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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Stealth</id>
	<title>Stealth - Revision history</title>
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	<updated>2026-11-12T00:07:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Stealth&amp;diff=14167&amp;oldid=prev</id>
		<title>imported&gt;GS4XANLIN: Updated wording for stat bonuses to what Naijin put on the Stalking and Hiding page (Dex instead of Agility)</title>
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		<updated>2025-04-11T20:55:38Z</updated>

		<summary type="html">&lt;p&gt;Updated wording for stat bonuses to what Naijin put on the Stalking and Hiding page (Dex instead of Agility)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;section begin=race table /&amp;gt;&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Race !!Stalking and Hiding Bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Human]]	||+10 while in town&lt;br /&gt;
|-&lt;br /&gt;
|[[Giantman]]	||-10 everywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-elf]]	||+5 everywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvankind]]	||+30 in forests&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf]]	||+15 in mountain caves&amp;lt;br&amp;gt;+10 outdoors in the mountains&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling]]	||+10 everywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Gnome]]	||+30 in forests&lt;br /&gt;
|-&lt;br /&gt;
|[[Burghal Gnome]]	||+10 in town&lt;br /&gt;
|}&amp;lt;section end=race table /&amp;gt;&lt;br /&gt;
{{Otheruses4|the stalking and hiding system|the [[Rogue Guild]] ability|Rogue Gambits#Stealth{{!}}Rogue Gambits}}&lt;br /&gt;
To enter stealth, use the {{boldmono|[[#HIDE (verb)|HIDE]]}} verb. To track a specific target while being hidden, use the {{boldmono|[[STALK]]}} verb. To move to another room while remaining hidden, use the {{boldmono|[[SNEAK]]}} verb. To leave stealth, use the {{boldmono|[[UNHIDE]]}} verb.&lt;br /&gt;
&lt;br /&gt;
To sneak automatically when hidden, {{boldmono|[[Movement|MOVEMENT]] AUTOSNEAK ON|OFF}}.&lt;br /&gt;
&lt;br /&gt;
Hidden characters and creatures are not shown in the room when using {{boldmono|[[LOOK]]}} and cannot be targeted with single-target attacks.&lt;br /&gt;
&lt;br /&gt;
[[Stalking and Hiding]] is the main governing skill for the stealth system.&lt;br /&gt;
&lt;br /&gt;
== HIDE (verb) ==&lt;br /&gt;
{{boldmono|HIDE}} will put a [[character]] into stealth status, during which he/she will not be visible in the room when others {{boldmono|[[LOOK]]}}.  All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it.  [[Roundtime]] from hiding can be reduced by training in Stalking and Hiding with one second reductions at 60 and 120 ranks.  [[Celerity (506)]] will also help to reduce roundtime.&lt;br /&gt;
&lt;br /&gt;
Once hidden, characters may {{boldmono|[[STALK (verb)|STALK]]}} others and {{boldmono|[[SNEAK (verb)|SNEAK]]}}. To become visible again, one should {{boldmono|[[UNHIDE]]}}. To sneak automatically when hidden, {{boldmono|[[Movement|MOVEMENT]] AUTOSNEAK ON|OFF}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unskilled character:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;hide&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
You see XXXX turn her head in your direction as you hide.&lt;br /&gt;
You attempt to blend with the surroundings, but don&amp;#039;t feel very confident about your success.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Third person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You notice XXXX slip into a hiding place.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Success Factors ==&lt;br /&gt;
&lt;br /&gt;
Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. &lt;br /&gt;
&lt;br /&gt;
=== Profession === &lt;br /&gt;
&lt;br /&gt;
[[Rogue]]s receive a very large bonus to hiding which settles at +level+3 from level 20 onwards, leading to a +103 bonus at level 100.&lt;br /&gt;
&lt;br /&gt;
[[Ranger]]s and [[bard]]s receive +1 bonus per level, capped at +20.&lt;br /&gt;
&lt;br /&gt;
Rogues and rangers are the only professions for whom hiding is typically useful in combat due to the enormous hide bonus and bevy of stealth spells, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Your success during the initial hide attempt is based on your [[Discipline]] bonus and your Racial modifier. Your ability to remain hidden is based on [[Discipline]] bonus and [[Dexterity]] bonus. Racial modifiers do not apply while attempting to remain hidden.&lt;br /&gt;
&lt;br /&gt;
=== Spells === &lt;br /&gt;
&lt;br /&gt;
The ranger spell [[Camouflage (608)]] always puts the caster into stealth, but remaining hidden relies on skill training.&lt;br /&gt;
&lt;br /&gt;
=== Combat Maneuvers === &lt;br /&gt;
&lt;br /&gt;
It is normally not possible to enter stealth while in [[roundtime]], but rogues able to [[Vanish]] may do so at a stamina cost.&lt;br /&gt;
&lt;br /&gt;
== Ambush and Sniping ==&lt;br /&gt;
&lt;br /&gt;
[[Melee]] combatants can use the {{boldmono|[[ATTACK]]}}, {{boldmono|[[AMBUSH]]}}, and {{boldmono|[[WAYLAY]]}} commands from stealth. Using {{boldmono|ATTACK}} is the same as {{boldmono|AMBUSH}} in this context. If trained in the [[Ambush]] skill, the defender&amp;#039;s [[stance]] will be lowered for the attack and the attacker receives either [[critical weighting]] (for {{boldmono|AMBUSH}}) or [[damage weighting]] (for {{boldmono|WAYLAY}}). Attacking from stealth in this manner adds one second of [[roundtime]] to the attack. For example, a [[short sword]] normally has a 3 second base and minimum roundtimes, so ambushing or waylaying with a short sword has 4 second base and minimum roundtimes. Ambushing reveals the attacker, so to reuse this ability it is necessary to {{boldmono|[[HIDE]]}} again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.&lt;br /&gt;
&lt;br /&gt;
It is estimated that a fully trained level 100 rogue receives around 50 points of critical weighting when ambushing.&lt;br /&gt;
&lt;br /&gt;
Two-handed [[polearms]] cannot be used to ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
When using [[ranged weapons]], using the {{boldmono|[[FIRE]]}} verb from stealth (also known as &amp;#039;&amp;#039;sniping&amp;#039;&amp;#039;) will make an automatic hiding check. If successful, the attacker will stay hidden after the attack. Ranged attacks receive no additional critical weighting.&lt;br /&gt;
&lt;br /&gt;
Using any [[unarmed combat system|unarmed]] attack from hiding gives an Ambush skill based chance to increase the positioning tier immediately to &amp;quot;good&amp;quot; or &amp;quot;excellent&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Removing Stealth ==&lt;br /&gt;
&lt;br /&gt;
Characters or creatures can attempt to {{boldmono|[[SEARCH]]}} for someone who is hidden. There is a bonus based on the searcher&amp;#039;s [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the {{boldmono|[[POINT]]}} verb afterwards; for creatures, a &amp;#039;&amp;#039;successful&amp;#039;&amp;#039; search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.&lt;br /&gt;
&lt;br /&gt;
The following abilities can remove stealth instantly from anyone in the room:&lt;br /&gt;
*[[Sun Burst (609)]]&lt;br /&gt;
*[[Searing Light (135)]]&lt;br /&gt;
&lt;br /&gt;
Many area spells such as [[Elemental Wave (410)]] can also reveal hidden characters or creatures.&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4XANLIN</name></author>
	</entry>
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