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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Squamous_reptilian_mutant</id>
	<title>Squamous reptilian mutant - Revision history</title>
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	<updated>2026-11-12T04:51:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Squamous_reptilian_mutant&amp;diff=14109&amp;oldid=prev</id>
		<title>imported&gt;GS4XANLIN at 18:04, 1 April 2025</title>
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		<updated>2025-04-01T18:04:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  109 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Reptilian &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Cudgel&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 598&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Bind &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 475&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 496&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in thick, pooling garb that conceals the worst of her tortured form, the mutant was once a being of great stature.  Now her body is hunched and bent beneath the weight of her transformation.  Her skin sloughs in places, revealing scaling reminiscent of a lizard&amp;#039;s, the lamina pale but faintly tinged with cold color.  The monstrous alterations to the mutant&amp;#039;s form have not spared her features.  They are an uneven mass of tumorous growths and molting, squamous skin into which two slit-pupiled eyes of monstrous golden hue are deeply set.  Pronounced venom sacs, far from symmetrical, bulge from the sides of the mutant&amp;#039;s neck as if to match the uneven distension of her cranium.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* As primarily casting creatures, mutants are fairly vulnerable to [[Standard_maneuver_roll|SMR]]-based spells and attacks like [[Condemn (309)]], [[Earthen Fury (917)]], [[Hamstring]], [[Spike Thorn (616)]], [[Twin Hammerfists]], and so on. This is offset somewhat by their high level, though.&lt;br /&gt;
* Mutants have exceptionally high CS--over 520--that leaves their [[Thought Lash (1210)]], [[Bind (214)]], and [[Vertigo (1219)]] spells nearly guaranteed to hit against every profession and leave characters stunned or disabled. Keep them from casting by any means including [[Sweep]], [[Feint]], [[Corrupt Essence (703)]], [[Moonbeam (611)]], Condemn, Earthen Fury, or other options that keep them stalled out, unable to cast, or repeatedly stunned.&lt;br /&gt;
* Mutants have [[Brace (1214)]], which can disarm against many forms of physical attacks. However, many combat maneuvers and SMR-based weapon techniques bypass this, as do ranged attacks and [[Brawling|unarmed combat]]. Brace can also be removed via dispelling magic such as [[Spirit Dispel (119)]], [[Spiritual Abolition (230)]], [[Elemental Dispel (417)]], [[Mental Dispel (1218)]], and [[Song of Unravelling (1013)]] or other similar effects like [[Spell Cleave]].&lt;br /&gt;
;Voln&lt;br /&gt;
* [[Symbol of Transcendence]] can sometimes salvage a bad situation, either preemptively or used with its emergency cooldown. High CS aside, mutants are still mostly casting disablers or attacking with one of the weaker weapon bases, the [[cudgel]], so it&amp;#039;s possible to survive even ten rounds of stun with enough luck.&lt;br /&gt;
* [[Symbol of Restoration]] can be used while [[Immobilized]] by Bind.&lt;br /&gt;
;Bards&lt;br /&gt;
* [[Vibration Chant (1002)]] can destroy their weapons and has at least a chance to kill outright.&lt;br /&gt;
* Be ready to shout [[Troubadour&amp;#039;s Rally (1040)]] at a moment&amp;#039;s notice to get away safely after being hit by any of a mutant&amp;#039;s dangerous spells.&lt;br /&gt;
;Clerics&lt;br /&gt;
* The INFUSE SPIRIT option of [[Soul Ward (319)]] can sometimes delay mutants long enough to keep a cleric alive through lengthy stun.&lt;br /&gt;
;Empaths&lt;br /&gt;
* The REGENERATE option of [[Regeneration (1150)]] can sometimes keep an empath healed and padded to survive lengthy stun a limited number of times per day, depending on [[Mental Lore, Transformation|Transformation]] lore.&lt;br /&gt;
;Paladins&lt;br /&gt;
* [[Divine Incarnation (1650)]] Smite with enough [[Spiritual Lore, Religion|Religion]] lore to reliably hit twice will usually do substantial damage to mutants, if not outright kill them, while divine energy lasts.&lt;br /&gt;
* Be ready to beseech [[Divine Intervention (1635)]] at a moment&amp;#039;s notice to get away safely after being hit by any of a mutant&amp;#039;s dangerous spells.&lt;br /&gt;
;Rangers&lt;br /&gt;
* With enough [[Ranger Base]] ranks, Moonbeam is a nearly universal solution in the Hinterwilds and mutants are no exception.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Hitting their arms has a [[disarm]] like effect causing you to drop your weapon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your maul strikes one of the bony protrusions on a squamous reptilian mutant&amp;#039;s forearms and it is wrenched out of your grasp!&lt;br /&gt;
The rune-scribed maul falls into the shadows!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sweep]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A squamous reptilian mutant crouches and sweeps a leg at you!&lt;br /&gt;
[SMR result: 147 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bind]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A squamous reptilian mutant flicks her bulging eyes toward you!&lt;br /&gt;
  CS: +475 - TD: +461 + CvA: +2 + d100: +86 == +102&lt;br /&gt;
  Warding failed!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 107&lt;br /&gt;
|levelm1 = 108&lt;br /&gt;
|level = 109&lt;br /&gt;
|levelp1 = 110&lt;br /&gt;
|levelp2 = 111&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4XANLIN</name></author>
	</entry>
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