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	<title>Verb:CHANNEL - Revision history</title>
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	<updated>2026-11-12T00:48:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Verb:CHANNEL&amp;diff=15971&amp;oldid=prev</id>
		<title>imported&gt;WOMBATSANDERS: enchant link update</title>
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		<updated>2022-06-25T22:46:25Z</updated>

		<summary type="html">&lt;p&gt;enchant link update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = CHANNEL&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Magic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{boldmono|CHANNEL}} is an alternate method of casting various prepared spells, generally enhancing the potency of attack spells at the cost of &amp;quot;hard&amp;quot; [[roundtime]] that prevents the caster from moving or changing stance.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[PREPARE]] {spell} {{!}} CHANNEL {target} }}&lt;br /&gt;
*{{boldmono|[[INCANT]] SET CHANNEL {spell} }}to always channel a spell using a simple {{boldmono|INCANT {spell #}}}&lt;br /&gt;
*{{boldmono|INCANT {spell} CHANNEL}} to channel a spell using {{mono|INCANT}}, overriding any setting&lt;br /&gt;
&lt;br /&gt;
== Bolt ==&lt;br /&gt;
{{bolt-channel}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For how unchanneled bolts are assigned location, see [[Unaimed Body Location Assignment (saved post)]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Warding ==&lt;br /&gt;
&lt;br /&gt;
Most channel-enabled warding spells behave similarly.&lt;br /&gt;
&lt;br /&gt;
*[[Smite/Bane (302)]]&lt;br /&gt;
*[[Fervent Reproach (312)]]&lt;br /&gt;
*[[Divine Fury (317)]]&lt;br /&gt;
*[[Chromatic Circle (502)]]&lt;br /&gt;
*[[Immolation (519)]]&lt;br /&gt;
*[[Mana Disruption (702)]]&lt;br /&gt;
*[[Bone Shatter (1106)]]&lt;br /&gt;
*[[Wither (1115)]]&lt;br /&gt;
&lt;br /&gt;
For these spells:&lt;br /&gt;
&lt;br /&gt;
*Channeling incurs 3 seconds of  hard [[roundtime]], which runs concurrent with the 3 second [[cast roundtime]]. The hard roundtime portion can be modified by haste/slow effects.&lt;br /&gt;
*Channeling gives a benefit if at least one hand is open, but extra benefit is garnered by having both open.&lt;br /&gt;
*Channeling garners additional benefit when used from an aggressive [[stance]].  The more aggressive the stance, the bigger the benefit.&lt;br /&gt;
&lt;br /&gt;
{{channel-damage}}&lt;br /&gt;
&lt;br /&gt;
== Special Cases ==&lt;br /&gt;
&lt;br /&gt;
*[[Disintegrate (705)]] - Only factors in stance, not open-handedness.&lt;br /&gt;
&lt;br /&gt;
== Other Uses ==&lt;br /&gt;
&lt;br /&gt;
Certain non-attack spells also have a Channel option, which usually exists to differentiate between varying modes of the spell.&lt;br /&gt;
&lt;br /&gt;
*[[Charge Item (517)]] - Channel will instantly green the item, and give a chance to instantly add up to 5 charges. &lt;br /&gt;
*[[Ensorcell (735)]] - Channel to permanently ensorcell an item.&lt;br /&gt;
*[[Enchant (925)]] - Channel to complete a cycle of the enchanting process.&lt;br /&gt;
*[[Holy Weapon (1625)]] - Channel to break the weapon bond.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Verb:EVOKE|EVOKE]]&lt;br /&gt;
* [[Verb:INCANT|INVOKE]]&lt;br /&gt;
* [[Verb:CAST|CAST]]&lt;br /&gt;
* [[Verb:CAST/saved posts|Saved posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;WOMBATSANDERS</name></author>
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