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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Smouldering_skeletal_dreadsteed</id>
	<title>Smouldering skeletal dreadsteed - Revision history</title>
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	<updated>2026-11-12T02:31:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Smouldering_skeletal_dreadsteed&amp;diff=13809&amp;oldid=prev</id>
		<title>imported&gt;DRIZZT-12 at 20:48, 1 June 2025</title>
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		<updated>2025-06-01T20:48:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 103 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Equine &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Bite (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  520&lt;br /&gt;
| PA2 =  Charge (attack)&lt;br /&gt;
| PAB =  530&lt;br /&gt;
| PA3 =  Stomp (attack)&lt;br /&gt;
| PAC =  520&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Flaming Aura (1706)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Feint&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Headbutt&lt;br /&gt;
| AB1 =  Charge&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  [[Impact critical table|Impact crits]]&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 15N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 395&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 408 to 437&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 425 to 447&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 388&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a flame-scarred dreadsteed skull&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in fatigued barding, the skeletal dreadsteed is an ossified vestige of a powerful steed.  Bits of dried flesh cling to the bones, but its ribcage is an open ruin that holds a twisting, nebulous orb of phantasmal blue flame.  More cerulean fire sprouts from its skull, neck, and hinquarters as an unearthly mane and tail.  Its bony hooves are shod in old steel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The skeletal dreadsteed is large in size and about five feet high in its current state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Bite (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed opens its skeletal maw and tries to bite you!&lt;br /&gt;
  AS: +520 vs DS: +582 with AvD: +34 + d100 roll: +67 = +39&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Charge (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed gallops into a deadly charge at you!&lt;br /&gt;
  AS: +530 vs DS: +595 with AvD: +31 + d100 roll: +45 = +11&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Stomp (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed rears up onto its ossified hind legs and kicks at you with steel-shod hooves!&lt;br /&gt;
  AS: +520 vs DS: +615 with AvD: +44 + d100 roll: +65 = +14&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Feint]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;[SMR result: 159 (Open d100: 90, Bonus: 57)]&lt;br /&gt;
A smouldering skeletal dreadsteed feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Headbutt]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed charges towards you and attempts a headbutt!&lt;br /&gt;
[SMR result: 32 (Open d100: 12)]&lt;br /&gt;
You manage to dodge a smouldering skeletal dreadsteed&amp;#039;s headbutt in the nick of time!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Charge Maneuver &lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed scrapes at the ground with a steel-shod hoof, sending off a coruscation of sparks as it glares at you with eyes like burning sulphur.  It charges forward at a breakneck pace, leaving fiery hoofprints behind!&lt;br /&gt;
[SMR result: 129 (Open d100: 126)]&lt;br /&gt;
The dreadsteed barrels into you at full speed!&lt;br /&gt;
Your body resists the impacting damage and lessens the severity of the attack!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Nasty blow to your neck!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
Momentum carries the dreadsteed northward, dragging you painfully behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Flaming Aura (1706)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!&lt;br /&gt;
[SMR result: 188 (Open d100: 165, Bonus: 22)]&lt;br /&gt;
Your body resists the burning damage and lessens the severity of the attack!&lt;br /&gt;
   ... 2 points of damage!&lt;br /&gt;
   Minor burns to neck.  Feels uncomfortable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical skeletal dreadsteed.&lt;br /&gt;
It appears to be in good shape.&lt;br /&gt;
It has some black steel chain barding (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, azure sparks flying from its fiery mane.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A smouldering skeletal dreadsteed canters in, ridden by an infernal death knight.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
The clack of hooves and the flicker of azure firelight accompany the arrival of a smouldering skeletal dreadsteed as it canters in.  It raises its head to let out a shrill, unearthly whinny as a mane of flames blazes from the back of its bleached skull.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the skeletal dreadsteed&amp;#039;s body and rises into the heavens.&lt;br /&gt;
A smouldering skeletal dreadsteed&amp;#039;s head tosses and it lets out a terrible death whinny that slices coldly through the air.  It sags, lifeless, the blue flames of its mane winking out one by one.&lt;br /&gt;
The licks of blue flame surrounding a smouldering skeletal dreadsteed flare up one last time before vanishing with a staticky crackle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Cracks spread through a smouldering skeletal dreadsteed&amp;#039;s bony form as fingers of rust race to consume its barding.  Within moments, naught remains but a commingling of dust, ruddy and pale.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 101&lt;br /&gt;
|levelm1 = 102&lt;br /&gt;
|level = 103&lt;br /&gt;
|levelp1 = 104&lt;br /&gt;
|levelp2 = 105&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;DRIZZT-12</name></author>
	</entry>
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