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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Weavable_item</id>
	<title>Weavable item - Revision history</title>
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	<updated>2026-11-12T00:16:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Weavable_item&amp;diff=16824&amp;oldid=prev</id>
		<title>imported&gt;HATESHI at 16:22, 9 November 2025</title>
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		<updated>2025-11-09T16:22:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weavable items&amp;#039;&amp;#039;&amp;#039; are part of the [[weaving system]] and can be used to create a variety of worn or held accessories, which are called [[Woven Chain]]s when completed.  Multiple weavable items are needed to make a completed woven item.&lt;br /&gt;
&lt;br /&gt;
Weavable items take on a wide variety of forms when sold off the shelf.  They can be altered by a merchant.  Some merchants that specialize in weaving system items will alter a stack of multiple weavable items at once.  When altering a weavable item, bear in mind that there are restrictions on length.  You can preview how a weavable item will appear as part of a completed woven item by using {{boldmono|ANALYZE}}.&lt;br /&gt;
&lt;br /&gt;
Weavable items can also be created via [[weaving tool]]s from a variety of found objects.  See the [[#Creating Weavable Items|creating weavable items]] section below for more information.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the vivid orange marigold and sense that the creator has provided the following information:&lt;br /&gt;
A talented merchant can alter this weavable marigold.  Merchants will require that the marigold can logically be woven together with a duplicate of itself or other weavable items and make sense for eventually forming an item like a garland or anklet.  Appropriate items are flowers, ribbons, leaves, string, and the like.  Nothing big/bulky.  No &amp;quot;gemstone-mimic&amp;quot; weavables (if it can be confused with an actual gemstone, then it&amp;#039;s a no go).  No long and show descriptions are allowed at this time.&lt;br /&gt;
&lt;br /&gt;
When weaving, only the adjective and noun, and sometimes part of the article, will matter, so bear this in mind.  Right now, this marigold, when woven, will show up as a &amp;quot;gold-tinted vivid orange marigold,&amp;quot; and if there is more than one, you will end up with some &amp;quot;gold-tinted vivid orange marigolds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get the full benefit of this marigold, you can try to WEAVE it WITH another similarly weavable item.  You can also BUNDLE (and BUNDLE REMOVE) identical items.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the marigold may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BUNDLE&lt;br /&gt;
| You carefully bundle a gold-tinted vivid orange marigold with a gold-tinted vivid orange marigold, forming a collection of gold-tinted vivid orange marigolds.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Combines multiple weavable items to form a bundle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BUNDLE REMOVE&lt;br /&gt;
| You deftly remove a single vivid orange marigold from your bundled collection of vivid orange marigolds.&lt;br /&gt;
| Person deftly removes a single vivid orange marigold from her bundled collection of a collection of gold-tinted vivid orange marigolds.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Separate an item from a bundle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WEAVE {ITEM #1} WITH {ITEM #2}&lt;br /&gt;
| You weave a gold-tinted vivid orange marigold together with a cluster of soft white baby breath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person weaves a gold-tinted vivid orange marigold together with a cluster of soft white baby breath.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Combines weavable items to create or continue a [[Woven Chain]].&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
See the [[weaving system]] article for a full explanation on how to create things via weavable items and how to complete a weaving project.&lt;br /&gt;
&lt;br /&gt;
Multiple weavable items can be stored inside of a [[weaving tote]], which can be used to bundle like items together.  Unlike other &amp;quot;in-ators&amp;quot;, weaving totes do not store the contents weightlessly, and each bundle counts as an item for the purposes of lockering the tote.&lt;br /&gt;
===Creating Weavable Items===&lt;br /&gt;
&amp;lt;section begin=creating /&amp;gt;Weavable items can be created via [[weaving tool]]s from a variety of found objects.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Material&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tool Needed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feathers || Pierced with an [[Weaving tool#Awl|awl]] || Feathers dropped by a wizard&amp;#039;s [[Call Familiar (920)|familiar]], animal NPC, or found with a [[Jeepers Creepers Spyglass]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Gemstones || Carved with a [[Weaving tool#Lathe|lathe]] || Most gemstones found as part of the [[treasure system]], or created via [[Bugs on Parade]], [[Life Aquatic]], and [[Jeepers Creepers]] items&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Plants || Trimmed with [[Weaving tool#Snips|snips]] || Most foraged plants, including flowers, leaves, bark, etc., found via [[foraging]] or from a [[Foraged Item Prop]]; some climbable trees also yield leaves that work with snips; edible plants, including herbs and poisonous plants, will &amp;#039;&amp;#039;not&amp;#039;&amp;#039; work with snips&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Pelts || Cut with [[Weaving tool#Shears|shears]] || Soft critter skins and pelts obtained via [[skinning]]; carapaces, knuckles, shells and other hard objects obtained via skinning will &amp;#039;&amp;#039;not&amp;#039;&amp;#039; work with shears&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Ribbons || Trimmed with [[Weaving tool#Scissors|scissors]] || Ribbons found as part of the [[treasure system]] or plain ribbons created via a [[Ribbonator 2000]]&lt;br /&gt;
|}&lt;br /&gt;
The [[Ribbonator 2000]] is capable of making several types of ribbons.  This includes both unscripted ribbons, which need to be trimmed with the weaving tool scissors, as well as ribbons that are already weavable items.  This latter feature is a higher tier unlock.&lt;br /&gt;
&lt;br /&gt;
The [[Beetle mount#Rare|rare beetle mount]] has a special ability where it will create a random [[Mechanical Flower]], which can be {{boldmono|PLUCKed}} to turn it into a weaveable item.&lt;br /&gt;
&lt;br /&gt;
Willow Hall&amp;#039;s Companion Park (u218160) has a pile of leaves that will give a random leaf weavable item.&amp;lt;section end=creating /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weaving system]]&lt;br /&gt;
* [[Woven Chain]]&lt;br /&gt;
* [[Weaving tool]]s&lt;br /&gt;
* [[Weaving tote]]&lt;br /&gt;
* [[Ribbonator 2000]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weavable item &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Wavedancer &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2006 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Woven Chain &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Base descriptions only. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BUNDLE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=WEAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Weaving system]]&lt;/div&gt;</summary>
		<author><name>imported&gt;HATESHI</name></author>
	</entry>
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