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	<title>Statistic growth rate - Revision history</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;External Links: &lt;/span&gt; update link&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Summary==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statistic growth rates&amp;#039;&amp;#039;&amp;#039; are fixed integers for a given race/profession combination which determine the rate at which a [[character]]&amp;#039;s various [[stat]]s grow.  Each statistic growth rate determines an integer dependent on the current statistic value known as the &amp;#039;&amp;#039;&amp;#039;Statistic Growth Interval (GI)&amp;#039;&amp;#039;&amp;#039; which is the number of levels between statistic value increments.&lt;br /&gt;
&lt;br /&gt;
==Definition of a statistic&amp;#039;s GI==&lt;br /&gt;
 &lt;br /&gt;
Let &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; be a statistic&amp;#039;s current value&lt;br /&gt;
and &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; be that statistic&amp;#039;s growth rate.  Then the &amp;#039;&amp;#039;&amp;#039;GI&amp;#039;&amp;#039;&amp;#039; for that statistic is found by dividing &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; by &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; and rounding the result down to the nearest&lt;br /&gt;
integer.  If &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is less than &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;, and consequently &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; divided by &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; rounded down is 0, the GI for &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is defined to be 1.  &lt;br /&gt;
In other words if G denotes the Growth Interval for S, then &amp;#039;&amp;#039;&amp;#039;G:=max([[trunc]](S/R),1)&amp;#039;&amp;#039;&amp;#039;.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If a character&amp;#039;s next level is divisible by a statistic&amp;#039;s current GI, then that statistic will increment by 1 when the character levels up.&amp;#039;&amp;#039;  Thought of another way, a statistic&amp;#039;s GI is the &amp;#039;&amp;#039;interval of levels between that statistic&amp;#039;s increase&amp;#039;&amp;#039;.  For instance, a statistic with a GI of 2&lt;br /&gt;
will increment at even levels, with an interval of 2 between increments.  A statistic with an GI of 3 will increment at levels divisible by 3,&lt;br /&gt;
with three levels between increments, etc.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example 1:&amp;#039;&amp;#039;&amp;#039;  Suppose a level 45 character has Strength=61 with statistic growth rate of 30.  The GI for Strength is then trunc(61/30)=2.  Since the next level is 45+1=46, and 2 divides 46, upon reaching level 46 Stength will increase from 61 to 62. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example 2:&amp;#039;&amp;#039;&amp;#039;  Let&amp;#039;s generalize Example 1 a bit.  Suppose a character is level 0 with Strength=20 with statistic growth rate 30.  Initially,&lt;br /&gt;
Strength&amp;#039;s GI is 1 and it will remain 1 until Strength reaches 60.  In particular, from levels 1-40 Strength will increment at every single level.  At level 40, Strength=60 and so Strength&amp;#039;s GI is now trunc(60/30)=2.  The GI remains 2&lt;br /&gt;
until Strength=90.  So at levels 42, 44, 46, ..., 98, 100 Strength will increment.  Finally at level 100 Strength is 90, and thus has a GI of 3. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Example 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&lt;br /&gt;
! width=80px |  0-39 || width=80px |  40-99 || width=80px |  100&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stat Value&amp;#039;&amp;#039;&amp;#039;    ||20-59||60-89||90&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GI&amp;#039;&amp;#039;&amp;#039;  ||1||2||3&lt;br /&gt;
|- align = center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example 3 (a neat trick):&amp;#039;&amp;#039;&amp;#039; Suppose my Charisma&amp;#039;s statistic growth rate is 10.  Suppose my level 0 Charisma is 89.  Initially my Charisma&amp;#039;s GI is 8.&lt;br /&gt;
Thus at level 8 my Charisma will increment to 90.  Now my Charisma&amp;#039;s GI is 9. Since my next level is 9, my Charisma will increment again to 91 once I reach level 9.  Suppose on the other hand my level 0 Charisma were 90.  Then the GI is 9 and my Charisma increments to 91 at level 9.&lt;br /&gt;
It&amp;#039;s clearly advantageous to place an 89 in Charisma instead of a 90.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example 4:&amp;#039;&amp;#039;&amp;#039;  Let&amp;#039;s look at a slight variant of Example 3.  Suppose at level 0 my Logic is 39, with a statistic growth rate of 20.  Initially&lt;br /&gt;
the GI is 1, so at level 1 my Logic increments to 40.  Now the GI is 2, and so at level 2 my Logic increments to 41.  Again, suppose&lt;br /&gt;
that instead I had placed my logic at 40.  Then the GI is initially 2 and at level 2 my Logic increments to 41.  &lt;br /&gt;
&lt;br /&gt;
Examples 3 and 4 illustrate the prudence in placing statistics at the maximum for a given GI, or in other words at an integer so&lt;br /&gt;
that the next time the statistic increases, the GI changes.  Another interesting observation is that levels which have high powers of 2&lt;br /&gt;
and 3 in their prime decomposition tend to see a lot of statistic increases, while levels which are prime will not see as many.  For instance, &lt;br /&gt;
upon reaching level 72=8 x 9=2x2x2x3x3, any stat with an GI of 2, 3, 4, 6, 8, 12, 18 will increase.  However, if you reach level 17, only &lt;br /&gt;
stats with an GI of 17 will increment.  &lt;br /&gt;
&lt;br /&gt;
Since the lowest statistic growth rate for any combination of race/profession is currently 5, statistic GI&amp;#039;s must be integers between&lt;br /&gt;
1 and 19.&lt;br /&gt;
&lt;br /&gt;
==Remark on Terminology==&lt;br /&gt;
&lt;br /&gt;
The terminology used to describe statistical growth suffers from a lack of standardization.  Throughout GSWiki the use of the term&lt;br /&gt;
Statistic Growth Rate is consistent.  Early profession guides (such as Tavarion&amp;#039;s Statistical Cleric Guide) and even the official website&lt;br /&gt;
tend not to distinguish between a statistic&amp;#039;s current growth interval and its growth rate.  Therefore, what GSWiki lists as&lt;br /&gt;
a growth rate is often called simply the statistic&amp;#039;s growth interval.  The number we call the statistic&amp;#039;s GI would then be called n*GI, &lt;br /&gt;
where the integer n is the number we computed in this article to find GI.  Below is an example using the GSWiki terminology and also older terminology.&lt;br /&gt;
&lt;br /&gt;
GSWiki:  A dwarven rogue has a Logic growth rate of 20.  Thus if the rogue&amp;#039;s current Logic is 60, their GI is 3 and thus Logic will&lt;br /&gt;
increment when the rogue attains the next level divisible by 3.&lt;br /&gt;
&lt;br /&gt;
Older terminology:  A dwarven rogue has a Logic growth interval of 20.  Thus if the rogue&amp;#039;s current Logic is 60, it has a 3*GI and so will&lt;br /&gt;
increment at the next level which is divisible by 3.  &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==Statistic Growth Rates by Profession==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Stat Growth Rates by Profession&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &amp;#039;&amp;#039;Profession&amp;#039;&amp;#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Bard]]&amp;#039;&amp;#039;&amp;#039;    ||25||20||25||20||15||25||10||15||20||30&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Cleric]]&amp;#039;&amp;#039;&amp;#039;  ||20||20||10||15||25||15||25||25||30||20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Empath]]&amp;#039;&amp;#039;&amp;#039;  ||10||20||15||15||25||20||25||20||30||25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Monk]]&amp;#039;&amp;#039;&amp;#039;  ||25||25||20||30||25||15||20||20||15||10&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Paladin]]&amp;#039;&amp;#039;&amp;#039; ||30||25||20||20||25||15||10||15||25||20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Ranger]]&amp;#039;&amp;#039;&amp;#039;  ||25||20||30||20||20||15||15||25||25||10&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Rogue]]&amp;#039;&amp;#039;&amp;#039;   ||25||20||25||30||20||15||20||25||10||15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Sorcerer]]&amp;#039;&amp;#039;&amp;#039;||10||15||20||15||25||30||25||20||25||20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Warrior]]&amp;#039;&amp;#039;&amp;#039; ||30||25||25||25||20||15||10||20||15||20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Wizard]]&amp;#039;&amp;#039;&amp;#039;  ||10||15||25||15||20||30||25||25||20||20&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &amp;#039;&amp;#039;&amp;#039;every&amp;#039;&amp;#039;&amp;#039; race in GemStone IV, including [[human]]s.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Statistic Rate Racial Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Stat Growth Rate racial modifiers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Aelotoi]]&amp;#039;&amp;#039;&amp;#039;    ||0||-2||3||3||2||0||0||2||0||-2&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Burghal gnome]]&amp;#039;&amp;#039;&amp;#039;    ||-5||0||3||3||-3||-2||5||5||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Dark elf]]&amp;#039;&amp;#039;&amp;#039;    ||0||-2||5||5||-2||0||0||0||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Dwarf]]&amp;#039;&amp;#039;&amp;#039;    ||5||5||-3||-5||3||0||0||0||3||-2&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Elf]]&amp;#039;&amp;#039;&amp;#039;    ||0||-5||5||3||-5||5||0||0||0||3&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Erithian]]&amp;#039;&amp;#039;&amp;#039;    ||-2||0||0||0||3||0||2||0||0||3&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Forest gnome]]&amp;#039;&amp;#039;&amp;#039;    ||-3||2||2||3||2||0||0||0||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Giantman]]&amp;#039;&amp;#039;&amp;#039;    ||5||3||-2||-2||0||0||0||2||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Half elf]]&amp;#039;&amp;#039;&amp;#039;    ||2||0||2||2||-2||0||0||0||0||2&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Half krolvin]]&amp;#039;&amp;#039;&amp;#039;    ||3||5||2||2||0||-2||-2||0||0||-2&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Halfling]]&amp;#039;&amp;#039;&amp;#039;    ||-5||5||5||5||-2||0||-2||0||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Human]]&amp;#039;&amp;#039;&amp;#039;    ||2||2||0||0||0||0||0||2||0||0&lt;br /&gt;
|- align = center&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Sylvankind]]&amp;#039;&amp;#039;&amp;#039;    ||-3||-2||5||5||-5||3||0||0||0||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a full table of statistic growth rates for each profession after applying racial modifiers, see [[List of statistic growth rates]].&lt;br /&gt;
&lt;br /&gt;
== Optimization for Level 100 ==&lt;br /&gt;
&lt;br /&gt;
The character level cap is 100, after which statistics can no longer increase. It is not possible for any race/profession combination to reach a natural 100 in every statistic.&lt;br /&gt;
&lt;br /&gt;
For the minimum values that can be set to starting statistics at Level 0 to still be able to eventually increase to 100 by the level cap, see &amp;#039;&amp;#039;&amp;#039;[[List of statistic growth rates|Minimum Level 0 Statistics Capable of Growth to 100]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Setting important statistics as low as possible is &amp;#039;&amp;#039;&amp;#039;not recommended for new characters&amp;#039;&amp;#039;&amp;#039; as this inhibits their early abilities, but it is a common practice when using [[Fixstats]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Statistic]]s&lt;br /&gt;
*[[Race]]s&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20190605204233/https://gs4chart.cfapps.io/ Stat/TP Growth Calculator]&lt;br /&gt;
*[https://web.archive.org/web/20110526084506/http://home.mchsi.com/~cphillips73/StatCruncher/GS4/StatCruncher.html Stat &amp;#039;Cruncher&amp;#039;]&lt;br /&gt;
*[http://cmnservicesgroup.com/lostranger/a-growth-gs4.php Stat Growth Calculator]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[http://www.play.net/gs4/info/stats.asp Official Documentation &amp;gt;&amp;gt; Stats]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;VANKRASN39</name></author>
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