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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Triton_brawler</id>
	<title>Triton brawler - Revision history</title>
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	<updated>2026-11-12T01:52:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Triton_brawler&amp;diff=15607&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM1: Special defensive ability correction to Slippery Mind</title>
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		<updated>2023-11-16T20:39:36Z</updated>

		<summary type="html">&lt;p&gt;Special defensive ability correction to Slippery Mind&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 98 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Triton &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area =  Atoll&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  UCS&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 414 UAF&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Crowd Press&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Haymaker&lt;br /&gt;
| MN3 =  Headbutt&lt;br /&gt;
| MN4 =  Sucker Punch&lt;br /&gt;
| MN5 =  Twin Hammerfists&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 11N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 385&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 410&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 435&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 386&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Iron Skin (1202) &lt;br /&gt;
| DSP2 = Mindward (1208)&lt;br /&gt;
| DSP3 = Brace (1214) &lt;br /&gt;
| DSP4 = Premonition (1220) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 = [[Slippery Mind]] &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = darkened triton hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Wearing only a linen and leather pteruges, a triton brawler is covered in roughly inked black tattoos, a cavalcade of runes, sigils, and symbols twining about one another and obscuring his grey-blue flesh.  Across his amphibian-like head is a tattoo of a powerful tentacle crushing a trident in its suckered grip.  The brawler&amp;#039;s eyes dart warily this way and that, and his tongue flicks in and out with deceptive laziness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[unarmed combat system|Unarmed Combat]] - (UCS [[kick critical table (UCS)|Kick]] attack example)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The triton brawler attempts to kick you!&lt;br /&gt;
The triton brawler has excellent positioning against you.&lt;br /&gt;
  UAF: 414 vs UDF: 920 = 0.450 * MM: 106 + d100: 74 = 121&lt;br /&gt;
Your body resists the crushing damage and lessens the severity of the attack!&lt;br /&gt;
  ... and hit for 47 points of damage!&lt;br /&gt;
  Rapid side kick knocks out several teeth!  What we have here is a failure to communicate!&lt;br /&gt;
Your thoughts scatter as you struggle to prepare any magical incantations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Slippery Mind]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You trace an intricate sign that contorts in the air while forcefully invoking Pain...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a triton brawler.&lt;br /&gt;
The triton brawler&amp;#039;s face goes blank for a moment before returning to normal, as she successfully avoids the effects of the magical attack!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Slippery Mind ([[Target Defense]] boost). The TD increase is approximately 20 although there might be some randomness to the bonus.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The triton brawler&amp;#039;s expression briefly shifts, nearly but not quite smoothing into blankness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Setup Maneuvers===&lt;br /&gt;
;[[Crowd Press]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton brawler approaches you.&lt;br /&gt;
[SMR result: 95 (Open d100: 72, Bonus: 6)]&lt;br /&gt;
A triton brawler tries to maneuver in close with you, but you manage to avoid his attempt.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Haymaker]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton brawler clenches his right fist and brings his arm back for a roundhouse punch aimed at you!&lt;br /&gt;
[SMR result: 71 (Open d100: 18, Bonus: 42)]&lt;br /&gt;
You manage to dodge a triton brawler&amp;#039;s blow!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Headbutt]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton brawler charges towards you and attempts a headbutt!&lt;br /&gt;
[SMR result: 84 (Open d100: 22, Bonus: 45)]&lt;br /&gt;
You deftly avoid a triton brawler&amp;#039;s headbutt!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sucker Punch]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton brawler swings a fist at you!&lt;br /&gt;
[SMR result: 147 (Open d100: 79, Bonus: 52)]&lt;br /&gt;
A triton brawler delivers a quick punch to your lower back!&lt;br /&gt;
   ... 5 points of damage!A triton brawler swings a fist at you!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Twin Hammerfists]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton brawler raises his hands high, laces them together and brings them crashing down towards you!&lt;br /&gt;
[SMR result: 103 (Open d100: 98)]&lt;br /&gt;
Your size contributes slightly to your defense!&lt;br /&gt;
A triton brawler catches you square in the back!  You topple to the ground!&lt;br /&gt;
You are struck by an acute sense of vulnerability.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
*Triton brawlers are monk-style combatants that live on the [[Atoll]] near [[Kraken&amp;#039;s Fall]]. They make a unique and fearsome foe due to their use of the [[Unarmed Combat System]]. They can also disarm attackers with their use of the [[Brace (1214)]] spell.&lt;br /&gt;
&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical triton brawler.&lt;br /&gt;
She appears to be in good shape.&lt;br /&gt;
She has nothing at this time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton brawler just arrived.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton brawler charges briskly into the area!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton brawler heads northeast.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The triton brawler collapses, gurgling once with a wrathful look on his face before expiring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton brawler shifts her weight, stepping back a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 96&lt;br /&gt;
|levelm1 = 97&lt;br /&gt;
|level = 98&lt;br /&gt;
|levelp1 = 99&lt;br /&gt;
|levelp2 = 100&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM1</name></author>
	</entry>
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