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	<title>Song of Luck (1006) - Revision history</title>
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	<updated>2026-11-12T04:16:28Z</updated>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Song_of_Luck_(1006)&amp;diff=13887&amp;oldid=prev</id>
		<title>imported&gt;GS4-IVRY at 15:34, 30 October 2025</title>
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		<updated>2025-10-30T15:34:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Song of Luck&amp;#039;&amp;#039;&amp;#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
The Luck Talisman will not lose charges &amp;#039;&amp;#039;&amp;#039;IF&amp;#039;&amp;#039;&amp;#039; worn/used by the same bard &amp;lt;u&amp;gt;who last tiered the item up&amp;lt;/u&amp;gt;.  This perk does not apply to recharges.&lt;br /&gt;
&lt;br /&gt;
===Fated Fortune===&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
===Eligible Items===&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &amp;#039;&amp;#039;&amp;#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
===Songstones===&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat and can be reset every 30 days by using the {{boldmono|ANALYZE}} verb beforehand and/or naturally re-binding it during its first active use in combat.  The lucky item&amp;#039;s analyze keeps track of this countdown.&lt;br /&gt;
&lt;br /&gt;
===Luck Inspiration===&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the {{boldmono|RESOURCE}} verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
===Creating/Improving a Lucky Talisman===&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: {{boldmono|PREP 1006 + CAST}} at the item to check the difficulty, then {{boldmono|PREP 1006 + CHANNEL}} at the item twice to perform the service.&lt;br /&gt;
&lt;br /&gt;
===Adding Charges (Refilling)===&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PREP 1006 + EVOKE}} at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
To add charges, you must have enough resources to fully charge the item. You cannot partially charge it. Example: If it is currently at 80/200 charges, you must have a full 120k resources to charge it (200-80=120 charges needed).&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Success Factors&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Missing spirit will negatively affect your end bonus.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Messaging===&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&amp;#039;`&amp;#039;.&amp;#039;`&amp;#039;.&lt;br /&gt;
                            .&amp;#039;&amp;#039;.`.  :  .`.&amp;#039;&amp;#039;.&lt;br /&gt;
                            &amp;#039;.    &amp;#039;. .&amp;#039;    .&amp;#039;&lt;br /&gt;
                            .``  .&amp;#039; &amp;#039;.  ``.&lt;br /&gt;
                            &amp;#039;..&amp;#039;,`  :  `,&amp;#039;..&amp;#039;&lt;br /&gt;
                                 `-&amp;#039;`&amp;#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-IVRY</name></author>
	</entry>
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