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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Spectral_woodsman</id>
	<title>Spectral woodsman - Revision history</title>
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	<updated>2026-11-12T00:44:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Spectral_woodsman&amp;diff=13966&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM1: Battle axe, Armor AsG 5, Major (Cold, Fire, Shock), Repel, Gas cloud, TDs, Defensive spells, treasure, messaging</title>
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		<updated>2023-11-12T06:46:43Z</updated>

		<summary type="html">&lt;p&gt;Battle axe, Armor AsG 5, Major (Cold, Fire, Shock), Repel, Gas cloud, TDs, Defensive spells, treasure, messaging&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 35 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ghost &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Icemule Environs &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt; &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Battle axe &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 194 to 219&lt;br /&gt;
| BT1 = Minor Acid (904) &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 212&lt;br /&gt;
| BT2 = Major Cold (907)&lt;br /&gt;
| BTB = 212&lt;br /&gt;
| BT3 = Major Fire (908)&lt;br /&gt;
| BTC = 218&lt;br /&gt;
| BT4 = Major Shock (910)&lt;br /&gt;
| BTD = 218&lt;br /&gt;
| WD1 = Repel(fear)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 188&lt;br /&gt;
| WD2 = Mind blanked?&lt;br /&gt;
| WDB = 195 &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  [[Gas cloud]] &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 250 &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 125 to146&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 135 to 159&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 131&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Elemental Defense I (401) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Presence (402)&lt;br /&gt;
| DSP3 = Elemental Defense II (406)&lt;br /&gt;
| DSP4 = Thurfel&amp;#039;s Ward (503)&lt;br /&gt;
| DSP5 = Celerity (506)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = [[Glowing violet essence dust]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The spectral woodsman floats through the forests it once knew in life, but the forests no longer know it.  Now locked into an undead state, the spectral woodsman is merely a shade of its former self.  The woodsman&amp;#039;s sunken eyes stare out from darkened sockets and its long, unkempt hair flutters wildly as if in a strong wind.  The spectral woodsman unceasingly seeks to destroy the living.  If it cannot return to life, perhaps making everything dead will bring it all back to it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Battle axe]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman swings a rusty woodsman&amp;#039;s axe at you!&lt;br /&gt;
  AS: +204 vs DS: +282 with AvD: +37 + d100 roll: +7 = -34&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Minor Acid (904)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman hurls a hissing stream of acid at you!&lt;br /&gt;
  AS: +212 vs DS: +630 with AvD: +40 + d100 roll: +51 = -327&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Major Cold (907)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman hurls a freezing ball of pure cold at you!&lt;br /&gt;
  AS: +212 vs DS: +539 with AvD: +65 + d100 roll: +97 = -165&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Major Fire (908)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman hurls a roaring ball of fire at you!&lt;br /&gt;
  AS: +218 vs DS: +630 with AvD: +70 + d100 roll: +69 = -273&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Major Shock (910)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman hurls a powerful lightning bolt at you!&lt;br /&gt;
  AS: +218 vs DS: +630 with AvD: +50 + d100 roll: +24 = -338&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Gas cloud|Gas Cloud]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman nods at you!&lt;br /&gt;
You notice a gas cloud begin to form above you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Repel (fear)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman nods at you!&lt;br /&gt;
  CS: +188 - TD: +164 + CvA: +8 + d100: +69 == +101&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The spectral woodsman suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!&lt;br /&gt;
You bolt northward!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mind blanked?&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman nods at you!&lt;br /&gt;
  CS: +195 - TD: +159 + CvA: +8 + d100: +77 - -5 == +126&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Your mind goes completely blank.&lt;br /&gt;
Forced to stance offensive.&lt;br /&gt;
&lt;br /&gt;
You awake startled as a rotting farmhand attacks you!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
*Regrettably, these are also in the same area as [[elder tree spirit]]s, who may slip into the room and cast [[Earthen Fury (917)]] or [[Call Lightning (125)]].&lt;br /&gt;
&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical spectral woodsman.&lt;br /&gt;
He appears to be in good shape.&lt;br /&gt;
He has a weathered plaid flannel cap (worn), some torn woodsman&amp;#039;s leathers (worn), some heavy leather boots (worn), a rusty woodsman&amp;#039;s axe and a tattered plaid flannel shirt (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spawning&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Dark shadows swirl around as a spectral woodsman coalesces in front of you!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman floats in!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman floats north.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the spectral woodsman&amp;#039;s body and rises into the heavens.&lt;br /&gt;
The spectral woodsman slumps silently to the ground and begins to rapidly dissipate.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Celerity (506)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman waves a ghastly hand!&lt;br /&gt;
The spectral woodsman suddenly starts moving light-footedly.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Presence (402)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral woodsman waves a ghastly hand!&lt;br /&gt;
The spectral woodsman appears to be keenly aware of its surroundings.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Messaging===&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 33&lt;br /&gt;
|levelm1 = 34&lt;br /&gt;
|level = 35&lt;br /&gt;
|levelp1 = 36&lt;br /&gt;
|levelp2 = 37&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM1</name></author>
	</entry>
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