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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Troll_wraith</id>
	<title>Troll wraith - Revision history</title>
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	<updated>2026-11-11T23:12:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Troll_wraith&amp;diff=15625&amp;oldid=prev</id>
		<title>imported&gt;MOD-GSMOTTE: Added log2 around game text and removed unnecessary bold.</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Troll_wraith&amp;diff=15625&amp;oldid=prev"/>
		<updated>2021-05-22T17:03:03Z</updated>

		<summary type="html">&lt;p&gt;Added log2 around game text and removed unnecessary bold.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 35 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Troll &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Troll Burial Grounds &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt; &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = ?&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 215&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = ?&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 180&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = 118&lt;br /&gt;
| Bolt = 105&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 118 - 123&lt;br /&gt;
| CleTD = 130&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 143 - 148&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Elemental Defense I (401)  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense III (414)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = [[Glowing_violet_essence_dust | Glowing Violet Essence Dust]],&lt;br /&gt;
[[Glowing violet mote of essence]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A sickly, ebony mist encircles the troll wraith, obscuring the entire lower portion of the wraith, if there was one.  Brilliant, platinum-hued orbs suspend in the air where the wraith&amp;#039;s eyes once resided.  The only true evidence of the wraith&amp;#039;s former life are remnants of blackened steel gauntlets protecting the hands with only a few boney fingers being exposed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
The troll wraith has a maneuver that works like the fourth rank of [[Evil Eye (717)]], which sends the target running to town.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A troll wraith sings an unnerving, alien dirge. &lt;br /&gt;
An irrational fear twists in your gut as a flood of terror encompasses your mind.  The surroundings swim in a surreal spiral, your courage capitulating to panic!  You bolt away from the troll wraith, the only thought in your mind is to flee to safety! &lt;br /&gt;
&lt;br /&gt;
Everything is a blur in your mind as you run for your life! &lt;br /&gt;
  &lt;br /&gt;
Everything is a blur in your mind as you run for your life! &lt;br /&gt;
&lt;br /&gt;
Your legs finally tire and you begin to calm down. &lt;br /&gt;
 &lt;br /&gt;
[Zul Logoth, Crystalline Cavern] &lt;br /&gt;
The stone avenues give way to a mixture of humus and dirt.  Narrow, well-trod lanes wind among gigantic toadstools and spreading mushrooms.  Boulders and decaying logs, seemingly placed at random among the dense growth, provide places for lichens, mosses and fungal growth to grow abundantly.  A moist coolness pervades the area, and the reflected light from the crystalline dome is filtered and muted by the many varieties of non-luminescent toadstools that tower overhead.  You also see an overgrown snail, a giant multicolored mushroom, an engraved invar sign, a squalid canvas pavilion, a large iron crucible statue and an oversized bluerock keg statue. &lt;br /&gt;
Obvious exits: north, east, south, west &lt;br /&gt;
Roundtime: 10 sec. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The wraith will also enjoy your dead body a little too enthusiastically:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A troll wraith begins to sing a caustic melody and starts to move in a disjointed manner.  The abnormal dance unfortunately involves several sequences in which the wraith pounds on your torso over and over.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Troll Troll on Wikipedia]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wraith Wraith on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 33&lt;br /&gt;
|levelm1 = 34&lt;br /&gt;
|level = 35&lt;br /&gt;
|levelp1 = 36&lt;br /&gt;
|levelp2 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wraith family creatures]]&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MOD-GSMOTTE</name></author>
	</entry>
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