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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Storm_griffin</id>
	<title>Storm griffin - Revision history</title>
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	<updated>2026-11-12T02:12:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Storm_griffin&amp;diff=14213&amp;oldid=prev</id>
		<title>imported&gt;321FLAPTIME: Adding info on flaring beak attack</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Storm_griffin&amp;diff=14213&amp;oldid=prev"/>
		<updated>2024-02-02T14:01:37Z</updated>

		<summary type="html">&lt;p&gt;Adding info on flaring beak attack&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 73&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Griffin&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Hybrid&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical &lt;br /&gt;
| area = Griffin&amp;#039;s Keen&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Stormpeak&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 368&lt;br /&gt;
| PA2 = Impale&lt;br /&gt;
| PAB = 358&lt;br /&gt;
| PA3 = Bite&lt;br /&gt;
| PAC = 358&lt;br /&gt;
| BT1 = Major Shock (910)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 321&lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Call Wind (912)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Lightning mote&lt;br /&gt;
| OS3 = Screech&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 264&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 263&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 306&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = soft blue griffin feather&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The storm griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation.  Its front legs, forebody, wings, and head are those of a great eagle, complete with large powder-blue feathers and aquiline beak.  The rear half of the creature&amp;#039;s body is that of a powerful lion, with short, sandy blonde fur and a long feline tail.  A tendril of electricity snakes across one outstreched claw as the storm griffin glares about with its piercing blue eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Storm griffins, being a flying creature, are sometimes out of reach for [[melee]] attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat). &lt;br /&gt;
&lt;br /&gt;
Therefore, melee hunters should wait until the griffin itself attempts a [[melee]] attack (either with its beak or claws) against an adventurer before advancing (they can [[melee]] attack the [[yeti]] while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for example, [[Tremors (909)]]) do not affect them as they are not on the ground. They are also immune to stuns. When you see these birds [[Web (118)]] as soon as possible. These birds are even worse then the lesser griffins. &lt;br /&gt;
&lt;br /&gt;
They also have various maneuver and spell style abilities which can cause [[roundtime]], and can beat their wings for a [[Call Wind (912)]] style effect. &lt;br /&gt;
&lt;br /&gt;
They can also release motes of essence, a maneuver attack which resembles the effects of [[Cone of Elements (518)]], and which affects both adventurers and creatures.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Storm griffins are immune to lightning flares and spells. However, they can be damaged by the standard damage caused by lightning flare weapons.&lt;br /&gt;
&lt;br /&gt;
When using its Claw attack, the storm griffin attacks with two claws at once (similar to [[Two Weapon Combat]]).&lt;br /&gt;
&lt;br /&gt;
Their beak has lighting flares:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A storm griffin swoops down from high overhead!&lt;br /&gt;
A storm griffin tries to bite you!&lt;br /&gt;
  AS: +358 vs DS: +365 with AvD: +24 + d100 roll: +97 = +114&lt;br /&gt;
   ... and hits for 5 points of damage!&lt;br /&gt;
   Swing at your eye catches your eyebrow instead!&lt;br /&gt;
 ** The storm griffin&amp;#039;s beak crackles with energy! **&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Heavy spark to left eye causes tears and redness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The storm griffin feathers will give lightning flares to arrows when [[fletching]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Griffin Griffin on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 71&lt;br /&gt;
|levelm1 = 72&lt;br /&gt;
|level = 73&lt;br /&gt;
|levelp1 = 74&lt;br /&gt;
|levelp2 = 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Avian Creatures]]&lt;/div&gt;</summary>
		<author><name>imported&gt;321FLAPTIME</name></author>
	</entry>
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