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	<updated>2026-11-12T02:00:05Z</updated>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Verb:QSTRIKE/saved_posts&amp;diff=16267&amp;oldid=prev</id>
		<title>imported&gt;MOD-GSMOTTE: MOD-GSMOTTE moved page QSTRIKE (verb)/saved posts to Verb:QSTRIKE/saved posts: Moving this page per https://gswiki.play.net/Help:Verb_pages#Article_Title</title>
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		<updated>2023-07-02T14:58:27Z</updated>

		<summary type="html">&lt;p&gt;MOD-GSMOTTE moved page &lt;a href=&quot;/index.php?title=QSTRIKE_(verb)/saved_posts&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;QSTRIKE (verb)/saved posts (page does not exist)&quot;&gt;QSTRIKE (verb)/saved posts&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Verb:QSTRIKE/saved_posts&quot; title=&quot;Verb:QSTRIKE/saved posts&quot;&gt;Verb:QSTRIKE/saved posts&lt;/a&gt;: Moving this page per https://gswiki.play.net/Help:Verb_pages#Article_Title&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{saved-post&lt;br /&gt;
| category = Hunting and Combat&lt;br /&gt;
| topic = General Discussion about H&amp;amp;C&lt;br /&gt;
| messagenum = 811&lt;br /&gt;
| author = GS4-FINROS&lt;br /&gt;
| date = 01/15/2016 02:51 PM EST&lt;br /&gt;
| subject = New Combat Ability: Quickstrike&lt;br /&gt;
}}The new Quickstrike combat ability is now available to all characters. It allows physical combat actions to be performed at a reduced RoundTime for a stamina cost proportional to the amount of reduction and to the equipment involved. Such reduction may be specified as either a modifier to the base RoundTime of an action or as a desired absolute RoundTime, and can be invoked as part of a combat command or as a separate command that applies to the next combat action. Examples include:&lt;br /&gt;
&lt;br /&gt;
QUICKSTRIKE -2 AMBUSH KOBOLD RIGHT LEG (ambush the kobold with a -2 RoundTime modifier)&lt;br /&gt;
&lt;br /&gt;
QUICKSTRIKE 3 (perform the next combat action in no more than 3 seconds of RoundTime)&lt;br /&gt;
&lt;br /&gt;
Additional examples, and a full listing of all applicable combat actions, is available via QUICKSTRIKE HELP.&lt;br /&gt;
&lt;br /&gt;
The stamina cost is calculated as: (10 + (primary_equipment_speed + (secondary_equipment_speed / 2))) per second of RT reduction. Two-handed weapons have a 1.5x speed multiplier and ranged weapons have a 2.5x speed multiplier in this calculation. If insufficient stamina is available for the specified reduction, a lesser reduction at lesser cost may take place based on what stamina is available. RoundTime cannot go below one second.&lt;br /&gt;
&lt;br /&gt;
The Quickstrike ability may also be invoked via the [[QSTRIKE]] verb.&lt;br /&gt;
&lt;br /&gt;
Due to this update, the existing Quickstrike Combat Maneuver should be considered obsolete. Fast migration has been enabled to unlearn the maneuver, and it will be fully replaced at a later time.&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Hunting and Combat&lt;br /&gt;
| topic = General Discussion about H&amp;amp;C&lt;br /&gt;
| messagenum = 812&lt;br /&gt;
| author = GS4-FINROS&lt;br /&gt;
| date = 01/15/2016 02:54 PM EST&lt;br /&gt;
| subject = Re: New Combat Ability: Quickstrike&lt;br /&gt;
}}As a followup to the official announcement, I&amp;#039;ll provide some example numbers.&lt;br /&gt;
&lt;br /&gt;
* Shortswords are speed 3 and have the following quickstrike stamina costs: 13 (-1RT), 26 (-2RT), 39 (-3RT), 52 (-4RT)&lt;br /&gt;
* Broadswords are speed 5 and have the following quickstrike stamina costs: 15 (-1RT), 30 (-2RT), 45 (-3RT), 60 (-4RT)&lt;br /&gt;
* Claidhmores are speed 8 (*1.5 = 12) and have the following quickstrike stamina costs: 22 (-1RT), 44 (-2RT), 66 (-3RT), 88 (-4RT)&lt;br /&gt;
* Longbows are speed 4 (*2.5 = 10) and have the following quickstrike stamina costs: 20 (-1RT), 40 (-2RT), 60 (-3RT), 80 (-4RT)&lt;br /&gt;
* Sweep (guildskill or cman) is speed 0 and has the following quickstrike stamina costs: 10 (-1 RT), 20 (-2 RT), 30 (-3RT), 40 (-4RT)&lt;br /&gt;
* Charge (cman) using a lance is speed 9 (*1.5 = 13) and has the following quickstrike stamina costs: 23 (-1RT), 46 (-2RT), 69 (-3RT), 92 (-4RT)&lt;br /&gt;
&lt;br /&gt;
Note that the RT reduction is not capped at -4; I simply have not calculated past that point in the examples above. If you have encumbrance such that you swing a short sword in 15 seconds, you can get a -14RT reduction by spending 182 stamina.&lt;br /&gt;
&lt;br /&gt;
If a combat maneuver doesn&amp;#039;t use any equipment (e.g., sweep, dirtkick, barehanded feint, etc.) then it has speed 0. Shields have a speed of (2 * shield_size). Note that although quickstrike on its own will not take you to negative stamina, quickstrike plus a combat maneuver (or a stamina-costing multistrike, etc.) may take you into negative stamina. This is intentionally allowed.&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Hunting and Combat&lt;br /&gt;
| topic = General Discussion about H&amp;amp;C&lt;br /&gt;
| messagenum = 901&lt;br /&gt;
| author = GS4-FINROS&lt;br /&gt;
| date = 02/02/2016 11:59 PM EST&lt;br /&gt;
| subject = Re: New Combat Ability: Quickstrike&lt;br /&gt;
}}Quickstrike now allows you to set a stamina cost limit via QUICKSTRIKE LIMIT {amount}. When set, any quickstrike action you take will be limited such that you are never charged more than {amount} stamina. This is mainly intended for [[Celerity]]/506 users, but is available to everyone.&lt;/div&gt;</summary>
		<author><name>imported&gt;MOD-GSMOTTE</name></author>
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