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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Spring_shoes</id>
	<title>Spring shoes - Revision history</title>
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	<updated>2026-11-11T21:56:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Spring_shoes&amp;diff=14098&amp;oldid=prev</id>
		<title>imported&gt;ECHEAUX: Added spring-heeled boots for search purposes as the actual item/script name is unclear</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Spring_shoes&amp;diff=14098&amp;oldid=prev"/>
		<updated>2022-11-22T21:48:31Z</updated>

		<summary type="html">&lt;p&gt;Added spring-heeled boots for search purposes as the actual item/script name is unclear&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spring shoes&amp;#039;&amp;#039;&amp;#039; (or spring-heeled boots) are lightly-scripted footwear that can give the user a bit of a lift. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your short black shoes and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shoes may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stoop down and push the spring heels of your shoes back into place, and they settle with a satisfying *CLICK*.&lt;br /&gt;
| scope=&amp;quot;rowgroup&amp;quot; rowspan=&amp;quot;2&amp;quot;|&amp;lt;!-- Third Person View --&amp;gt; XXX stoops down and fiddles with something on her shoes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;You stoop down to reset the spring in your shoes, but realize they already are.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;11&amp;quot;| TAP&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Not set:&amp;#039;&amp;#039;&amp;#039; You tap the heels of your shoes, but realize the springs aren&amp;#039;t reset yet.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|XXX taps the heels of her shoes on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|You tap the heels of your shoes to the ground and release the catch on the spring.  A loud *SPROING* sends you flying into the air.&lt;br /&gt;
|XXX clicks her heels on the ground and she is suddenly airborne.&lt;br /&gt;
|-&lt;br /&gt;
|Something in that release felt horribly wrong.  You suddenly realize that it wasn&amp;#039;t straight up in the air as you watch the ground sail away from you.&lt;br /&gt;
&amp;#039;&amp;#039;Moves wearer a room away, incurring a stun.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You land with a heavy thud.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|Her jump seems to have gotten away from her and she&amp;#039;s sent flying east.&lt;br /&gt;
|-&lt;br /&gt;
|Reaching up towards the sky, your feet easily clear the average height of where your head was only moments ago.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|XXX shoots straight up into the air and lands a moment later.&lt;br /&gt;
|-&lt;br /&gt;
|You soar into the air and land gracefully after several flips.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|XXX lands gracefully after completing several flips in the air.&lt;br /&gt;
|-&lt;br /&gt;
|Your bound into the air from your shoes and you land with a flourish.  Too bad your back is to the crowd.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|XXX goes flying into the air, landing with a flourish and her back to you.&lt;br /&gt;
|-&lt;br /&gt;
|Your shoes send you stumbling forward.  Losing your balance, you are sent quickly to the ground.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|XXX&amp;#039;s shoes release sending her stumbling forward and landing her on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Your shoes send you stumbling forward into XXX.  You bound off of her and are sent quickly to the ground.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|Second person: XXX&amp;#039;s shoes release, sending her stumbling towards you.  You brace for impact and she is quickly dropped to the ground.&lt;br /&gt;
Third person:{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Not standing:&amp;#039;&amp;#039;&amp;#039; You tap the heels of your shoes to the ground and release the catch on the spring.  Your feet vibrate and shake as the springs release.&lt;br /&gt;
|XXX clicks her heels on the ground and springs shoot out, shaking violently.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Indoors:&amp;#039;&amp;#039;&amp;#039; Forgetting where you are and the lack of space, you fail to complete your jump and land unceremoniously in a heap on the ground knocking the wind from your lungs.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Incurs stun&amp;#039;&amp;#039;&lt;br /&gt;
|XXX fails to complete her jump considering the limited height in here.  She lands in a crumpled heap on the ground.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Footwear&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PUSH&lt;br /&gt;
|verb2= TAP&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;ECHEAUX</name></author>
	</entry>
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