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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Sorcerous_Lore%2C_Necromancy</id>
	<title>Sorcerous Lore, Necromancy - Revision history</title>
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	<updated>2026-11-12T03:08:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Sorcerous_Lore,_Necromancy&amp;diff=13923&amp;oldid=prev</id>
		<title>imported&gt;JEFFEE83: Updated for recent spell updates (701/716 updated)</title>
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		<updated>2025-01-22T22:43:52Z</updated>

		<summary type="html">&lt;p&gt;Updated for recent spell updates (701/716 updated)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{HSN}}&lt;br /&gt;
The skill representing one&amp;#039;s proficiency with manipulation, disassemblement, and reconstruction of live organic matter.  While any profession can train in &amp;#039;&amp;#039;&amp;#039;Sorcerous Lore, Necromancy&amp;#039;&amp;#039;&amp;#039;, it does not apply to any spells or abilities outside of the [[sorcerer]] domain.  However, training in Necromancy lore will increase the damage and flare rate done by [[Rotflares|RotFlares]], which are an extremely rare [[item script]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;*[[Sacrifice]] (ability)&lt;br /&gt;
:At 10 Necromancy ranks, there will be no spirit loss on a failed {{boldmono|SACRIFICE}} attempt.  At 30 ranks, there will be no more spirit loss on a successful {{boldmono|SACRIFICE}} attempt. At 60 ranks, gain Sacrifice {{boldmono|CHANNEL}}.  At 100 ranks, gain Sacrifice {{boldmono|INFEST}}.&lt;br /&gt;
&lt;br /&gt;
;*[[Rotflares|RotFlares]] (item script)&lt;br /&gt;
:Flare rate increases at 36, 136, and 171 Necromancy ranks; damage increase based on a seed 1 ranks [[summation]].&lt;br /&gt;
&lt;br /&gt;
;*[[Blood Burst (701)]]&lt;br /&gt;
:Training in Sorcerous Lore, Necromancy allows the caster to transfer a portion of the blood loss directly to herself. Blood is returned to the caster upon each tick of the major bleed. Only one rank of Necromancy is required to activate this effect, though it becomes more effective with more training. A caster fully doubled in Necromancy at level 100 will transfer 50% (round down) of the blood loss. As long as the creature continues to bleed, and the caster is missing blood, the caster can receive a blood infusion.  If the caster is at full health, this returned health is instead stored as a blood shield on the caster.&lt;br /&gt;
&lt;br /&gt;
;*[[Disintegrate (705)]]&lt;br /&gt;
:Training in Necromancy will unlock a bolt version (evoke) at 20 ranks and increase the damage factor of the bolt by .001 per rank for ranks 1-50, .001 per 2 ranks for ranks 51-100, and .001 per 4 ranks for ranks 101-200.  Necromancy also provides the ability for both the regular and bolt aspects of the spell to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 [[summation]] of the caster&amp;#039;s Necromancy ranks.&lt;br /&gt;
&lt;br /&gt;
;*[[Limb Disruption (708)]]&lt;br /&gt;
:With Necromancy training, limbs completely severed by this spell have a chance of re-animating and attempting to hinder their former owner. The chances of animation are based on the caster&amp;#039;s necromancy ranks in relation to the target&amp;#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
;*[[Grasp of the Grave (709)]]&lt;br /&gt;
:Training in Necromancy gives a chance to impose grapple damage on the target based upon a 2 &amp;amp;times; seed 2 [[summation]] of Necromancy ranks, including a small chance to outright strangle the target.&lt;br /&gt;
&lt;br /&gt;
;*[[Pain (711)]]&lt;br /&gt;
:The threshold of [[endroll]] required to obtain each level of pain infliction is reduced by training necromancy. A minimum of 0.3 ranks per level is required to enable the maximum effect (35% health loss &amp;amp; 7 sec [[RT]]), which is achieved at endrolls of 166 or greater. 1x will reduce the necessary endroll to 141+.&lt;br /&gt;
&lt;br /&gt;
;*[[Pestilence (716)]]&lt;br /&gt;
:Increased number of charges and chance for reactive attack. Total charges = 5 + 1 per seed 9 ranks.  % Chance = 25% + (2 * seed 9 ranks). Chance for Pestilence to spread from a damage tick on a living creature is Seed 1 Summation Sorcerous Lore, Necromancy Ranks percent chance to spread.&lt;br /&gt;
&lt;br /&gt;
;*[[Animate Dead (730)]]&lt;br /&gt;
:Necromancy Lore increases a character&amp;#039;s [[MAL]] by ranks &amp;amp;divide; 10; increases the number of possible explosion targets to 2 + (ranks &amp;amp;divide; 20); and increases the chances for the explosion to hit the targets.&lt;br /&gt;
&lt;br /&gt;
;*[[Ensorcell (735)]]&lt;br /&gt;
:At 90 and 180 ranks, sorcerers will retain the flare bonus for an additional attack.  Necromancy &amp;#039;&amp;#039;&amp;#039;no longer&amp;#039;&amp;#039;&amp;#039; allows a sorcerer to gain necrotic energy faster.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Sorcerous Lore]]&lt;br /&gt;
*[[Sorcerous Lore, Demonology]]&lt;br /&gt;
*[[Lore chart]] &lt;br /&gt;
*[[SACRIFICE (verb)/saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerous%20Lore%20-%20Necromancy/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lores]]&lt;/div&gt;</summary>
		<author><name>imported&gt;JEFFEE83</name></author>
	</entry>
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