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	<title>Sympathy (1120) - Revision history</title>
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	<updated>2026-11-12T03:38:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Sympathy_(1120)&amp;diff=14410&amp;oldid=prev</id>
		<title>imported&gt;ZHOUY1 at 21:03, 17 January 2024</title>
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		<updated>2024-01-17T21:03:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SYMPATHY&lt;br /&gt;
 | duration = [[Standard negative duration formula|10-60 sec.]]&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = [[Multi-target]]&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | status = [[Sympathetic]]&lt;br /&gt;
 | mana_cost = 10&lt;br /&gt;
 | navigation = {{Empath base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sympathy&amp;#039;&amp;#039;&amp;#039; shows how strongly [[Empath]]s are considered the &amp;quot;masters of emotions&amp;quot; by being able to extend it towards others.  Each targeted [[creature]] or individual must pass a warding check in order to not be affected by the the Empath&amp;#039;s sympathy.  All creatures that fail the warding check will become unable to attack the Empath, or his group, and attempt to attack each other instead.  Also, all player [[character]]s that fail the warding check will also be unable to harm the Empath or his group; however, they &amp;lt;b&amp;gt;will not&amp;lt;/b&amp;gt; attempt to attack other player characters if the spell was cast by a player character.  Training in Spiritual and/or Mental [[Mana Control]]s will increase the possible number of targets.&lt;br /&gt;
&lt;br /&gt;
Sympathy is considered a disabling spell.  It is considered a contribution to an attack for purposes of [[experience]] gain or [[treasure system|treasure]] determination.  A creature that is killed by a Sympathetic creature will only count as a kill for the Empath if the Empath has personally injured or disabled the creature.&lt;br /&gt;
&lt;br /&gt;
By default, [[INCANT]]ing Sympathy requires a visible target to be in the room, but targets that are in stealth must still make a warding roll (up to the number of targets the spell is able to affect) and will be revealed from stealth if they fail the roll. Sympathy can also be [[open cast]] whether or not any targets are visible, in which case it will attempt to affect both visible and hidden targets. Sympathetic targets are not prevented from re-hiding after being revealed.&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
{{#section:Multi-target spell|target}}&lt;br /&gt;
&lt;br /&gt;
As the Empath Base circle uses both Spiritual Mana Control (SMC) and Mental Mana Control (MMC), the multi-target Mana Control skill bonus is calculated as:&lt;br /&gt;
*Mana Control skill bonus = (higher of SMC and MMC) + (lower of SMC and MMC)/2&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
&lt;br /&gt;
The [[Undead]], not possessive of feelings, are even harder to provoke with Sympathy.  However, with advanced training in [[Mental Lore, Telepathy]] the caster is able to make them remember past feelings from being alive to simulate sympathy.  At the minimum, the caster will need half the Undead&amp;#039;s [[level]] in Mental Lore, Telepathy ranks to even have a chance to affect the undead creature.  Furthermore, if the Empath&amp;#039;s Mental Lore, Telepathy ranks are equal to, or greater than, the undead monster&amp;#039;s level then the caster will successfully be able to affect the undead 100% of the time, subject to the target failing the warding check.&lt;br /&gt;
&lt;br /&gt;
== Player Effects ==&lt;br /&gt;
&lt;br /&gt;
Player cast: &lt;br /&gt;
All player [[character]]s that fail the warding check will also be unable to harm the Empath or his group; however, they &amp;lt;b&amp;gt;will not&amp;lt;/b&amp;gt; attempt to attack other player characters instead.&lt;br /&gt;
&lt;br /&gt;
Creature Cast:&lt;br /&gt;
Each round while creature-cast Sympathy (1120) is active, you make a check. First, you look for other players in the room. If you find one, you&amp;#039;ll be forced to attack them. If none are present, you will experience a random amount of cumulative roundtime.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
Casting Sympathy:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You gesture at a kiramon defender.&lt;br /&gt;
Closing your eyes and expanding your mind outward, you attempt to instill a sense of sympathy into those within the area...&lt;br /&gt;
CS: +216 - TD: +148 + CvA: +25 + d100: +93 == +186&lt;br /&gt;
Warding failed!&lt;br /&gt;
A kiramon worker&amp;#039;s eyes begin to glow black.&lt;br /&gt;
&lt;br /&gt;
CS: +216 - TD: +177 + CvA: +25 + d100: +80 == +144&lt;br /&gt;
Warding failed!&lt;br /&gt;
A kiramon defender&amp;#039;s eyes begin to glow black.&lt;br /&gt;
&lt;br /&gt;
CS: +216 - TD: +177 + CvA: +25 + d100: +73 == +137&lt;br /&gt;
Warding failed!&lt;br /&gt;
A kiramon defender&amp;#039;s eyes begin to glow black.&lt;br /&gt;
&lt;br /&gt;
You open your eyes, feeling less focused.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note: The color that the eyes glow is dependent on the eye color of the caster as long as the caster&amp;#039;s eye color descriptor is under 14 characters in length.  If the character&amp;#039;s eye color field is 14 or more characters, the eye glow will default to purple.&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A kiramon defender&amp;#039;s eyes cease to glow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;ZHOUY1</name></author>
	</entry>
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