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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Spectral_warrior</id>
	<title>Spectral warrior - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Spectral_warrior"/>
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	<updated>2026-11-11T22:56:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Spectral_warrior&amp;diff=13965&amp;oldid=prev</id>
		<title>imported&gt;LAGEIROS at 17:12, 15 February 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Spectral_warrior&amp;diff=13965&amp;oldid=prev"/>
		<updated>2023-02-15T17:12:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Spectral_warrior.jpg&lt;br /&gt;
| level = 34 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ghost &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = The Citadel &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt; &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 230&lt;br /&gt;
| PA2 = Flail&lt;br /&gt;
| PAB = 250&lt;br /&gt;
| PA3 = Broadsword&lt;br /&gt;
| PAC = 250&lt;br /&gt;
| PA4 = Halberd&lt;br /&gt;
| PAD = 250&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Disarm&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = [[Attack strength]] boost&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = 2x level&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = various&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 161 &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 169&lt;br /&gt;
| UDF = 191&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 102&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 94 - 109&lt;br /&gt;
| MnETD = 94 - 109&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 102&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 = Immune to [[Unbalance]]&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The spectral warrior shimmers for an instant, seemingly half real and half phantom, his semi-ethereal armor faintly gleaming as it moves.  A gaunt face stares out from beneath the ghostly helm, his eyes swirling pits of blackness that seek out living foes, hatefully wishing to resign others to his own horrible fate.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Spectral Warriors can be insanely easy or an extreme pain in the rear, due to their ability to [[Disarm Weapon|disarm]], their tendency to &amp;quot;phase out&amp;quot; when attacked, and the heavy armor they wear (brig, chain, or plate).&lt;br /&gt;
&lt;br /&gt;
If you can hunt without a weapon or runestaff in your hand, it is advisable that you do so to avoid their disarming and the twenty second [[roundtime]] that comes with it. If that is not possible, use a cheap weapon with [[Elemental Blade (411)]] cast on it or some other weapon you will not miss if lost. Many an adventurer has lost a prized weapon to this beast.&lt;br /&gt;
&lt;br /&gt;
The spectral warrior&amp;#039;s ability to &amp;quot;phase out&amp;quot; is always triggered by either a spell or physical attack that is targeted at them, wasting your [[mana]] and/or sticking you in roundtime while they avoid your attack and remain unattackable until they phase back in. This ability can be nullified by casting [[Phase (704)]] at them, which will keep them rooted in the physical realm, saving you from wasting mana or swings when they suddenly disappear on you.&lt;br /&gt;
&lt;br /&gt;
Heavy weapons and warding spells work well against spectral warriors while light weapons, ranged weapons, and most bolt spells are not recommended due to their heavy armor.&lt;br /&gt;
&lt;br /&gt;
Occasionally, spectral warriors will swing significantly harder than normal for one swing. This attack is immediately preceded by the messaging: &amp;lt;pre{{log2|margin-right=350px}}}&amp;gt;A spectral warrior&amp;#039;s eyes pulse, becoming black, swirling voids!&amp;lt;/pre&amp;gt;&lt;br /&gt;
The AS increase is equal to 2x the spectral warrior&amp;#039;s level. The base AS increase is +68.&lt;br /&gt;
&lt;br /&gt;
*Base AS (+250)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral warrior swings a rusted broadsword at you!&lt;br /&gt;
  AS: +250 vs DS: +348 with AvD: +35 + d100 roll: +28 = -35&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Boosted AS (+318)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A spectral warrior&amp;#039;s eyes pulse, becoming black, swirling voids!&lt;br /&gt;
&lt;br /&gt;
A spectral warrior swings a rusted broadsword at you!&lt;br /&gt;
  AS: +318 vs DS: +348 with AvD: +35 + d100 roll: +57 = +62&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
The [[Citadel Garrison]], where spectral warriors are now found, was once where [[greater orc]]s and [[large ogre]]s roamed.  When the warriors moved in, they forced out the previous inhabitants of the Garrison who relocated to the [[Citadel Armory]].  The sudden change to their hunting grounds caused a shock to many novice adventurers who thought they would be facing relatively easy foes only to be cut down by these ethereal beings that seemingly appeared out of nowhere.&lt;br /&gt;
&lt;br /&gt;
Example of a spectral warriors phasing ability:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Just as you move to attack, the spectral warrior vanishes into nothingness with a hollow laugh!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This actually makes them disappear entirely, until they re-appear:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Ethereal wisps coalesce into a spectral warrior!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spectral warriors spawn in a few different equipment configurations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;She had a rusted broadsword, some rotting brigandine armor, a battered steel shield.&lt;br /&gt;
She has some rusted steel half plate (worn) and a tarnished flail.&lt;br /&gt;
He has an old pitted halberd and some dented augmented chain (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 32&lt;br /&gt;
|levelm1 = 33&lt;br /&gt;
|level = 34&lt;br /&gt;
|levelp1 = 35&lt;br /&gt;
|levelp2 = 36&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;LAGEIROS</name></author>
	</entry>
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