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		<title>imported&gt;VANKRASN39: VANKRASN39 moved page Stronghold Bowels information (saved post) to Stronghold/saved posts: saved post reorg</title>
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		<summary type="html">&lt;p&gt;VANKRASN39 moved page &lt;a href=&quot;/index.php?title=Stronghold_Bowels_information_(saved_post)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Stronghold Bowels information (saved post) (page does not exist)&quot;&gt;Stronghold Bowels information (saved post)&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Stronghold/saved_posts&quot; title=&quot;Stronghold/saved posts&quot;&gt;Stronghold/saved posts&lt;/a&gt;: saved post reorg&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{saved-post&lt;br /&gt;
 | category = Game Design Discussions&lt;br /&gt;
 | topic = Critters and Creatures&lt;br /&gt;
 | author = GS4-MESTYS&lt;br /&gt;
 | subject = Re: Stronghold Bowels&lt;br /&gt;
 | date = 4/27/2007 8:37:17 pm 	&lt;br /&gt;
 | messagenum = 4582&lt;br /&gt;
}}&amp;#039;&amp;#039;&amp;gt;Number one:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A massive boulder comes barrelling into view!&lt;br /&gt;
In a vain attempt, you leap to avoid the speeding boulder! The [[krynch]] strikes you squarely, crushing you beneath it and the ground!&lt;br /&gt;
 ... 45 points of damage!&lt;br /&gt;
 Awesome shot collapses one of your lungs!&lt;br /&gt;
 You are stunned for 6 rounds!&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is pretty much as bad a result as is possible for this [[creature maneuver|maneuver]]. The various negative status effects can be mitigated or completely avoided based on a standard maneuver roll (see last paragraph).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;Secondly, the illoke doing their &amp;quot;teleport to you&amp;quot; maneuver that gives them no [[RT]] and casting stone fist immediately. I can deal with the no prep time for stone fist, it&amp;#039;s just how they can step out of the wall and cause instant death that annoys me. Can&amp;#039;t they have at least one round of RT after teleporting to me from half the bowels away?&lt;br /&gt;
&lt;br /&gt;
Both the [[Illoke jarl]]s and [[Illoke elder]]s have [[Transference (225)]] in their respective repertoires, which does take up a normal amount of roundtime upon casting. The only functional differences between their version and the players&amp;#039; is the messaging and their ability to use it to target players in the area.&lt;br /&gt;
&lt;br /&gt;
Their Stone Fist is also mechanically a spell, and if they are casting it without first preparing, it is a bug.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;Third, does the bowels really have to be unlocatable? It&amp;#039;s not like there are really many people in the Landing capable of coming in there and rescuing me anyway (illoke always like to swarm around a corpse and kill people instantly when they come in), but I&amp;#039;d sort of like the rare opportunity to have someone attempt to rescue me.&lt;br /&gt;
&lt;br /&gt;
The prevention of magical location within the hunting ground is indeed intended. It&amp;#039;s meant to be a facet of the area itself.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;Now, an honest question. Are the illoke supposed to teleport behind the opening (where the [[earth elemental]]s and krynches generate)? They don&amp;#039;t ever spawn back there, but if I run through to the opening, the illoke will inevitably teleport to me (often just after I attack something and get into RT) after perhaps five or ten minutes of being back there. There aren&amp;#039;t even people in the main area to generate them in the first place as far as I know.&lt;br /&gt;
&lt;br /&gt;
The room range of the Illoke creatures&amp;#039; version of Transference is solely comprised of the whole of the [[Thanatoph Bowels]]. Even if you&amp;#039;re not in a section in which they normally generate, they can still teleport to a valid target anywhere in the area; and since it is all considered one area, they will generate in their normal range of rooms.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;Another honest question -- why are the illoke so vulnerable to arrows? They&amp;#039;re stone-like creatures, and yet arrows to the eye tear through them faster than I can use my axe to kill [[kobold]]s -- because sniping to the eye takes three seconds, versus my five second swing to kill a kobold.&lt;br /&gt;
&lt;br /&gt;
This is a result of the Illoke creatures&amp;#039; natural [[armor]], which is roughly equivalent to chain hauberk. This is in contrast to many of their rocky allies, who tend to be closer to full plate. It&amp;#039;s much easier to achieve an endroll to get that puncture death critical on the former versus the latter. You might consider swapping out to a nice dagger against them, assuming you ambush and have a reliable means of knockdown.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;Lastly, what exactly helps in dodging stone fist? It doesn&amp;#039;t seem to be physical skills (since I get hit every time), and yet it doesn&amp;#039;t seem to be magical skills (since casters get hit almost every time). -Grendeg&lt;br /&gt;
&lt;br /&gt;
The Illoke creatures&amp;#039; Stone Fist spell is primarily based around the standard maneuver roll. Spells such as [[Mobility (618)]], [[Prayer (313)]], and [[Dauntless (1606)]] will benefit you. Ranks in [[Combat Maneuvers]], [[Perception]], and [[Physical Fitness]] will also be of assistance. The [[Dexterity]] and [[Agility]] stats also play a role.&lt;br /&gt;
&lt;br /&gt;
-M.&lt;/div&gt;</summary>
		<author><name>imported&gt;VANKRASN39</name></author>
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