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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Wind_witch</id>
	<title>Wind witch - Revision history</title>
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	<updated>2026-11-11T23:16:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Wind_witch&amp;diff=17033&amp;oldid=prev</id>
		<title>imported&gt;HORIBU1: add Stormpeak area to template</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Wind_witch&amp;diff=17033&amp;oldid=prev"/>
		<updated>2023-12-18T15:16:37Z</updated>

		<summary type="html">&lt;p&gt;add Stormpeak area to template&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = wind_witch.jpg&lt;br /&gt;
| level = 16&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Witch&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area = Foggy Valley&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Wehntoph&lt;br /&gt;
| area3 = Stormpeak&lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 140&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Dagger&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 161 &lt;br /&gt;
| PA2 = Knife&lt;br /&gt;
| PAB = 161&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Minor Shock (901)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 139&lt;br /&gt;
| BT2 = Major Shock (910)&lt;br /&gt;
| BTB = 139&lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Call Wind (912)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = &lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = [[Gas cloud]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = [[AoE]]&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 2&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 131&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 106 - 116&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 54 - 59&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 53&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 44 - 59 &lt;br /&gt;
| MnETD = 44 - 59&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Defense I&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II&lt;br /&gt;
| DSP3 = Thurfel&amp;#039;s Ward (503)&lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 = Shake off [[Stun|stuns]]&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a crooked witch nose&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Standing in the center of a swirling whorl of wind, the wind witch cackles evilly.  Dull grey eyes stare out at you from under an unruly mop of tangled grey hair.  The wind witch&amp;#039;s bluish skin stands out against the tattered robes it wears.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
*The wind witch&amp;#039;s razor-sharp wavy dagger occasionally emits [[Electrical critical table|lightning]] [[flare]]s. They can also drop their dagger to pick up another weapon from the ground.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A wind witch drops its wavy dagger and snatches up a flamberge!&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The wind witch can shake off stuns.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A wind witch cackles madly, shaking off the stun!&amp;lt;/pre&amp;gt;&lt;br /&gt;
*They also have the ability to reflect [[Cone of Elements (518)]] lightning variation and potentially other lightning-based attacks upon their caster. &lt;br /&gt;
*The wind witch will claw your eyes out if you are dead, leaving Rank 3 wounds on both eyes.&lt;br /&gt;
*The wind witch has the ability to dodge some melee attacks, in which the wind witch &amp;quot;vanishes into thin air&amp;quot; and &amp;quot;reappears&amp;quot; behind the character.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Just as you move to strike, the wind witch turns into a swirling whirlwind, and your attack goes right through the whirling wind!&lt;br /&gt;
&lt;br /&gt;
A second later, the whirlwind coalesces behind you into a wind witch!&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1388 Wind witch on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 14&lt;br /&gt;
|levelm1 = 15&lt;br /&gt;
|level = 16&lt;br /&gt;
|levelp1 = 17&lt;br /&gt;
|levelp2 = 18&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;HORIBU1</name></author>
	</entry>
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