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	<title>Wizard Spell Requests - Revision history</title>
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	<updated>2026-11-12T02:23:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Wizard_Spell_Requests&amp;diff=17145&amp;oldid=prev</id>
		<title>imported&gt;GS4ALASTIR: /* 914: */</title>
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		<updated>2019-04-05T17:55:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;914:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===509:===&lt;br /&gt;
* Training in EL:F increases strength bonus, providing melee based AS.&lt;br /&gt;
&lt;br /&gt;
===514:===&lt;br /&gt;
* Allow the spell to be evoked, and provide protection against open-roll disarm maneuvers.  Base duration 1200 + 60s per spell known.&lt;br /&gt;
&lt;br /&gt;
===515:===&lt;br /&gt;
* Allow the spell to automatically refresh at 1.5x the base mana cost.&lt;br /&gt;
&lt;br /&gt;
* Allow the spell to be evoked, and do a triple cast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 910&lt;br /&gt;
Your hands glow with power as you invoke the phrase for Major Shock...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You hurl a powerful lightning bolt at a triton radical!&lt;br /&gt;
AS: +332 vs DS: +263 with AvD: +39 + d100 roll: +92 = +200&lt;br /&gt;
... and hit for 75 points of damage!&lt;br /&gt;
Heavy jolt to chest causes solar plexus to explode. Remarkable display of spraying blood.&lt;br /&gt;
... and hit for 57 points of damage!&lt;br /&gt;
Stunning arc of electricity fuses right arm at elbow.&lt;br /&gt;
... and hit for 44 points of damage!&lt;br /&gt;
Horrid jolt to neck explodes vocal cords. The triton radical gurgles in response.&lt;br /&gt;
The triton radical collapses, gurgling once with a wrathful look on its face before expiring.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===520:===&lt;br /&gt;
* Allow 520 to block the dispel effect that elementals have in the Confluence.&lt;br /&gt;
&lt;br /&gt;
* 520 + Fire Lore = Instead of allowing you to stance up from a lower stance, it reduces the targets stance by X.  So even if they&amp;#039;re turtled you can hit them as if they&amp;#039;re in offensive.&lt;br /&gt;
&lt;br /&gt;
===902:===&lt;br /&gt;
* Training in EL:F unlocks the potential for any weapon currently under the spells effect to flare more often.&lt;br /&gt;
&lt;br /&gt;
===909:===&lt;br /&gt;
* Training in EL:F unlocks the ability for a burst of magma to explode from the tremor causing a critical.&lt;br /&gt;
&lt;br /&gt;
===912:===&lt;br /&gt;
* Training in EL:F causes the gust of air to become super heated, causing damage in addition to the knockdown.&lt;br /&gt;
* Training in EL:W causes the gust of air to become sub zero, causing damage in addition to the knockdown.&lt;br /&gt;
&lt;br /&gt;
===914:===&lt;br /&gt;
* Training in EL:F changes the spell into a firestorm that is able to incinerate armor up to ASG12, and weapons made of wood in addition to damage.  The spell is also changed to SvR2 and no longer DoT - # of crits is based on a combination of wizard spell ranks, air lore ranks, and fire lore ranks.&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4ALASTIR</name></author>
	</entry>
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