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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Triton_warden</id>
	<title>Triton warden - Revision history</title>
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	<updated>2026-11-12T03:36:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Triton_warden&amp;diff=15614&amp;oldid=prev</id>
		<title>imported&gt;HOST-GSKEBECHET: Updating link following page move</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Triton_warden&amp;diff=15614&amp;oldid=prev"/>
		<updated>2025-07-30T13:56:37Z</updated>

		<summary type="html">&lt;p&gt;Updating link following page move&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 102 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Triton &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area =  Atoll&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Longbow&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 411 to 446&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  Wild Entropy (603)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA =  448&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  [[Sunburst (609)]]&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| AB2 =  [[Tangleweed (610)]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;  &lt;br /&gt;
| AB3 =  [[Spike Thorn (616)]]&lt;br /&gt;
| AB4 =  [[Stealth]]&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 433 to 471&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 480&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Spirit Warding I (101)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Spirit Defense (103)&lt;br /&gt;
| DSP3 = Spirit Warding II (107)&lt;br /&gt;
| DSP4 = Natural Colors (601)&lt;br /&gt;
| DSP5 = Resist Elements (602)&lt;br /&gt;
| DSP6 = Self Control (613)&lt;br /&gt;
| DSP7 = Sneaking (617)&lt;br /&gt;
| DSP8 = Nature&amp;#039;s Touch (625)&lt;br /&gt;
| DSP9 = Wall of Thorns (640) &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = curved black claw&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A faded coat of sun-bleached oilskin graces the muscular shoulders of a triton warden, the rusted ornamentations covered in grey-cast barnacles and dried kelp.  His trident-branded knuckles are exposed through his desiccated leather gloves, the shreds of hide clinging tightly to his green-tinged forearms.  The warden growls softly through his clenched teeth, the sharp protrusions biting down on a broken driftwood pipe.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Longbow]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton warden removes a lichen-streaked pale driftwood arrow from in his quiver.&lt;br /&gt;
A triton warden fires a streaked pale driftwood arrow at you!&lt;br /&gt;
  AS: +428 vs DS: +699 with AvD: +32 + d100 roll: +100 = -139&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Longbow from hiding&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton warden slips into hiding.&lt;br /&gt;
&lt;br /&gt;
A streaked pale driftwood arrow flies out of the shadows toward you!&lt;br /&gt;
  AS: +426 vs DS: +761 with AvD: +32 + d100 roll: +94 = -209&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Wild Entropy (603)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton warden places one hand on top of the other, crossing his palms toward you!&lt;br /&gt;
Dusty, discolored flecks bloom on your skin and ripen the air with the redolence of decay.&lt;br /&gt;
  CS: +454 - TD: +389 + CvA: -5 + d100: +36 - -5 == +101&lt;br /&gt;
The rot takes root and spreads, eating away at you!&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Surface of left leg etched to little effect.&lt;br /&gt;
An earthy, sweet aroma clings to you in a murky haze, accompanied by soot brown specks of leaf mold.&lt;br /&gt;
The earthy, sweet aroma clinging to you grows more pervasive.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sunburst (609)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton warden places one hand on top of the other, crossing her palms toward you!&lt;br /&gt;
A triton warden draws down a shaft of coruscating moonlight and bathes you in its lucent glow.&lt;br /&gt;
[SMR result: -39 (Open d100: -19)]&lt;br /&gt;
The coruscating light appears to crack and shatter, disintegrating into the air without effect.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Tangleweed (610)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton warden places one hand on top of the other, crossing his palms toward you!&lt;br /&gt;
Soot brown specks of leaf mold trail in the wake of your movements, distorted by a murky haze.&lt;br /&gt;
A thorny vine suddenly sprouts from the ground and begins to thrash about violently!&lt;br /&gt;
[SMR result: 49 (Open d100: 46)]&lt;br /&gt;
The thorny vine lashes out at you, but is unable to grasp you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Spike Thorn (616)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton warden places one hand on top of the other, crossing her palms toward you!&lt;br /&gt;
Dozens of long thorns suddenly grow out from the ground underneath your feet!&lt;br /&gt;
[SMR result: 88 (Open d100: 58, Bonus: 36)]&lt;br /&gt;
You manage to jump out of the way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical triton warden.&lt;br /&gt;
She appears to be in good shape.&lt;br /&gt;
She has a mildewed rough leather quiver and a dried seaweed-wrapped longbow.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton warden just arrived.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The triton warden collapses, gurgling once with a wrathful look on her face before expiring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton warden makes a subtle gesture, drawing traces of faint blue-green light into her webbed hands.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;HOST-GSKEBECHET</name></author>
	</entry>
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