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		<title>imported&gt;DAID: /* Open Casting */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Open Casting&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = CAST&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Magic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{boldmono| CAST }}is a [[verb]] used to initiate magical [[spell]]s. Each spell must be {{boldmono|[[PREPARE]]d}} before being {{boldmono|CAST}}.  Players should be fully aware of which spell their characters have prepared before {{boldmono|CASTing}}, as there are no safeguards preventing casting offensive magic at one&amp;#039;s self or companions.  Likewise there are no safeguards against casting defensive magic at enemies.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|CAST}}&lt;br /&gt;
::&amp;#039;&amp;#039;Casts the [[#Open Casting|open/untargeted cast]] version of a prepared spell if such a version exists; otherwise, casts the spell with the caster&amp;#039;s self as the target.&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Warning&amp;#039;&amp;#039;&amp;#039;: For attack spells which have no open cast version, there is no safeguard against harming oneself!&amp;#039;&amp;#039;&lt;br /&gt;
*{{boldmono|CAST {target} }} or {{boldmono|CAST AT {target} }}&lt;br /&gt;
::&amp;#039;&amp;#039;Casts a prepared spell at the specified target.&lt;br /&gt;
*{{boldmono|CAST TARGET}}&lt;br /&gt;
::&amp;#039;&amp;#039;Casts a prepared spell at the predetermined target if the [[TARGET (verb)|TARGET]] verb was used. If not, a new target will be selected automatically.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Casting a spell usually incurs 3 seconds of [[cast roundtime]], during which the caster may not attack or cast other spells but can still move around or change stance.&lt;br /&gt;
&lt;br /&gt;
== Alternative Casting Verbs ==&lt;br /&gt;
&lt;br /&gt;
Some spells have different modes that can be activated with alternative verbs.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[CHANNEL]]}} - &amp;#039;&amp;#039;Casts an enhanced version of a spell, typically a [[warding]] attack. Incurs 3 seconds of hard [[roundtime]].&amp;#039;&amp;#039;&lt;br /&gt;
*{{boldmono|[[EVOKE]]}} - &amp;#039;&amp;#039;Casts a different version of a spell, for example switching between elements or [[bolt]]/warding. Does not incur hard roundtime.&amp;#039;&amp;#039;&lt;br /&gt;
*{{boldmono|[[INCANT]]}} - &amp;#039;&amp;#039;Combines the prepare and cast steps into one command and can also be customized by spell to automatically cast a specific alternative version of a spell (open cast, channel, or evoke).&amp;#039;&amp;#039;&lt;br /&gt;
*{{boldmono|[[SUMMON]]}} - &amp;#039;&amp;#039;Specifies a type of creature or object for summoning spells.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Open Casting ==&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;open cast&amp;#039;&amp;#039;&amp;#039; spell is one for which the caster does not specify a target when {{boldmono|CAST}}ing, in contrast with &amp;#039;&amp;#039;&amp;#039;focused&amp;#039;&amp;#039;&amp;#039; (or &amp;quot;closed&amp;quot;) casts where the caster chooses a single target. Open cast spells may either affect an entire room (in some cases even adjacent rooms) or a limited number of characters or creatures.  Many of these spells are [[area of effect]] spells.&lt;br /&gt;
&lt;br /&gt;
Some spells have both open and closed cast versions.  For example, [[Energy Maelstrom (710)]] has both an open and a focused version. The open version when {{boldmono|CAST}} can damage any creature in the room, the {{boldmono|EVOKE}}d version will hit all targets (including non-grouped players), and the focused version only damages a specific target.&lt;br /&gt;
&lt;br /&gt;
Some open cast spells have a skill-based limit on the maximum number of targets. One such spell is [[Pious Trial (1602)]], which has a maximum number determined by the caster&amp;#039;s training in [[Spiritual Lore, Blessings]]. With no skill ranks in lores, the caster can only attempt to affect a single target even when open casting.&lt;br /&gt;
&lt;br /&gt;
==Multicast==&lt;br /&gt;
{{main|Multicast}}&lt;br /&gt;
{{:Multicast}}  For example, a [[cleric]] with 25 ranks of [[Spiritual Mana Control]] can cast two shots of [[Spirit Warding I (101)]] simultaneously:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prepare 101&lt;br /&gt;
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cast rolton 2&lt;br /&gt;
You make a complex gesture at a rolton, increasing the potency of your spell.&lt;br /&gt;
A light blue glow surrounds a rolton.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Verb:INCANT|INCANT]]&lt;br /&gt;
*[[Verb:CHANNEL|CHANNEL]]&lt;br /&gt;
*[[Verb:EVOKE|EVOKE]]&lt;br /&gt;
*[[Verb:CAST/saved posts|Saved posts]]&lt;br /&gt;
*[[MANA (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>imported&gt;DAID</name></author>
	</entry>
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