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	<title>Stalking and Hiding/saved posts - Revision history</title>
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	<updated>2026-11-12T00:39:43Z</updated>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Stalking_and_Hiding/saved_posts&amp;diff=14127&amp;oldid=prev</id>
		<title>imported&gt;MOD-GSMOTTE: Moved discord link from main article to saved posts.</title>
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		<updated>2020-12-27T03:33:50Z</updated>

		<summary type="html">&lt;p&gt;Moved discord link from main article to saved posts.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
==Warriors and Hiding (5/2009)==&lt;br /&gt;
{{saved-post|author=GS4-WARDEN|subject=Re: Warrior Opinions Wanted|date=5/6/2009|messagenum=4793|category=Warriors|topic=So You Want to be a [[Warrior]]?}}&lt;br /&gt;
&lt;br /&gt;
Beyond the points being made by the warriors in the previous posts, one critical point that is being overlooked is that at equal [[Stalking and Hiding|S&amp;amp;H]] skill, a Warrior is nowhere near as effective at hiding as a Rogue due to a massive profession bonus Rogues receive. Even if the Rogue does not avail himself of Shadow Mastery or Armored Stealth, a 2x S&amp;amp;H Warrior at 100th level trying to hide in front of a creature is significantly worse off than the 1x Rogue.&lt;br /&gt;
&lt;br /&gt;
Warden &lt;br /&gt;
&lt;br /&gt;
==Racial Bonuses (5/2010)==&lt;br /&gt;
{{saved-post|author=GS4-OSCURO|subject=Re: Stealth CMAN Update|date=5/14/2010 4:47:40 AM|messagenum=4276|category=Rogues|topic=Developer&amp;#039;s Corner - [[Rogues]] }}&amp;lt;i&amp;gt;&amp;gt;&amp;gt;The more detailed version of what I mean to ask is: is there a heirarchy of racial penalties and bonuses for integral systems throughout the game? Are giantmen, for instance, receiving a penalty to meaneuver roles that has nothing to do with any of their stats or skills?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The racial modifiers to standard creature maneuver defense were posted by former GM Warden a couple years ago. I&amp;#039;m sure that&amp;#039;s a saved post on Krakiipedia or something. Every race should be represented - if it&amp;#039;s not, then it&amp;#039;s baseline.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;&amp;gt;Do Sylvans also have a modifier to their crossbow cock time and if so, is it just average? Or is it more like 9 races are at a baseline 0 bonus to maneuver rolls and 2 races have slight bonuses?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For crossbow cocking, dwarves get a slight bonus and gnomes get the larger one. All other races are baseline.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;&amp;gt;Also: forest gnomes get a bonus to hiding in a forest? Burghals in town? Sylvans get anything? Humans? any other racial hiding bonus?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a complete breakdown of racial modifiers to hiding, I&amp;#039;ve adjusted the description of them from my last post so they&amp;#039;re more easily comparable:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
![[Race]] !!Bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Human]]	||moderate bonus in town&lt;br /&gt;
|-&lt;br /&gt;
|[[Giantman]]	||moderate penalty everywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-elf]]	||slight bonus everywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvankind]]	||large bonus in forests&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf]]	||large bonus in mountain caves, moderate bonus outdoors in the mountains&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling]]	||moderate bonus everywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest gnome]]	||large bonus in forests&lt;br /&gt;
|-&lt;br /&gt;
|[[Burghal gnome]]	||moderate bonus in town&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every other race is baseline. For clarity, slight &amp;lt; moderate &amp;lt; large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;&amp;gt;I&amp;#039;ll stop after this.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whew. ;)&lt;br /&gt;
&lt;br /&gt;
GameMaster Oscuro&lt;br /&gt;
&lt;br /&gt;
==Stealth CMs (5/2010)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = Combat Maneuvers Discussion&lt;br /&gt;
 | messagenum = 14221&lt;br /&gt;
 | author = GS4-OSCURO&lt;br /&gt;
 | date = 5/19/2010 11:11:07 AM &lt;br /&gt;
 | subject = Stealth CMs&lt;br /&gt;
}}&amp;#039;&amp;#039;&amp;gt;Since you&amp;#039;ve been quantifying how new skills affect hiding rolls more and more, can you give us a better idea of how much other things affect the hiding roll? I know it&amp;#039;s probably asking too much for the hiding roll formula (although this would be awesome), but specifically I&amp;#039;m trying to answer questions like, &amp;quot;Will I be better vanishing in plate at 3x hiding than hiding regularly in plate at 2x hiding?&amp;quot; Does [[Stalking and Hiding|S&amp;amp;H]] bonus add directly to the roll (in which case going from 2x to 3x would be worth 101 at cap)? I&amp;#039;m trying to figure out whether the investment in vanish is worth it in plate with the 60 penalty to the hiding roll. I&amp;#039;m 2x hiding now and am satisfied with how well I hide, but I&amp;#039;m guessing I won&amp;#039;t be satisfied with how well I vanish unless I go closer to 3x in hiding.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stalk/Hide skill bonus adds directly to the roll. E.g. if you have 50 ranks in Stalk/Hide, you&amp;#039;re adding 150 to your roll vs having no ranks. So, yes, [[Vanish|Vanishing]] with 3x Stalk/Hide is always superior to regular Hiding with 2x/Stalk/Hide, all else equal.&lt;br /&gt;
&lt;br /&gt;
GameMaster Oscuro&lt;br /&gt;
&lt;br /&gt;
==STALK Update (10/2011)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = General Discussion about H&amp;amp;C&lt;br /&gt;
 | messagenum = 161&lt;br /&gt;
 | author = GS4-FINROS&lt;br /&gt;
 | date = 10/05/2011 02:09 AM CDT&lt;br /&gt;
 | subject = STALK Update&lt;br /&gt;
}}The [[STALK (verb)|STALK]] verb has been updated so that it can now be used in [[roundtime]]. When using it in this manner, you must otherwise be able to freely join the stalkee&amp;#039;s [[group]]. If you would not be able to join their group openly, you must wait until your roundtime expires.&lt;br /&gt;
&lt;br /&gt;
==Hiding Update (11/2011)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = General Discussion about H&amp;amp;C&lt;br /&gt;
 | messagenum = 192&lt;br /&gt;
 | author = GS4-FINROS&lt;br /&gt;
 | date = 11/09/2011 08:42 AM CET&lt;br /&gt;
 | subject = Hiding Update&lt;br /&gt;
}}The act of hiding will no longer break group membership so long as the group leader remains visible.&lt;br /&gt;
&lt;br /&gt;
==Stats for hide checks (12/2012)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Rogues&lt;br /&gt;
 | topic = Rogue General Discussion&lt;br /&gt;
 | messagenum = 253&lt;br /&gt;
 | author = GS4-FINROS&lt;br /&gt;
 | date = 12/20/2012 11:12 PM EST&lt;br /&gt;
 | subject = Re: Stats for hide checks? &lt;br /&gt;
}}[[Discipline]] is involved for both hiding and staying hidden. [[Agility]] is also factored into staying hidden, but not the initial hide attempt.&lt;br /&gt;
&lt;br /&gt;
==DIScipline==&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = https://discord.com/channels/226045346399256576/532373273816858636/779376690275024896&lt;br /&gt;
| author = [[User:GS4-NAIJIN|GameMaster Naijin]]&lt;br /&gt;
| date = 11/20/2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Discipline is a 1:1 bonus to hiding, and is equivalent to 1 bonus in Stalking and Hiding. This makes Dwarves exceptional hiders, and Elves not so exceptional.&lt;/div&gt;</summary>
		<author><name>imported&gt;MOD-GSMOTTE</name></author>
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