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	<title>Sleep (501)/saved posts - Revision history</title>
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	<updated>2026-11-12T02:20:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Sleep_(501)/saved_posts&amp;diff=13743&amp;oldid=prev</id>
		<title>imported&gt;VANKRASN39 at 03:55, 13 April 2017</title>
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		<updated>2017-04-13T03:55:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
==Mana Cost and Duration 10/2007==&lt;br /&gt;
{{saved-post &lt;br /&gt;
  |author=GS4-OSCURO&lt;br /&gt;
  |messagenum=490&lt;br /&gt;
  |subject=Sleep (501) Updated  &lt;br /&gt;
  |date=10/23/2007 12:23:19 PM&lt;br /&gt;
  |category=Magic Spells and Systems&lt;br /&gt;
  |topic=Major Elemental Circle&lt;br /&gt;
}}The Major Elemental spell [[Sleep (501)|501, Sleep]], has been updated.&lt;br /&gt;
&lt;br /&gt;
The [[mana]] cost of the spell has been changed from 1 mana per 2 [[level]]s of the target, capped at 20 mana to a summation seed 1 based off of the target&amp;#039;s level. That is, a level 1 target costs 1 mana whereas a level 105 target costs 14 mana. This mana cost grows at a much slower rate than the previous one.&lt;br /&gt;
&lt;br /&gt;
The duration of Sleep was previously determined solely by the level of the caster. Duration is now based off of the warding margin (endroll).&lt;br /&gt;
&lt;br /&gt;
When imbedded by the [[Magic Item Create (420)]] spell or charged by the [[Charge Item (517)]] spell, Sleep counts as a level 8 spells to emulate the variable mana cost for different targets. The restriction of only being able to use Sleep cast from a magic item on a level 2 target has been removed. Also, when casting Sleep from a scroll, the spell will no longer take mana from the caster.&lt;br /&gt;
&lt;br /&gt;
Sleep now counts as a spell of war.&lt;br /&gt;
&lt;br /&gt;
GM Oscuro&lt;br /&gt;
&lt;br /&gt;
==Lore Update 8/2015==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Wizards&lt;br /&gt;
 | topic = Major Elemental Circle&lt;br /&gt;
 | messagenum = 123&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 08/27/2015 09:54 AM EDT&lt;br /&gt;
 | subject = HSN: ELR - 501 (Sleep) Updated &lt;br /&gt;
}}Sleep, 501, has been updated for the ELR. A seed 1 summation of Elemental Lore, Air provides for a chance for the target to be groggy (-20 [[Attack strength|AS]]/[[DS]] and 2 second [[slow]]) when (or if!) they wake up. The grogginess lasts for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
That is all.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Wizards&lt;br /&gt;
 | topic = Major Elemental Circle&lt;br /&gt;
 | messagenum = 105&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date =  08/27/2015 10:07 AM EDT&lt;br /&gt;
 | subject = Re: HSN: ELR - 501 (Sleep) Updated &lt;br /&gt;
}}The percentage chance of the sleeper waking up groggy is the seed 1 summation of the caster&amp;#039;s EL:A ranks. You will see messaging that indicates when somebody or something wakes up groggy.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Wizards&lt;br /&gt;
 | topic = Major Elemental Circle&lt;br /&gt;
 | messagenum = 138&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 08/28/2015 09:34 AM EDT&lt;br /&gt;
 | subject = Re: HSN: ELR - 501 (Sleep) Updated &lt;br /&gt;
}}&amp;#039;&amp;#039;Maybe I should pose it as question. If the creature wakes up from sleeping to being stunned in prone (ie: slept, then crit), will the DS be further suppressed by 20?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes, the grogginess is separate from and can stack with any other status effect type penalties that might be applied to a critter (or you). As long as you see the new messaging, the penalties should be applied and in effect.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;/div&gt;</summary>
		<author><name>imported&gt;VANKRASN39</name></author>
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