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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Talking_puppet</id>
	<title>Talking puppet - Revision history</title>
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	<updated>2026-11-11T22:35:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Talking_puppet&amp;diff=14565&amp;oldid=prev</id>
		<title>imported&gt;WOMBATSANDERS: template update for searchability</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Talking_puppet&amp;diff=14565&amp;oldid=prev"/>
		<updated>2021-12-17T15:38:11Z</updated>

		<summary type="html">&lt;p&gt;template update for searchability&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;#039;&amp;#039;&amp;#039;Talking puppets&amp;#039;&amp;#039;&amp;#039; are [[Script|scripted]] toys, typically in the form of &amp;#039;&amp;#039;a &amp;lt;race&amp;gt; &amp;lt;profession&amp;gt; puppet&amp;#039;&amp;#039;. They can be whispered messages that you want the puppet to &amp;quot;say&amp;quot; but there is a chance you fail to throw your voice correctly. These are similar to the [[talking parrot]].&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your healer puppet and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the puppet may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BEAM&lt;br /&gt;
| A sylvankind healer puppet beams at everyone, including you! || A sylvankind healer puppet beams at everyone, including you!&lt;br /&gt;
|-&lt;br /&gt;
! BOW&lt;br /&gt;
| A sylvankind healer puppet waves a miniature gnarled staff around dramatically before bowing. || A sylvankind healer puppet waves a miniature gnarled staff around dramatically before bowing.&lt;br /&gt;
|-&lt;br /&gt;
! CHUCKLE&lt;br /&gt;
| A sylvankind healer puppet chuckles. || A sylvankind healer puppet chuckles.&lt;br /&gt;
|-&lt;br /&gt;
! FROWN&lt;br /&gt;
| A sylvankind healer puppet droops its little face into a frown. || A sylvankind healer puppet droops its little face into a frown.&lt;br /&gt;
|-&lt;br /&gt;
! GLANCE&lt;br /&gt;
| A sylvankind healer puppet glances at your lips curiously. || A sylvankind healer puppet glances at XXX&amp;#039;s lips curiously.&lt;br /&gt;
|-&lt;br /&gt;
! GLARE&lt;br /&gt;
| A sylvankind healer puppet glares at you. || A sylvankind healer puppet glares at XXX.&lt;br /&gt;
|-&lt;br /&gt;
! GRIN&lt;br /&gt;
| A sylvankind healer puppet lets out a big toothy grin. || A sylvankind healer puppet lets out a big toothy grin.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| A sylvankind healer puppet snuggles up to you for a hug. || A sylvankind healer puppet snuggles up to XXX for a hug.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
| A sylvankind healer puppet leans over to give you a peck on the cheek. || A sylvankind healer puppet leans over to give XXX a peck on the cheek.&lt;br /&gt;
|-&lt;br /&gt;
! LAUGH&lt;br /&gt;
| A sylvankind healer puppet laughs. || A sylvankind healer puppet laughs.&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&lt;br /&gt;
| Looking at a sylvankind healer puppet you see a proud little doll that is waving a gnarled staff and some flowing robes.  There appears to be something written on it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! NOD&lt;br /&gt;
| A sylvankind healer puppet nods its little head. || A sylvankind healer puppet nods its little head.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|PINCH&lt;br /&gt;
| You pinch a sylvankind disruptor puppet, changing and moving the features around.  When you finish, the puppet now looks like a dark elf disruptor puppet! || XXX pinches a sylvankind disruptor puppet, changing and moving the features around.  When he finishes, the puppet now looks like a dark elf disruptor puppet!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;Note: This changes the race of your puppet.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! PUNCH&lt;br /&gt;
| A sylvankind healer puppet punches you in the nose! || A sylvankind healer puppet punches XXX in the nose!&lt;br /&gt;
|-&lt;br /&gt;
! PUNISH&lt;br /&gt;
| A sylvankind healer puppet snickers and bops you on the head! || A sylvankind healer puppet snickers and bops XXX on the head!&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
| You dress your puppet up to look like a sylvankind disruptor puppet! || XXX dresses a sylvankind healer puppet up to look like a sylvankind disruptor puppet!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;Note: This changes the profession of your puppet.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|SHAKE&lt;br /&gt;
| You shake up a dark elf disruptor puppet making it a blur.  When you quit, it is transformed into a dark elf cabalist puppet! || XXX shakes his disruptor puppet making it a blur.  When he quits, it is transformed into a dark elf cabalist puppet!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;Note: This changes the appearance of your puppet.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! SLAP&lt;br /&gt;
| You slap a sylvankind healer puppet so hard that its head pops off!  You quickly scoop up the head and plop it back on to the body. || XXX slaps a sylvankind healer puppet so hard that its head pops off!  He quickly scoops up the head and plops it back on to the body.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| A sylvankind healer puppet lets out a malicious laugh right before its head spins around. || A sylvankind healer puppet lets out a malicious laugh right before its head spins around.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| A sylvankind healer puppet waves its little hands frantically. || A sylvankind healer puppet waves its little hands frantically.&lt;br /&gt;
|-&lt;br /&gt;
! WHISPER&lt;br /&gt;
| A dark elf cabalist puppet says, &amp;quot;test test test&amp;quot; || A dark elf cabalist puppet says, &amp;quot;test test test&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|WHISPER&amp;lt;br&amp;gt;(failure)&lt;br /&gt;
| Failing to grasp the concept of ventriloquism, you move a dark elf cabalist puppet&amp;#039;s lips and blurt out, &amp;quot;test test test!!!&amp;quot; || XXX moves a dark elf cabalist puppet&amp;#039;s lips but fails to remember that he needs to throw his voice before blurting out, &amp;quot;test test test!!!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;Note: Longer messages have a higher chance of failure.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Talking parrot]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Puppet&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Unknown&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BEAM&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= BOW&lt;br /&gt;
|verb3= CHUCKLE&lt;br /&gt;
|verb4= FROWN&lt;br /&gt;
|verb5= GLANCE&lt;br /&gt;
|verb6= GLARE&lt;br /&gt;
|verb7= GRIN&lt;br /&gt;
|verb8= HUG&lt;br /&gt;
|verb9= KISS&lt;br /&gt;
|verb10= LAUGH&lt;br /&gt;
|verb11= NOD&lt;br /&gt;
|verb12= PINCH&lt;br /&gt;
|verb13= PUNCH&lt;br /&gt;
|verb14= PUNISH&lt;br /&gt;
|verb15= RUB&lt;br /&gt;
|verb16= SHAKE&lt;br /&gt;
|verb17= SLAP&lt;br /&gt;
|verb18= TURN&lt;br /&gt;
|verb19= WAVE&lt;br /&gt;
|verb20= WHISPER&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;WOMBATSANDERS</name></author>
	</entry>
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