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	<title>Time Stop (550) - Revision history</title>
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	<updated>2026-11-12T01:12:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Time_Stop_(550)&amp;diff=15252&amp;oldid=prev</id>
		<title>imported&gt;VERSIN: /* Messaging */</title>
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		<updated>2020-01-22T02:59:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Messaging&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Work-in-progress}}&lt;br /&gt;
{{spell |&lt;br /&gt;
 | name = Time Stop&lt;br /&gt;
 | number = 550&lt;br /&gt;
 | mnemonic = TIMESTOP&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Emergency defense&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Self&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Time Stop&amp;#039;&amp;#039;&amp;#039; will remove a base 60 seconds of [[roundtime]] from the caster and reduce the duration of negative effects by the same amount (e.g. stuns, [[Bind (214)]], etc). It can be activated while in roundtime and while under most [[status]] conditions ([[stunned]], [[webbed]], [[immobile]], etc) with the STOP TIME command.  It may be used at a base of once per day and uses resets at midnight ET. Additional uses may be unlocked by training in [[#Elemental Lore, Earth|Elemental Lore, Earth]].  Training in [[#Elemental Lore, Air|Elemental Lore, Air]] will increase the amount removed from roundtime and negative effects.  &lt;br /&gt;
&lt;br /&gt;
Elemental Wave effects of increasing power may be unlocked by training in [[#Elemental Lore, Water|Elemental Lore, Water]] and [[#Elemental Lore, Fire|Elemental Lore, Fire]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*{{boldmono|[[STOP]] TIME}} while in roundtime or affected by applicable status condition&lt;br /&gt;
*{{boldmono|STOP TIME NOWAVE}} to not cast an Elemental Wave if the caster is able to&lt;br /&gt;
*{{boldmono|STOP TIME WAVE}} to force the wave while in town (if justice is on)&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Earth]]===&lt;br /&gt;
Training in Earth Lore unlocks an additional use per day at 40, 115, and 190 ranks. &lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
Training in Air Lore will increase the amount of roundtime that is removed and the amount of time that is removed from negative effects by (1.5 * seed 1 summation of their EL:A ranks) seconds (e.g. at 28 ranks, it removes an additional 10 seconds; at 55 ranks, it removes an additional 15 seconds, etc).&lt;br /&gt;
&amp;lt;section begin=Air_Lore_Bonus/&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||0||1||3||6||10||15||21||28||36||45||55||66||78||91&lt;br /&gt;
|-  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|total seconds reduced RT||60||61||63||64||66||67||69||70||72||73||75||76||78||79&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||105||120||136||153||171||190||210||231||253||276||300&lt;br /&gt;
|-  &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|total seconds reduced RT||81||82||84||85||87||88||90||91||93||94||96&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
At 50 ranks of Water Lore, the spell will automatically release an [[Elemental Wave (410)]] in the room, with additional lore training past that making it more difficult to resist. &lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Fire]]===&lt;br /&gt;
At 50 ranks of Fire Lore, the spell will automatically release a fire Elemental Wave (similar to 435 but without the roundtime) in the room, with additional lore training past that making it more difficult to resist. Having 50 ranks in both EL:W and EL:F causes it act exactly like a fire [[Major Elemental Wave (435)]]. In either case (or when both effects are combined), the wave is significantly more difficult to resist than the base 410/435 spell alone.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Tapping into the lines of elemental energies traversing the world, you reach out and twist a few to your bidding.  A golden hourglass materializes in front of you and you quickly turn it over, temporarily halting the flow of time in your immediate vicinity.&lt;br /&gt;
&lt;br /&gt;
You are now in a defensive stance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Time Stop (550) (saved posts)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;VERSIN</name></author>
	</entry>
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