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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Triton_assassin</id>
	<title>Triton assassin - Revision history</title>
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	<updated>2026-11-12T02:29:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Triton_assassin&amp;diff=15606&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM1 at 20:30, 19 November 2023</title>
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		<updated>2023-11-19T20:30:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 96 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Triton &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area =  Atoll&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Longsword &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  428 to 453&lt;br /&gt;
| PA2 = Main gauche&lt;br /&gt;
| PAB = 428 to 453&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Groin Kick &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = Cutthroat&lt;br /&gt;
| AB1 = [[Ambush]] &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| AB2 = [[Stealth]]&lt;br /&gt;
| ABB =&lt;br /&gt;
| AB3 = [[Vanish]]&lt;br /&gt;
| ABC =&lt;br /&gt;
| AB4 = [[Hurl]]&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = 510&lt;br /&gt;
| BarTD = 375&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 396 to 426&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 413 to 441&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 364 to 381&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Dressed in grey-on-black, a triton assassin watches the area intently.  The assassin bares her sharply serrated teeth, and her thick tail twitches silently with each breath.  Inked upon one muscular forearm is a broken ivory trident overlaying a series of spiky runes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Longsword]] [[Ambush]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton assassin slips into hiding.&lt;br /&gt;
A triton assassin leaps from hiding to attack!&lt;br /&gt;
A triton assassin swings a coral-hilted sharply tapered longsword at you!&lt;br /&gt;
  AS: +453 vs DS: +178 with AvD: +17 + d100 roll: +20 = +312&lt;br /&gt;
   ... and hits for 12 points of damage!&lt;br /&gt;
   Minor puncture to the left arm.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Hurl]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton assassin throws a sharply curved black main gauche at you!&lt;br /&gt;
  AS: +443 vs DS: +364 with AvD: +2 + d100 roll: +48 = +129&lt;br /&gt;
   ... and hits for 1 point of damage!&lt;br /&gt;
   Tap to the arm pricks some interest but not much else.&lt;br /&gt;
The curved black main gauche flies past you, disappearing into the local environs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Groin Kick]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton assassin kicks at your groin!&lt;br /&gt;
[SMR result: 70 (Open d100: 59)]&lt;br /&gt;
You manage to turn away in time, resulting in a light kick to your leg instead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Cutthroat]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton  assassin springs upon you from behind and attempts to grasp you by the chin while bringing his sharply tapered longsword up to slit your throat!&lt;br /&gt;
[SMR result: 107 (Open d100: 88, Penalty: 11)]&lt;br /&gt;
Your size contributes slightly to your defense!&lt;br /&gt;
A triton assassin&amp;#039;s aim is slightly off and he only manages to inflict a minor flesh wound upon you!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
Blood sprays from your neck in a crimson arc!&lt;br /&gt;
   ... 1 point of damage!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They have a chance to use [[Vanish]] after a missed attack.&lt;br /&gt;
&lt;br /&gt;
;[[Vanish]] (If detected)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;With a sibilant exhalation, a triton assassin slips into the shadows.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Shrouded]] Ending&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton assassin seems a bit more noticeable than before.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical triton assassin.&lt;br /&gt;
She appears to be in good shape.&lt;br /&gt;
She has a coral-hilted sharply tapered longsword and a sharply curved black main gauche.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The triton assassin collapses, gurgling once with a wrathful look on his face before expiring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hiding&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A triton assassin slips into hiding.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hiding Failure&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You notice a triton assassin botch an attempt at concealing herself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 94&lt;br /&gt;
|levelm1 = 95&lt;br /&gt;
|level = 96&lt;br /&gt;
|levelp1 = 97&lt;br /&gt;
|levelp2 = 98&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM1</name></author>
	</entry>
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