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	<title>Stalking and Hiding - Revision history</title>
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		<title>imported&gt;VANKRASN39: /* See Also */ add link</title>
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		<updated>2021-10-03T19:22:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;See Also: &lt;/span&gt; add link&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Stalking and Hiding]] is the primary [[skill]] considered with the [[stealth mode|stealth]] system.  It is also a factor in the success of [[Rogue Gambits#Stealth|Rogue Gambits Stealth]].&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/2&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 5/4&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 5/4&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 3/2&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 4/4&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 2/1&lt;br /&gt;
  | Rogueranks    = 3 || Roguecost    = 1/1&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 5/4&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 5/4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#section:Stealth|race table}}&lt;br /&gt;
To enter stealth, use the [[HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb.&lt;br /&gt;
&lt;br /&gt;
=== Success factors ===&lt;br /&gt;
&lt;br /&gt;
Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. There are also potentially large bonuses based on the hider&amp;#039;s [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide slightly better than a [[warrior]] with 200 skill ranks. Rogues and [[ranger]]s are the only professions for whom hiding is typically useful in combat.&lt;br /&gt;
&lt;br /&gt;
Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher&amp;#039;s [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a &amp;#039;&amp;#039;successful&amp;#039;&amp;#039; search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.&lt;br /&gt;
&lt;br /&gt;
Your success during the initial hide attempt is based on your [[Discipline]] bonus and your Racial modifier. Your ability to remain hidden is based on [[Discipline]] bonus and [[Dexterity]] bonus. Racial modifiers do not apply while attempting to remain hidden.&lt;br /&gt;
&lt;br /&gt;
[[Discipline]] bonus is a 1:1 bonus to hiding, and is equivalent to 1 bonus in Stalking and Hiding. This makes Dwarves exceptional hiders, and Elves not so exceptional.&lt;br /&gt;
&lt;br /&gt;
=== Ambush and sniping ===&lt;br /&gt;
&lt;br /&gt;
[[Melee]] combatants can attack from stealth with the [[AMBUSH]] verb, receiving a [[stance]] pushdown and [[critical weighting]] if trained in the [[Ambush]] skill. Using the [[ATTACK]] verb from stealth automatically uses ambushing mechanics. Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.&lt;br /&gt;
&lt;br /&gt;
Two-handed [[polearms]] cannot be used to ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
When using [[ranged weapons]], using the [[FIRE]] verb from stealth (also known as &amp;#039;&amp;#039;sniping&amp;#039;&amp;#039;) will make an automatic hiding check. If successful, the attacker will stay hidden after the attack.&lt;br /&gt;
&lt;br /&gt;
===Roundtime Benefits===&lt;br /&gt;
Training in Stalking and Hiding reduces {{boldmono|[[SNEAK]]}} and {{boldmono|[[HIDE]]}} [[roundtime]]s at the following ranks:&lt;br /&gt;
*30 ranks: -1 sneak RT&lt;br /&gt;
*60 ranks: -1 hide RT&lt;br /&gt;
*90 ranks: -1 sneak RT&lt;br /&gt;
*120 ranks: -1 hide RT&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Unpresence and hiding (saved post)]]&lt;br /&gt;
* [[Player System Manager - Phase 3]]&lt;/div&gt;</summary>
		<author><name>imported&gt;VANKRASN39</name></author>
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