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	<title>Verb:ANALYZE - Revision history</title>
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	<updated>2026-11-12T03:15:01Z</updated>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Verb:ANALYZE&amp;diff=15911&amp;oldid=prev</id>
		<title>imported&gt;GS4-XERAPHINA at 02:57, 15 June 2023</title>
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		<updated>2023-06-15T02:57:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=ANALYZE&lt;br /&gt;
|type=System&lt;br /&gt;
|type2=Special case&lt;br /&gt;
|demeanor=No&lt;br /&gt;
|wedding=No&lt;br /&gt;
|system=Movement&lt;br /&gt;
|system2=Inventory&lt;br /&gt;
|special=Item&lt;br /&gt;
}}&lt;br /&gt;
{{Verbpage&lt;br /&gt;
|introduction={{boldmono|ANALYZE}} is a both a [[movement]] and [[inventory]] system verb, while being considered a special case verb, as well.  Additionally, one can {{boldmono|ANALYZE}} items for sale in shops during [[pay event]]s or [[festival]]s.&lt;br /&gt;
|help=&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This will populate with {{boldmono|ANALYZE}} by itself or as {{boldmono|ANALYZE HELP}}.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    ANALYZE {item}      - Shows information regarding a scripted item.&lt;br /&gt;
    ANALYZE LOUD {item} - Messages others that you are analyzing an item.&lt;br /&gt;
    ANALYZE ROOM        - Examine current room for valid, open portals.&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|Item}}===&lt;br /&gt;
As a special case verb, it can be used to show the special properties and [[merchant]] restrictions of an item.  Therefore, in order to use {{boldmono|ANALYZE}}, it must always be used with an object target. Items must be in a character&amp;#039;s hands or be worn by a character to be properly analyzed.&lt;br /&gt;
&lt;br /&gt;
[[Enhancive]] items charged with [[SimuCoin]] store items will have their expiration date and time displayed.&lt;br /&gt;
&lt;br /&gt;
; Messaging&lt;br /&gt;
Messaging for {{boldmono|ANALYZE {item}}} will vary dependent on item properties and script.  Below are some examples.&lt;br /&gt;
&lt;br /&gt;
*; Failure (item in container)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;anal tali in jac&lt;br /&gt;
You cannot reach a black lizard&amp;#039;s head talisman.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*; Standard container (not max light/deep)&lt;br /&gt;
: &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This is only a guideline.  Despite estimated messaging from the {{boldmono|ANALYZE}} tool that reflects that the item may be worked on, a merchant may decline to work on the item.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;anal sat&lt;br /&gt;
You analyze your lilac satchel and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the lilac satchel for you or have its pockets deepened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*; Standard container (max light/deep)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;anal sat&lt;br /&gt;
You analyze your components satchel and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You can tell that the satchel is as light as it can get and that its pockets could not possibly get any deeper.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*; Scripted Item&lt;br /&gt;
: The below example is for [[Magic gloves]], also known as [[Bazzelwyn]] gloves.  Actual messaging will vary depending on the specific item script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;anal my glov&lt;br /&gt;
You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; It is fully alterable.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are set to use fancy messaging for WAVE.  They&amp;#039;re using the following set of messaging:&lt;br /&gt;
You dismissively flick your hand at YOUR TARGET with an air of indifference.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are set to use fancy messaging for RAISE.  They&amp;#039;re using the following set of messaging:&lt;br /&gt;
You raise your hands high above your head, as your scarlet gloves are surrounded by a bright glow.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are unlocked.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gloves may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LOUD (item)}}===&lt;br /&gt;
{{boldmono|ANALYZE LOUD (item)}} gives third party messaging based on a successful item analyze.&lt;br /&gt;
&lt;br /&gt;
; Messaging (Third Person Only)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Xeraphina examines her reticule, staring at it intently from all possible angles.  Having acquainted herself with its inner workings, Xeraphina gives a satisfied nod.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|ROOM}}===&lt;br /&gt;
{{boldmono|ANALYZE ROOM}} is used to determine the location of portals within a room, especially rooms where portals may not be obvious upon initial look.&lt;br /&gt;
&lt;br /&gt;
; Messaging&lt;br /&gt;
The below example is from Tigerlily Crossing on Four Winds Isle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Tigerlily Crossing]&lt;br /&gt;
Candlelight spills forth from the glaesine windows of each of the shops that are nestled into a single, long and low building built upon one side of the lane.  Awnings, neatly folded back and tied in place, form colorful arches over each shop&amp;#039;s doorway, while artistic signs sway slightly in the night breeze.  Somehow, water has collected inside the glass case of a lantern, creating tiny luminescent ripples across the cobblestones below it.&lt;br /&gt;
Obvious paths: north, east, south, west&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze room&lt;br /&gt;
You scan for exits and see a white birch door painted with a burgundy rose, a verdant green door painted with a cypress tree and a pale cerulean door painted with a pink blossom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[EZ script]]&lt;br /&gt;
* [[INSPECT]] verb&lt;br /&gt;
* [[Inventory]]&lt;br /&gt;
* [[:Category:Item Scripts|Item Scripts]]&lt;br /&gt;
* [[Unlocking]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-XERAPHINA</name></author>
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