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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Waggling_Gloves</id>
	<title>Waggling Gloves - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Waggling_Gloves"/>
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	<updated>2026-11-12T03:39:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Waggling_Gloves&amp;diff=16724&amp;oldid=prev</id>
		<title>imported&gt;TAEDIE at 00:20, 16 October 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Waggling_Gloves&amp;diff=16724&amp;oldid=prev"/>
		<updated>2023-10-16T00:20:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Waggling Gloves&amp;#039;&amp;#039;&amp;#039; are sleight of hand gloves designed to hold a gemstone or lockpick.  They are sold at [[Ebon Gate]] in [[EHShop:Sleightest Hand|Sleightest Hand]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the siren-scaled gloves and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Waggling Gloves&lt;br /&gt;
Designed to hold a gemstone or a lockpick, these gloves are for the slight of hand expert or practioner.&lt;br /&gt;
&lt;br /&gt;
Some argent siren-scaled gloves tipped with needlelike nails are tier 1 of 2.&lt;br /&gt;
They have access to the following verbs: get (item inside), rub, spin, tap, and turn&lt;br /&gt;
&lt;br /&gt;
Some argent siren-scaled gloves tipped with needlelike nails have a loresong.&lt;br /&gt;
&lt;br /&gt;
You can tell that the gloves is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET (item inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a twist of your wrist, you subtly withdraw a &amp;#039;&amp;#039;lockpick or gem&amp;#039;&amp;#039; from a secret pocket stitched into the palm of your &amp;#039;&amp;#039;sinew&amp;#039;&amp;#039; gloves.  You then hold the &amp;#039;&amp;#039;lockpick or gem&amp;#039;&amp;#039; between your index finger and thumb, making a show of its mysterious appearance for any watching eyes.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; gives her wrist a slight twist and soon thereafter brandishes a &amp;#039;&amp;#039;lockpick or gem&amp;#039;&amp;#039; that appears to have formed from thin air.  &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; displays the &amp;#039;&amp;#039;lockpick or gem&amp;#039;&amp;#039; between her index finger and thumb, a sly grin spread across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You rub your hands together briskly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; rubs her hands together briskly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist your wrists around in gentle circles, limbering them up for the task at hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; twists her wrists around in gentle circles, limbering them up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;#039;&amp;#039;&amp;#039;With a lockpick or gem in your hand:&amp;#039;&amp;#039;&amp;#039; You skillfully slip your &amp;#039;&amp;#039;lockpick or gem&amp;#039;&amp;#039; into the hidden pocket of your right hand gloves, confident that no one has seen you.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;With an ineligible item in your hand:&amp;#039;&amp;#039;&amp;#039; Any attempt to secretly pocket that item would meet with failure.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; clenches and unclenches her fists for no apparent reason.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;#039;&amp;#039;&amp;#039;With an eligible item in the gloves:&amp;#039;&amp;#039;&amp;#039; With a twist of your wrist, you subtly withdraw your &amp;#039;&amp;#039;lockpick or gem&amp;#039;&amp;#039; from a secret pocket stitched into the palm of your right hand glove.  You then hold the &amp;#039;&amp;#039;lockpick or gem&amp;#039;&amp;#039; between your index finger and thumb, making a show of its mysterious appearance for any watching eyes.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;With no item in the gloves:&amp;#039;&amp;#039;&amp;#039; You twist your right wrist around in gentle circles, limbering it up for the task at hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &amp;#039;&amp;#039;&amp;#039;With an eligible item in the gloves:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; gives her right wrist a slight twist and soon thereafter brandishes a &amp;#039;&amp;#039;lockpick or gem&amp;#039;&amp;#039; that appears to have formed from thin air.  &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; displays the &amp;#039;&amp;#039;lockpick or gem&amp;#039;&amp;#039; between her index finger and thumb, a sly grin spread across her face.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;With no item in the gloves:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; twists her right wrist around in gentle circles, limbering it up.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your sinew gloves and sense that the creator has provided the following information:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Waggling Gloves&lt;br /&gt;
Designed to hold a gemstone or a lockpick, these gloves are for the slight of hand expert or practioner.&amp;lt;br /&amp;gt;&lt;br /&gt;
Some stygian sinew gloves edged in razor-sharp obsidian are tier 2 of 2.&lt;br /&gt;
They have access to the following verbs: get (item inside), pinch, remove, rub, spin, tap, turn, waggle, and wear&amp;lt;br /&amp;gt;&lt;br /&gt;
Some stygian sinew gloves edged in razor-sharp obsidian have a loresong.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can tell that the gloves is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You interlock your fingers and stretch your arms out in front of you, cracking your knuckles loudly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; interlocks her fingers and stretches her arms out in front of her, cracking her knuckles loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench and release your hands and waggle each of your fingers, limbering them up for a delicate task.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; clenches and releases her hands and waggles each of her fingers, limbering them up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slide &amp;#039;&amp;#039;some stygian sinew gloves edged in razor-sharp obsidian&amp;#039;&amp;#039; on over your hands and tug them down over each finger, making sure the gloves fit like, well, a glove.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; slides &amp;#039;&amp;#039;some stygian sinew gloves edged in razor-sharp obsidian&amp;#039;&amp;#039; on over her hands and tugs them securely into place finger by finger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tug each finger of your &amp;#039;&amp;#039;sinew&amp;#039;&amp;#039; gloves, loosening the gloves, before sliding &amp;#039;&amp;#039;some stygian sinew gloves edged in razor-sharp obsidian&amp;#039;&amp;#039; off your hands.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &amp;#039;&amp;#039;Player&amp;#039;&amp;#039; tugs at each finger of her &amp;#039;&amp;#039;sinew&amp;#039;&amp;#039; gloves, loosening the gloves, before sliding &amp;#039;&amp;#039;some stygian sinew gloves edged in razor-sharp obsidian&amp;#039;&amp;#039; off her hands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Gloves &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PINCH&lt;br /&gt;
|verb3=REMOVE&lt;br /&gt;
|verb4=RUB&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TAP&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAGGLE&lt;br /&gt;
|verb9=WEAR&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;TAEDIE</name></author>
	</entry>
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