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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Un%28refined%29_gown</id>
	<title>Un(refined) gown - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Un%28refined%29_gown"/>
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	<updated>2026-11-12T05:10:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Un(refined)_gown&amp;diff=15720&amp;oldid=prev</id>
		<title>imported&gt;HOST-GSKEBECHET: Updating category to &quot;Gowns&quot;, updating links to individual scripted gowns to that category, adding missing itemverb template</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Un(refined)_gown&amp;diff=15720&amp;oldid=prev"/>
		<updated>2023-10-18T14:51:22Z</updated>

		<summary type="html">&lt;p&gt;Updating category to &amp;quot;Gowns&amp;quot;, updating links to individual scripted gowns to that category, adding missing itemverb template&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un(refined) gowns&amp;#039;&amp;#039;&amp;#039; were introduced [[VoGShop:The_Tailored_Imperial|The Tailored Imperial]] at the event [[Valley of Gold]] in 2019.  They were also available at the [[Ebon Gate 2019|Ebon Gate Festival]] of 2019.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
~ Un(refined) Gowns ~&lt;br /&gt;
&lt;br /&gt;
This copper silk gown must remain some type of gown or dress.  It should not be sleeveless, short, or tight fitting.&lt;br /&gt;
&lt;br /&gt;
This copper silk gown has been unlocked twice.  It cannot be improved further.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
|Like a contortionist, you attempt to reach a nagging itch centered directly upon your back.  Just as your fingertips reach it, the sound of ripping seams snaps you back into your original stance.  Hope no one heard that!&lt;br /&gt;
|Looking like a contortionist, XXX reaches for the center of her back with a look of extreme determination.  The sound of a ripping seam on her lilac jacquard gown snaps her back into a relaxed, yet awkward, stance.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
|You gather the hem of your copper silk gown into your hand, carefully inspecting the fabric for footprints.&lt;br /&gt;
|XXX gathers the hem of her lilac jacquard gown into her hand and carefully inspects the condition of the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
|Glancing down, you spot flecks of dirt near the hem of your copper silk gown and frantically brush at the fabric.&lt;br /&gt;
|XXX glances down at the hem of her lilac jacquard gown and begins to frantically brush at the fabric&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
|With a long sigh, you pluck at the cuff of your copper silk gown, removing a loose thread.&lt;br /&gt;
|With a sigh, XXX plucks a loose thread from the cuff of her lilac jacquard gown.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
|Swishing the skirts of your copper silk gown, you shake the dirt from the hemline.  Small motes of dust fill the air!&lt;br /&gt;
|Swishing the skirts of her lilac jacquard gown, XXX pretends to ignore the small motes of dust swirling around her.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
|Staring in horror at a footprint near the hem of your copper silk gown, you give a dismissive wave and mutter something about clumsy feet.&lt;br /&gt;
|Staring in horror at a footprint near the hem of her lilac jacquard gown, XXX gives a dismissive wave and mutters something about clumsy feet.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! ATTEND&lt;br /&gt;
| You wipe at a spot on the front of your copper silk gown and only succeed in making a bigger mess of the soiled fabric.&lt;br /&gt;
| XXX wipes at the front of her velvet gown.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| Your eye catches an unseemly spot on the bodice of your copper silk gown, and you wrap your arms around your torso, trying to conceal it.&lt;br /&gt;
| Looking a bit embarrassed, XXX wraps her arms around herself, hugging the sides of her velvet gown.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| Spying a large wrinkle in your copper silk gown, you vigorously tug at the waist, trying to adjust the fabric.  You only succeed in showing off a bit of your form as you yank the hemline up and the neckline down.  Oh my!&lt;br /&gt;
| XXX tugs vigorously at the waist of her velvet gown, attempting to smooth out a wrinkle in the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| Without looking down, you idly pick at a small tear in the fabric at the neckline of your copper silk gown.&lt;br /&gt;
| Staring into the distance, XXX fingers the neckline of her velvet gown.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category:Gowns|Scripted gowns]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gownlike&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Valley of Gold&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Cannot be sleeveless&amp;lt;br&amp;gt;Cannot be short&amp;lt;br&amp;gt;Cannot be tight fitting&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=NUDGE&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=TAP&lt;br /&gt;
|verb8=TOUCH&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Gowns]]&lt;/div&gt;</summary>
		<author><name>imported&gt;HOST-GSKEBECHET</name></author>
	</entry>
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