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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Wedding_Toasting_Glass</id>
	<title>Wedding Toasting Glass - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Wedding_Toasting_Glass"/>
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	<updated>2026-11-11T23:32:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Wedding_Toasting_Glass&amp;diff=16857&amp;oldid=prev</id>
		<title>imported&gt;HOST-GSKEBECHET: Added analyze stub, alphabetized itemverb verbs</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Wedding_Toasting_Glass&amp;diff=16857&amp;oldid=prev"/>
		<updated>2022-07-08T16:29:27Z</updated>

		<summary type="html">&lt;p&gt;Added analyze stub, alphabetized itemverb verbs&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Part of the all Wedding Packages, which can be purchased during [[Rings of Lumnis]], [[Duskruin]], [[Rumor Woods]], or [[Ebon Gate]] from the [[Simucoin]] Store.&lt;br /&gt;
&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
With regard to alterations, &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Wedding Toasting Glass&lt;br /&gt;
|itemsummary= Targeted and Untargeted Verbs.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Person Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third Person Message &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER my &amp;lt;glass - must be filled&amp;gt;&lt;br /&gt;
| You estimate that the liquid in your champagne flute is alcoholic.  You haven&amp;#039;t had any alcoholic drinks lately.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TICKLE (Other Hand Free)&lt;br /&gt;
| You tap your finger against the side of your GLASS, calling for attention.&lt;br /&gt;
| PERSON taps her finger against the side of her GLASS, calling for attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TICKLE (Silverware in Hand)&lt;br /&gt;
| You tap your SILVERWARE against the side of your GLASS, calling for attention.&lt;br /&gt;
| PERSON taps her SILVERWARE against the side of her GLASS, calling for attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|HOLD&lt;br /&gt;
| You raise your GLASS, calling for a toast.&lt;br /&gt;
| PERSON raises her GLASS, calling for a toast.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You raise your GLASS in toast!&lt;br /&gt;
| PERSON raises her GLASS in toast!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|NOD (Optional Style) my GLASS at TARGET&lt;br /&gt;
| You raise your GLASS and nod STYLE to TARGET before taking a drink.&lt;br /&gt;
| PERSON raises her GLASS and nods STYLE to you before taking a drink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT (GLASS with SPOUSE - Also Holding GLASS)&lt;br /&gt;
| You wrap your arm around SPOUSE&amp;#039;s and, linking elbows, you take sip from your GLASS as he/she takes a drink from his/her GLASS.&lt;br /&gt;
| PERSON wraps his/her arm around SPOUSE&amp;#039;s and, linking elbows, each takes a drink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT (GLASS with SPOUSE - SPOUSE without a GLASS)&lt;br /&gt;
| You offer SPOUSE a sip from your GLASS, which he/she takes.&lt;br /&gt;
| Elysani offers SPOUSE a sip from his/her GLASS, which he/she takes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH at &amp;lt;targeted&amp;gt; - TARGET with a GLASS&lt;br /&gt;
| You clink your GLASS against TARGET&amp;#039;s GLASS!&lt;br /&gt;
| PERSON clinks his/her GLASS against TARGET&amp;#039;S GLASS!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH at &amp;lt;targeted&amp;gt; - TARGET without a GLASS&lt;br /&gt;
| You raise your GLASS toward TARGETED PERSON.&lt;br /&gt;
| PERSON raises his/her GLASS towards TARGET PERSON.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE (Optional Style) my GLASS/GAZE (Optional Style) my GLASS at TARGET&lt;br /&gt;
| You gaze at the COLOR liquid in your GLASS, examining the color, the legs, and the scent of NOTES released as you gently swirl the GLASS.&lt;br /&gt;
| PERSON gazes at the COLOR liquid in his/her GLASS as he/she gently swirls the liquid in the GLASS.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|COVER - Prevents others from pouring into your GLASS&lt;br /&gt;
| You place your hand over the top of your GLASS, indicating that you&amp;#039;ve had enough.&lt;br /&gt;
| PERSON places his/her hand over the top of his/her GLASS.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SHAKE - Ask for a refill (from an optional TARGET) &lt;br /&gt;
| You shake your empty GLASS and motion for a refill.&lt;br /&gt;
| PERSON shakes his/her empty GLASS and motions for a refill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt; Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt; &lt;br /&gt;
|itemclass= &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt; Container&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt; Yes&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt; No&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= If material is not glass, may not be able to see the contents within.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= COVER &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= HOLD&lt;br /&gt;
|verb4= NOD&lt;br /&gt;
|verb5= PONDER&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= SHAKE&lt;br /&gt;
|verb9= TICKLE&lt;br /&gt;
|verb10= TILT&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category: weddings]]&lt;/div&gt;</summary>
		<author><name>imported&gt;HOST-GSKEBECHET</name></author>
	</entry>
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