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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Verb%3ASKIN</id>
	<title>Verb:SKIN - Revision history</title>
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	<updated>2026-11-12T00:09:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Verb:SKIN&amp;diff=16345&amp;oldid=prev</id>
		<title>imported&gt;MOD-GSMOTTE: Update default sort so this article appears in the correct place in Category:Verbs.</title>
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		<updated>2023-07-02T18:19:59Z</updated>

		<summary type="html">&lt;p&gt;Update default sort so this article appears in the correct place in Category:Verbs.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;SKIN&amp;#039;&amp;#039;&amp;#039; verb is used to extract various valuable and sometimes useful items from creatures throughout Elanthia.  Successfully extracting a skin and the value of the skin is determined by a character&amp;#039;s training in [[First Aid]] and [[Survival]], the weapon used, whether or not the character is [[KNEEL (verb)|kneeling]], the character&amp;#039;s [[dexterity]], whether the creature was damaged in the relevant area for its skin type, and how difficult the creature is to skin.  [[Dagger]]-based weapons are the preferred skinning tool for most jobs (and yield the same bonus regardless of noun), however some creatures require blunt weapons to skin instead.  When blunt weaponry is called for, [[mace]] and [[war hammer]] yield the best bonus, with [[military pick]] and [[war mattock]] close behind. &lt;br /&gt;
&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;Usage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;&amp;#039;&amp;#039;skin&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
USAGE: SKIN {CREATURE} [WITH {WEAPON}]&lt;br /&gt;
       SKIN {CREATURE} LEFT&lt;br /&gt;
       SKIN {CREATURE} RIGHT&lt;br /&gt;
         If no weapon or hand is specified, it will default to any object held in your right hand.  [[TARGET]] can replace a creature name, and will attempt to skin your current target.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE: SKIN KOBOLD WITH LONGSWORD&lt;br /&gt;
         SKIN THIRD ORC&lt;br /&gt;
         SKIN TROLL KING LEFT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Examples of skins with further functions include firethorns, which are obtained from skinning a [[firethorn shoot]]&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1411]&amp;lt;/sup&amp;gt;, and shiny vor&amp;#039;taz horns, which are sometimes obtained while skinning a [[horned vor&amp;#039;taz]]&amp;lt;sup&amp;gt;[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1251]&amp;lt;/sup&amp;gt;.  Firethorns heal poison when eaten, while shiny vor&amp;#039;taz horns are imbeddable.&lt;br /&gt;
&lt;br /&gt;
Many different creature skins can be required components when doing [[Alchemy]].&lt;br /&gt;
&lt;br /&gt;
== Skin Qualities ==&lt;br /&gt;
&lt;br /&gt;
The order of skin qualities is: &amp;lt;b&amp;gt;crude, poor, fair, fine, exceptional, outstanding, superb, magnificent&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
If &amp;quot;decent shape&amp;quot; is ever seen when appraising skins then the appraise failed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[List of skins]]&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:SKIN}}&lt;/div&gt;</summary>
		<author><name>imported&gt;MOD-GSMOTTE</name></author>
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