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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Treekin_druid</id>
	<title>Treekin druid - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Treekin_druid"/>
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	<updated>2026-11-11T23:14:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Treekin_druid&amp;diff=15582&amp;oldid=prev</id>
		<title>imported&gt;MOD-GSMOTTE: Removed stub and added internal links.</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Treekin_druid&amp;diff=15582&amp;oldid=prev"/>
		<updated>2021-03-21T01:29:04Z</updated>

		<summary type="html">&lt;p&gt;Removed stub and added internal links.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 83&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Tree &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Plantlife&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Red Forest&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 400&lt;br /&gt;
| PA2 = Root lash&lt;br /&gt;
| PAB = 400&lt;br /&gt;
| PA3 = Root slam&lt;br /&gt;
| PAC = 400&lt;br /&gt;
| BT1 = Hurl Boulder (510)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 350&lt;br /&gt;
| WD1 = Searing Light (135)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 340&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Call Swarm (615)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Spirit Dispel (119)&lt;br /&gt;
| OS3 = Spike Thorn (616)&lt;br /&gt;
| OS4 = Phoen&amp;#039;s Strength (606)&lt;br /&gt;
| MN1 = Whirlwind of leaves (or pollen)&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 217&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 329&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 365 - 379&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Barkskin&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Natural Colors (601)&lt;br /&gt;
| DSP3 = Resist Elements (602)&lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = mossy beard&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Standing approximately eight feet tall, the treekin druid glares at you with malevolent intent.  Lambent yellow eyes and thick leg-shaped roots make it clear that this is no ordinary tree.  Leaves cover the druid from head to trunk, with two arm-shaped branches protruding from the canopy. A long mossy beard dangles below a crooked knothole under the eyes, giving gnarled look to an already imposing foe.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Treekin druids are difficult to knock down. Severing a single leg will not knock them over, and they can stand back up even with both legs severed. They are immune to [[Grasp of the Grave (709)]] and will dig their roots into the ground and not stun for open cast [[Implosion (720)]]. They walk away from focused [[Energy Maelstrom (710)]]. Sorcerers can solo hunt them relatively safely by using the Hex [[Curse (715)]] to push their [[target defense]] (TD) down, [[Corrupt Essence (703)]] to block their spell casting and break their barkskin with its own TD pushdown, and then [[Pain (711)]] to prevent their leaves and pollen maneuvers. [[Evil Eye (717)]] is effective for knocking down treekin and locking them into lengthy RT, and a demon carrying an eye can be used to suppress rooms or set them up remotely. [[Elemental Wave (410)]] will only be useful at like level with considerable Minor Elemental training.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Druids can summon [[Treekin sapling|saplings]] to fight with them.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;A treekin druid sows a small handful of seeds around itself and begins infusing mana into the surrounding area.&lt;br /&gt;
A treekin sapling sprouts from the ground!&lt;br /&gt;
A treekin sapling sprouts from the ground!&amp;lt;/pre&amp;gt;&lt;br /&gt;
These saplings will absorb spells cast at the druids.&lt;br /&gt;
&lt;br /&gt;
Druids can cast Barkskin on themselves or others, which absorbs incoming attacks of all types.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;A treekin druid is encircled with a swirl of leaves!&lt;br /&gt;
A knobby layer of bark swiftly forms on a treekin druid.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You concentrate intently, focusing all your energies.&lt;br /&gt;
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!&lt;br /&gt;
You swing a maul at a treekin druid!&lt;br /&gt;
The layer of bark on a treekin druid hardens and absorbs the attack!  The bark crackles, but maintains its form.&lt;br /&gt;
You swing a maul at a treekin druid!&lt;br /&gt;
The layer of bark on a treekin druid hardens and absorbs the attack!  The bark crackles as it crumbles to dust.&lt;br /&gt;
You swing a maul at a treekin druid!&lt;br /&gt;
AS: +470 vs DS: +219 with AvD: +40 + d100 roll: +99 = +390&lt;br /&gt;
... and hit for 139 points of damage!&lt;br /&gt;
Right leg ripped from socket at the knee!&lt;br /&gt;
The treekin druid is stunned!&lt;br /&gt;
You swing a maul at a treekin druid!&lt;br /&gt;
AS: +470 vs DS: +148 with AvD: +40 + d100 roll: +83 = +445&lt;br /&gt;
... and hit for 174 points of damage!&lt;br /&gt;
Left hip pulped, severing the leg.&lt;br /&gt;
The druid teeters and then topples to the ground!&lt;br /&gt;
Your series of strikes and ripostes leaves you winded and out of position.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Note the bark skin and the fact that the druid must lose both legs to be knocked over.&lt;br /&gt;
&lt;br /&gt;
[[Tangle Weed]] does not work against treekin druids.  A ranger casting the spell can still maintain control of it unlike with [[treekin warrior]]s.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A swirling cloud of shadow forms around your right hand as you prepare Tangleweed...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A thorn-barbed dirge-vaon vine suddenly sprouts from the ground and begins to thrash about violently!&lt;br /&gt;
Dirge-vaon vine wraps gently around a treekin druid.&lt;br /&gt;
&amp;gt;dismiss vine&lt;br /&gt;
You dismiss your vine.&lt;br /&gt;
The dirge-vaon vine suddenly stops moving, drops to the ground, and dissolves away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Spike Thorn (616)]] and [[Call Swarm (615)]] and [[Spirit Dispel (119)]] are cast as spells, which means they can be suppressed with [[Corrupt Essence (703)]]. The whirlwind of leaves and the boulder throwing and sapling summoning will still be available to the treekin druids as spell-like maneuvers.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 81&lt;br /&gt;
|levelm1 = 82&lt;br /&gt;
|level = 83&lt;br /&gt;
|levelp1 = 84&lt;br /&gt;
|levelp2 = 85&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;MOD-GSMOTTE</name></author>
	</entry>
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