | is intended for practicing. It makes LOUSY | | weapons; however, you can make hilts/hafts | | and blades/heads from it. It is a good | | all-around practice material, as is iron. | | | | 5. The blocks of wood are for use in crafting | | the hilt/haft of a weapon; however, the type | | of wood will not be apparent in the finished | | weapon. You can as easily craft hilts or | | hafts from bronze or iron. | | | | 6. You cannot forge until you first craft a | | forging-hammer for yourself. A good hammer | | will improve your chance of success when | | forging. A poor hammer will decrease your | | chance of success when forging. | | | | 7. Magical materials can only be forged with | | a forging-hammer constructed from magical | | materials. This means the hammer must be | | made of mithril or better. The choice of | | which magical material to use is a personal | | preference and has NO impact on the hammer's | | ability to forge, other than enabling you to | | forge magical materials. | | | | 8. Glyphs are patterns. You need two for any | | weapon you intend to craft. Forging-hammer | | glyphs are permanent in each workshop on the | | workbench and do not need to be purchased. | | | | 9. Glyphs are made of various materials. The | | weaker materials contain fewer uses before | | they crumble. The choice of which to buy | | should be based on convenience. Stronger | | glyphs cost slightly more per use, but are | | lighter, considering the number of uses they | | contain. | | | | 10. The number of uses for glyph materials are: | | | | Wax - 10 | | Cuirbouilli - 25 | | Modwir - 50 | | Tin - 100 | | Silver - 250 | | Gold - 500 | | | | 11. Glyphs for three weapons of each forging skill | | group are offered for sale. They are listed | | in ascending difficulty. You will not be able | | to craft the second or third weapons until | | your skill is advanced enough. Practice on | | the first weapon until you realize that it is | | too simple for you to learn from, then move on | | to the second weapon, etc. | | | | 12. Each supply shop will offer glyphs for a | | weapon or two that are not regularly sold | | at other supply shops. These glyphs are | | posted towards the bottom of the sign and | | are usually of mid- to high-difficulty. | | Don't bother buying them until you are able | | to craft all of the similar skill weapons | | listed farther up on the sign. | | | |______________________________________________________| |
/------------------------------------------------------/
|                                                      |
|      -  READ THIS BEFORE YOU MAKE A PURCHASE  -      |
|                                                      |
|  1. You need to be wearing an apron in order to      |
|     work in a workshop or forge.  NOTHING will       |
|     work if you are not wearing one!                 |
|                                                      |
|  2. You only need tempering oil when forging steel   |
|     or better materials.  There is water in a        |
|     cistern in the forging chamber for use with      |
|     bronze or iron.                                  |
|                                                      |
|  3. Enchanted tempering oil is only needed when      |
|     forging magical materials.                       |
|                                                      |
|  4. Bronze is an easy material to work with and      |
|     is intended for practicing.  It makes LOUSY      |
|     weapons; however, you can make hilts/hafts       |
|     and blades/heads from it.  It is a good          |
|     all-around practice material, as is iron.        |
|                                                      |
|  5. The blocks of wood are for use in crafting       |
|     the hilt/haft of a weapon; however, the type     |
|     of wood will not be apparent in the finished     |
|     weapon.  You can as easily craft hilts or        |
|     hafts from bronze or iron.                       |
|                                                      |
|  6. You cannot forge until you first craft a         |
|     forging-hammer for yourself.  A good hammer      |
|     will improve your chance of success when         |
|     forging.  A poor hammer will decrease your       |
|     chance of success when forging.                  |
|                                                      |
|  7. Magical materials can only be forged with        |
|     a forging-hammer constructed from magical        |
|     materials.  This means the hammer must be        |
|     made of mithril or better.  The choice of        |
|     which magical material to use is a personal      |
|     preference and has NO impact on the hammer's     |
|     ability to forge, other than enabling you to     |
|     forge magical materials.                         |
|                                                      |
|  8. Glyphs are patterns.  You need two for any       |
|     weapon you intend to craft.  Forging-hammer      |
|     glyphs are permanent in each workshop on the     |
|     workbench and do not need to be purchased.       |
|                                                      |
|  9. Glyphs are made of various materials.  The       |
|     weaker materials contain fewer uses before       |
|     they crumble.  The choice of which to buy        |
|     should be based on convenience.  Stronger        |
|     glyphs cost slightly more per use, but are       |
|     lighter, considering the number of uses they     |
|     contain.                                         |
|                                                      |
| 10. The number of uses for glyph materials are:      |
|                                                      |
|              Wax         -  10                       |
|              Cuirbouilli -  25                       |
|              Modwir      -  50                       |
|              Tin         - 100                       |
|              Silver      - 250                       |
|              Gold        - 500                       |
|                                                      |
| 11. Glyphs for three weapons of each forging skill   |
|     group are offered for sale.  They are listed     |
|     in ascending difficulty.  You will not be able   |
|     to craft the second or third weapons until       |
|     your skill is advanced enough.  Practice on      |
|     the first weapon until you realize that it is    |
|     too simple for you to learn from, then move on   |
|     to the second weapon, etc.                       |
|                                                      |
| 12. Each supply shop will offer glyphs for a         |
|     weapon or two that are not regularly sold        |
|     at other supply shops.  These glyphs are         |
|     posted towards the bottom of the sign and        |
|     are usually of mid- to high-difficulty.          |
|     Don't bother buying them until you are able      |
|     to craft all of the similar skill weapons        |
|     listed farther up on the sign.                   |
|                                                      |
|______________________________________________________|
|}}
{{#if:
  Catalog
  ----------------------------------------------------------------------
  1. a leather crafter's apron             26. a quarterstaff endcap-glyph
  2. a bronze bar                          27. a mattock haft-glyph
  3. a hickory block                       28. a mattock head-glyph
  4. a heavy steel slab                    29. a flail haft-glyph
  5. a large skin of tempering oil         30. a flail head-glyph
  6. a large skin of enchanted oil         31. a spear shaft-glyph
  7. a large skin of twice-enchanted oil   32. a spear head-glyph
  8. a large skin of ensorcelled oil       33. a pilum shaft-glyph
  9. a heavy mithril slab                  34. a pilum head-glyph
  10. a heavy ora slab                     35. a halberd shaft-glyph
  11. a heavy imflass slab                 36. a halberd head-glyph
  12. a heavy vultite slab                 37. a knuckle-duster handle-glyph
  13. a dagger hilt-glyph                  38. a knuckle-duster blade-glyph
  14. a dagger blade-glyph                 39. a hook-knife hilt-glyph
  15. a shortsword hilt-glyph              40. a hook-knife blade-glyph
  16. a shortsword blade-glyph             41. a knuckle-blade handle-glyph
  17. a main gauche hilt-glyph             42. a knuckle-blade blade-glyph
  18. a main gauche blade-glyph            43. a troll-claw handle-glyph
  19. a cudgel handle-glyph                44. a troll-claw blade-glyph
  20. a cudgel head-glyph                  45. a katar handle-glyph
  21. a mace handle-glyph                  46. a katar blade-glyph
  22. a mace head-glyph                    47. a yierka-spur handle-glyph
  23. a crowbill handle-glyph              48. a yierka-spur blade-glyph
  24. a crowbill head-glyph                49. a trident shaft-glyph
  25. a quarterstaff shaft-glyph           50. a trident head-glyph
|

Inventory

| {{#if: |

Menu

|}} |}}
{{#if:
  Catalog
  ----------------------------------------------------------------------
  1. a leather crafter's apron             26. a quarterstaff endcap-glyph
  2. a bronze bar                          27. a mattock haft-glyph
  3. a hickory block                       28. a mattock head-glyph
  4. a heavy steel slab                    29. a flail haft-glyph
  5. a large skin of tempering oil         30. a flail head-glyph
  6. a large skin of enchanted oil         31. a spear shaft-glyph
  7. a large skin of twice-enchanted oil   32. a spear head-glyph
  8. a large skin of ensorcelled oil       33. a pilum shaft-glyph
  9. a heavy mithril slab                  34. a pilum head-glyph
  10. a heavy ora slab                     35. a halberd shaft-glyph
  11. a heavy imflass slab                 36. a halberd head-glyph
  12. a heavy vultite slab                 37. a knuckle-duster handle-glyph
  13. a dagger hilt-glyph                  38. a knuckle-duster blade-glyph
  14. a dagger blade-glyph                 39. a hook-knife hilt-glyph
  15. a shortsword hilt-glyph              40. a hook-knife blade-glyph
  16. a shortsword blade-glyph             41. a knuckle-blade handle-glyph
  17. a main gauche hilt-glyph             42. a knuckle-blade blade-glyph
  18. a main gauche blade-glyph            43. a troll-claw handle-glyph
  19. a cudgel handle-glyph                44. a troll-claw blade-glyph
  20. a cudgel head-glyph                  45. a katar handle-glyph
  21. a mace handle-glyph                  46. a katar blade-glyph
  22. a mace head-glyph                    47. a yierka-spur handle-glyph
  23. a crowbill handle-glyph              48. a yierka-spur blade-glyph
  24. a crowbill head-glyph                49. a trident shaft-glyph
  25. a quarterstaff shaft-glyph           50. a trident head-glyph
|
 Catalog
 ----------------------------------------------------------------------
 1. a leather crafter's apron             26. a quarterstaff endcap-glyph
 2. a bronze bar                          27. a mattock haft-glyph
 3. a hickory block                       28. a mattock head-glyph
 4. a heavy steel slab                    29. a flail haft-glyph
 5. a large skin of tempering oil         30. a flail head-glyph
 6. a large skin of enchanted oil         31. a spear shaft-glyph
 7. a large skin of twice-enchanted oil   32. a spear head-glyph
 8. a large skin of ensorcelled oil       33. a pilum shaft-glyph
 9. a heavy mithril slab                  34. a pilum head-glyph
 10. a heavy ora slab                     35. a halberd shaft-glyph
 11. a heavy imflass slab                 36. a halberd head-glyph
 12. a heavy vultite slab                 37. a knuckle-duster handle-glyph
 13. a dagger hilt-glyph                  38. a knuckle-duster blade-glyph
 14. a dagger blade-glyph                 39. a hook-knife hilt-glyph
 15. a shortsword hilt-glyph              40. a hook-knife blade-glyph
 16. a shortsword blade-glyph             41. a knuckle-blade handle-glyph
 17. a main gauche hilt-glyph             42. a knuckle-blade blade-glyph
 18. a main gauche blade-glyph            43. a troll-claw handle-glyph
 19. a cudgel handle-glyph                44. a troll-claw blade-glyph
 20. a cudgel head-glyph                  45. a katar handle-glyph
 21. a mace handle-glyph                  46. a katar blade-glyph
 22. a mace head-glyph                    47. a yierka-spur handle-glyph
 23. a crowbill handle-glyph              48. a yierka-spur blade-glyph
 24. a crowbill head-glyph                49. a trident shaft-glyph
 25. a quarterstaff shaft-glyph           50. a trident head-glyph
| {{#if: | |}} |}}
{{#if: | {{#if:
  Catalog
  ----------------------------------------------------------------------
  1. a leather crafter's apron             26. a quarterstaff endcap-glyph
  2. a bronze bar                          27. a mattock haft-glyph
  3. a hickory block                       28. a mattock head-glyph
  4. a heavy steel slab                    29. a flail haft-glyph
  5. a large skin of tempering oil         30. a flail head-glyph
  6. a large skin of enchanted oil         31. a spear shaft-glyph
  7. a large skin of twice-enchanted oil   32. a spear head-glyph
  8. a large skin of ensorcelled oil       33. a pilum shaft-glyph
  9. a heavy mithril slab                  34. a pilum head-glyph
  10. a heavy ora slab                     35. a halberd shaft-glyph
  11. a heavy imflass slab                 36. a halberd head-glyph
  12. a heavy vultite slab                 37. a knuckle-duster handle-glyph
  13. a dagger hilt-glyph                  38. a knuckle-duster blade-glyph
  14. a dagger blade-glyph                 39. a hook-knife hilt-glyph
  15. a shortsword hilt-glyph              40. a hook-knife blade-glyph
  16. a shortsword blade-glyph             41. a knuckle-blade handle-glyph
  17. a main gauche hilt-glyph             42. a knuckle-blade blade-glyph
  18. a main gauche blade-glyph            43. a troll-claw handle-glyph
  19. a cudgel handle-glyph                44. a troll-claw blade-glyph
  20. a cudgel head-glyph                  45. a katar handle-glyph
  21. a mace handle-glyph                  46. a katar blade-glyph
  22. a mace head-glyph                    47. a yierka-spur handle-glyph
  23. a crowbill handle-glyph              48. a yierka-spur blade-glyph
  24. a crowbill head-glyph                49. a trident shaft-glyph
  25. a quarterstaff shaft-glyph           50. a trident head-glyph
|

Backroom Inventory

|

Backroom Menu

}} |}}
{{#if: |

Specialty design NPC

Specialty designs are available from {{#if: | {{{npcarticle}}}  |}}[[{{{designnpc}}}]].

{{:{{{designnpc}}}}}
|}}
{{#if: |

Keepsake NPC

Keepsakes are available from {{#if: | {{{npcarticle}}}  |}}[[{{{keepsakenpc}}}]].

{{:{{{keepsakenpc}}}}} |}}
{{#if: | |}}{{#if: | Property "Shop design npc" (as page type) with input value "{{{designnpc}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. |}} |}}{{#if: | |}}{{#if: | |}}

In addition to the forging supplies sold, forging workshop scan also be rented here.